
Source basis: this guide is synthesized and rewritten from the Neoseeker Illusion Room walkthrough, the Steam Community token picture guide, and full video playthroughs. Official details are from the Steam store. The Illusion Room is an optical-illusion room: most puzzles are solved by moving and looking from exactly the right angle until an image snaps into place. The fixed numbers and tile layouts below are the same in every game; for the “arrange it until it looks right” puzzles, the video shows the final positions fastest. Nothing here is invented.
What is the Illusion Room?
The Illusion Room is a free bonus room for Escape Simulator 2, Pine Studio's first-person escape-room game (released October 27, 2025, around $19.99 for the base game). You can play it solo or in online co-op, and a single run takes roughly half an hour to an hour depending on how fast the perspective tricks click.
Instead of the usual keypads and combination locks, this room is a little museum of optical illusions: a wall of faces that point different ways depending on where you stand, a spinning thaumatrope, a Rubin's vase–style family portrait, perspective “cube” pictures that only resolve from one angle, and a theatrical Pepper's Ghost stage at the end. Almost every answer is hidden in plain sight — you just have to find the right viewpoint.
This guide walks the room in order: the three numbers for the key display, every puzzle through to the exit, the exact tile and prop layouts, and where all 8 hidden tokens are.
The one rule that solves this room
- If a puzzle looks wrong, you're standing in the wrong place. This is the core mechanic. Crouch, step left and right, and look at things from a marked angle — faces change direction, scattered shapes form a picture, and flat pieces line up into a solid object.
- Pick things up and rotate them. The triangle piece and the discs only read correctly when held at the right angle. Turn over everything you can grab.
- A few answers are fixed every game. The three key-display numbers (25, 34, 23), the face-wall buttons, the name-tag positions, and the tile layouts are the same for everyone — they're all below.
Full walkthrough video
Quick-reference: the answers that are fixed
These are the same in every playthrough. Everything else is solved by the method in each step.
| Puzzle | Fixed answer |
|---|---|
| Key display (corner, left of the art wall) | Triangle = 25, Circle = 34, Diamond = 23 |
| Triangle = 25, from | The blue triangle piece — rotate it back into a triangle |
| Circle = 34, from | The thaumatrope disc, spun on its machine |
| Diamond = 23, from | The art wall, once the name tags are placed |
| Face-wall buttons (to free the triangle piece) | Top-Middle, Middle-Right, Bottom-Left, Bottom-Right |
| Art-wall name tags (by position) | TL = C, BL = A, Middle = B, TR = E, BR = D |
Step-by-step walkthrough
1. The face wall & the triangle — gives you 25
On the wall of faces, some faces point a different direction than the rest. Look at the wall from the left, from the right, and while crouching to spot them. The odd ones out are:
- Top row — Middle
- Middle row — Right
- Bottom row — Left
- Bottom row — Right
Go to the display stand near the faces (it looks just like the key display) and press the blue buttons in those same four spots. Make sure every button starts un-pressed (all sticking out) first. The stand opens — take the blue triangle piece inside. Now examine and rotate the piece until it forms a clean triangle again, and the number reads clearly: 25.
2. The spinning disc (thaumatrope) — gives you 34
A thaumatrope is a Victorian toy whose two half-pictures merge into one when spun. Go to the family picture on the wall; to the right of the vase slots you'll find the thaumatrope disc. Carry it to the spinning device to the right of the “abyss” rug and yellow chair, drop it in, and press play. When it spins, the two halves combine into a number: 34.
3. The art wall — gives you 23
Grab the screwdriver from the bench to the left of the face display, and use it to remove the gold screws holding some of the name tags. Then slide each tag under the picture it belongs to:
- Top Left = Exhibit C
- Bottom Left = Exhibit A
- Middle = Exhibit B
- Top Right = Exhibit E
- Bottom Right = Exhibit D
With every tag in its correct spot, a number appears at the bottom-left: 23.
4. The key display — two keys and the back room
Go to the key display in the corner to the left of the art wall. It has three shapes; enter the number you found for each:
- Triangle = 25
- Circle = 34
- Diamond = 23
Take the key from inside and use it on the door under the “Exit” sign. Inside that janitor closet you'll find a second key. Place that second key in the keyhole in the middle frame of the art wall — this opens a new room. Step in and collect all the puzzle pieces off the floor first; you'll need them shortly.
5. The shape-grid puzzle — a red tile
In the new room, across from the tile puzzle, is a grid with sliding circles. Move the circles to form one complete shape. The trick: it looks like it should be straight up-and-down (as in the two examples on either side), but the correct shape is actually rotated slightly, with the two anchored pieces as the top and bottom. When it matches, grab the red tile from the cubby that opens above.
6. The cube picture (lines & clouds) — a red tile
On the wall to the right of the “Exit,” place the loose cubes (they're on or around the exhibit) into the right spots. Check your work from two viewpoints: from the left, the cubes should form a continuous track / connected pathway; from the right, they should form a complete cloud picture. When both views look whole, you've got it — take the red tile with the key from the display to the right.
