
Source basis: synthesized and rewritten from two independent walkthroughs (the Pixel Questing text guide and the Steam Community walkthrough), cross-checked against each other — they agree on all twenty answers. Official game details are from the Steam store page. Every letter code below comes from a real solved puzzle; nothing here is invented.
What is Her Trees: The Puzzle House?
Her Trees: The Puzzle House is a hand-drawn, monochrome point-and-click escape puzzle game from Stone, a solo Japanese developer. It released on Steam on February 29, 2024 for $1.99, and there's also a free browser demo you can play online with no download. It is the second game in the Her Trees series, but it's fully standalone — you can start here.
The whole game is non-verbal. There's no text to read, no inventory descriptions, no spoken hints — just a strange, storybook-like room and a girl whose dress cracks open to reveal a hidden world of puzzles. You solve each puzzle by moving and combining hand-drawn objects until hidden letters or numbers appear, then entering them. A full playthrough runs about an hour, and the game holds a roughly 95% positive rating on Steam.
This guide walks through every puzzle in the game, in order, with the exact answer for each one — plus the one mechanic you need to understand before you start.
How the game works (read this first)

Almost every walkthrough for this game lists the answers but skips why they work. Here's the system underneath all of it:
- There is one central keypad: a 3×3 grid labelled A–I. Think of it like a phone keypad —
A B Cacross the top row,D E Fin the middle,G H Ion the bottom. Every puzzle answer is "typed" here. - Each puzzle hides letters (or numbers) inside its objects. When you align, stack, overlap, or reassemble the drawings correctly, shapes line up to spell out letters from A–I — or to reveal numbers that point at letters.
- Sometimes order matters, sometimes it doesn't. If a puzzle reveals numbered pieces, a maze route, or a sequence (a life cycle, "numbers 1 to 5"), press the letters in that order. If it just reveals a loose set of letters, press the set. The answers below are written in the correct order to press.
- Objects in your hand can be taken apart. Many items (dolls, cups, houses, boxes) can be opened or rearranged after you pick them up — that's often where the letters are hiding.
- Zoom in and watch for the lock-in cue. The art is deliberately busy; alignment has to be exact, and you'll get a visual click when a piece is correctly placed.
The game also has a built-in hint and answer system, so you're never truly stuck — but the fun is in spotting how the objects resolve into letters.
Full walkthrough video
Quick-reference: every answer (in order)
If you just need the codes, here they are. Each one is entered on the A–I keypad; ordered answers are written in press order.
| # | Puzzle | Answer |
|---|---|---|
| — | Tutorial — leaf in the box | CAFG |
| — | Tutorial — broken toy house | FEC |
| 1 | Toy House — clockwork wind-up key | ICGEA |
| 2 | Toy House — toy house set (towers) | HCI |
| 3 | Toy House — cat painting jigsaw | FIA |
| 4 | Toy House — group of toys | CAF |
| 5 | Cabinet — torn poster & tracing paper | ECF |
| 6 | Cabinet — potted plant (twigs) | DBHF |
| 7 | Cabinet — four glass jars | HDBF |
| 8 | Cabinet — cat doll | HIFDB |
| 9 | Cabinet — maze on the card | CFIHGDAB |
| 10 | Cabinet — fishbowl (fish bones) | AHEB |
| 11 | Mousehole — aquarium | DIB |
| 12 | Mousehole — snakes | EHF |
| 13 | Mousehole — butterfly life cycle | GHIFEDAB |
| 14 | Laboratory — stacked leaves | IFEB |
| 15 | Laboratory — tripod / cup | ACHI |
| 16 | Laboratory — wavy leaves | GACD |
| 17 | Laboratory — cat figurines | CDF |
| — | Ending — the girl's dress | DCI |
Getting started: the tutorial
The game opens on the girl's room. Click the door and the box to begin.
- Leaf in the box. Drag the leaf out of the box. As it moves, the cut-outs line up into letters. Enter
CAFGon the keypad, then click the tree to go through. - Broken toy house. Align the loose house pieces so they form a complete little house. Enter
FEC.
That's the entire game in miniature: rearrange the drawing, read the letters, type them. From here the girl's dress cracks open and the four puzzle areas unfold. You can work through them fairly freely; the finale unlocks once everything is solved.
Stage 1 — The Toy House
Clockwork wind-up key · ICGEA
Drag the wind-up key over onto the rock and line it up so it sits correctly. Numbers 1 through 5 appear across the pieces. Read them in that numeric order and press the matching letters: I → C → G → E → A. Order matters here.
Toy house set · HCI
Remove the front of the house. Place the three towers into the houses with 2, 3, and 4 windows respectively, then put the front back. The shapes resolve to HCI.
Cat painting (jigsaw) · FIA
First complete the jigsaw of the cat painting. Then overlap the layers so the holes line up with the cats' eyes. The aligned gaps spell FIA.
Group of toys · CAF
Seat the six toys into their slots so they overlap correctly. The overlap reveals CAF.
Stage 2 — The Cabinet of Oddities
Torn poster · ECF
Lay the tracing paper over the torn poster on the wall so the two images combine. The completed picture shows ECF.
Potted plant · DBHF
Arrange the four fallen twigs back onto the plant. Numbers appear on the leaves: 1→D, 2→B, 3→H, 4→F. Press them in that order: DBHF.
Four glass jars · HDBF
Pour the water through the jars in sequence and arrange the four water shapes. They number to 1→H, 2→D, 3→B, 4→F, giving HDBF.
Cat doll · HIFDB
Take the cat doll apart and reassemble the four parts so the numbers read correctly. Take the letters in ascending order — H, I, F, D, B — and ignore the stray X. Enter HIFDB.
Maze on the card · CFIHGDAB
Separate the four pieces and fit them together by their flat edges to build the maze. Trace the path from the dot to the arrow; the route it draws across the A–I grid is the answer. Press in route order: C → F → I → H → G → D → A → B.
Fishbowl (fish bones) · AHEB
Arrange the loose bone fragments — about ten of them — into four letter shapes; the head and tail pieces form the outer halves of the end letters. The result is AHEB.
Stage 3 — Mousehole
Aquarium · DIB
Drag the fish so its head sits just above its reflection in the water, lining the real fish up with its mirrored copy. The overlap reveals DIB.
Snakes · EHF
Position the cut snake segments so each snake appears to bite its own tail, closing into circles. The circles shape EHF.
Butterfly (life cycle) · GHIFEDAB
Stack the three life-stage images in life-cycle order — caterpillar, then chrysalis, then butterfly. Seven white dots appear, marking a route. Trace it in life-cycle order: G → H → I → F → E → D → A → B, ignoring the isolated C.
Stage 4 — The Laboratory
Stacked leaves · IFEB
Stack the five leaves using the black leaf as the base, then layers 1, 2, 3, 4 on top. The numbers read 1→I, 2→F, 3→E, 4→B; taken in ascending order that's IFEB.
Tripod / cup · ACHI
Take the cup off the tripod and dismantle it, removing the solidified-juice pieces. Align the white circles between the remaining pieces — they line up into ACHI.
Wavy leaves · GACD
Line up the broken-tipped leaf with the point marked by the tape, then arrange the leaves into the grid. The shapes form GACD.
Cat figurines · CDF
Stack the four cat parts, working from the right. Two of the pieces together form a letter; the stack reads CDF.
The ending
With every puzzle solved, return to the girl in her room.
- Click the cracked spot on her dress. The shards resolve into
DCI— enter it to remove them. - Keep clicking the crack to widen it. The split spreads until the walls of the room break open, revealing the original toy house from the very start.
- Click the downward arrow to finish the game and roll the credits.
The ending is deliberately ambiguous — fitting for a game that's really about taking things apart to see what's hidden inside. If you enjoyed it, the developer's follow-up, Her Trees: Puzzle Dream, continues in the same wordless style.
Frequently asked questions
How long is Her Trees: The Puzzle House?
About an hour for a first playthrough. With this guide open you can finish considerably faster, but the puzzles are short and satisfying enough that it's worth trying each one before checking the answer.
Is there a free version?
Yes — there's a free browser demo covering the early puzzles, playable online with no download or signup. The full game, with every puzzle, is a one-time $1.99 purchase on Steam.
Do I need to play the first game first?
No. This is the second Her Trees game, but it's completely standalone — you can start here without missing anything.
What does the A–I keypad actually do?
It's the single input for the whole game. Every puzzle resolves into letters from a 3×3 grid (A–I), and you press them on this keypad to confirm the answer. When a puzzle reveals numbered pieces or a route, the press order matters; otherwise just press the letters shown.
I'm stuck on one puzzle — is there an in-game hint?
Yes. The game includes a built-in hint and answer system, so you can nudge yourself forward without leaving the game. The codes in this guide are there for when you just want to move on.
Are there multiple endings or collectibles?
No. It's a single, linear experience with one ending and no hidden collectibles — the appeal is the puzzle craft and the surreal, hand-drawn atmosphere, not completion hunting.
Prefer to watch a second run? Here's an alternative complete no-commentary walkthrough on YouTube: Her Trees: The Puzzle House — full game. And you can grab the game on its official Steam page.