7. The family vase puzzle — a red tile
The portrait is called The Rubin Family — a nod to Rubin's vase, the ambiguous figure where a vase outline reads as two facing profiles. Collect all five vases:
- Vase 1: on the ledge just below the face wall
- Vase 2: on the floor beside the blue triangle display
- Vase 3: on top of the middle display
- Vase 4: on the shelf below the cube puzzle, left side
- Vase 5: just to the left of the family portrait
Then place each vase under the family member it matches — compare head shape, neck shape, and accessories in the portrait to each vase's silhouette. When all five are right, grab the red tile from below.
8. The center mirror display — a red tile
- Take the star key you picked up off the floor and place it in the matching slot on the front of the central display. This reveals a set of symbol buttons.
- To know which to press, go back into the room behind the art wall and look out toward the “Exit” sign — the symbols framed in your view are the ones to press, in that order.
- The display now opens fully. Lower the mirrors and place the white cylinder pieces so the board matches the four metal tiles you collected — each tile shows how it should look from one of the four sides, so check all four. Take the red tile from the center when it's correct.
9. The ladder & key tile puzzle — the yellow triangle
Back at the red-tile board in the new room, place all the tiles you've collected. The logic: ladder tiles go low (so the figure can climb), and tiles without ladders sit higher. The exact layout is:
- Bottom row = two ladders
- Second row, left = key with one ladder
- Second row, right = the blue figure
- Third row, middle = two ladders
- Top row, left = key
- Top row, right = key
When it's solved, take the yellow triangle and drop it into the matching slot in the floor.
10. Pepper's Ghost — the way out
The final room is a Pepper's Ghost stage: through the glass screen you see translucent “ghost” figures alongside the real yellow props, and you place them using the chessboard below. Set the real props first:
- Bench: all the way to the left, in the front two squares.
- Chessboard: in front of the bench, in the black front square — with the pieces facing the bench and toward the lamp post.
- Mannequin: behind the chessboard, in the center white square, facing the back wall.
Now go to the glass screen and place the ghost figures:
- Sitter: bottom-left white square.
- Standing Thinker: bottom-right white square.
- Businessman: top-middle black square.
The chessboard in front of the glass opens — take the key, use it on the key slot next to the gold lamp post, and the exit unlocks. You've escaped the Illusion Room.
All 8 hidden tokens
Tokens are Escape Simulator's optional collectibles. It's easiest to work the room first, then sweep for these eight:
- Under the vase / thaumatrope. Look underneath the vase below the face wall to find a disc. Put it in the spinning device behind the yellow chair (the one with the abyss rug) and press play — the token appears on it as it spins.
- Janitor closet locker. Once you have the door key, go inside and crouch to see the very bottom cubby of the locker — the token is toward the bottom-left.
- Wet Floor sign. By the corner key display, turn left to the “Wet Floor” sign, crouch, and look into the middle of it.
- Tube lights over the cube display. Stand in front of the cube puzzle and look up at the hanging tube lights — a token sits in the center of one tube, toward the middle-left.
- Above the blue triangle display. Go to the blue triangle display, turn around and look up toward the ceiling — the token is on the wall.
- Behind the fire extinguisher. By the face display, break the extinguisher's glass (throw something at it with the throw key), then move the extinguisher to reveal the token.
- Under the Roomba. Get the cleaning robot to come out of the compartment below the face display by dropping and breaking things on the floor (plants, cups, glasses). When it rolls out, grab the token stuck underneath it.
- Pepper's Ghost ceiling. After finishing the final puzzle, look up at the ceiling in that room — the mannequins now appear above you, and the token is in the businessman's outstretched hand.

Frequently asked questions
Is the Illusion Room free?
Yes — the Illusion Room was added to Escape Simulator 2 as a free room. You need the base game (about $19.99 on Steam), but the room itself costs nothing extra.
Can I play the Illusion Room solo?
Yes. Escape Simulator 2 works solo or in online co-op, and the Illusion Room is fully solvable on your own. Co-op just gives you more hands to test viewpoints at once.
What are the key-display numbers?
The corner key display has three shapes: Triangle = 25 (from the blue triangle piece, rotated into a triangle), Circle = 34 (from the spinning thaumatrope disc), and Diamond = 23 (from the art wall once the name tags are placed). Enter all three to release the key.
How do I solve the center symbol buttons?
After you insert the star key, go into the room behind the art wall and look out through the “Exit” sign. The symbols framed in your line of sight are the ones to press, in that order — then lower the mirrors and arrange the cylinders to match the four metal tiles from all four sides.
Why do so many puzzles have no code?
Because the Illusion Room is about perspective, not combinations. The face wall, the cube picture, the shape grid, the mirror display, and the Pepper's Ghost stage are solved by looking from the right angle or arranging pieces until the scene resolves. The steps above give the exact positions; the video shows them in motion if you get stuck.
How many tokens are in the Illusion Room?
Eight. They're listed above — the trickiest are the one behind the fire-extinguisher glass, the one under the Roomba (you have to make a mess to lure it out), and the one on the ceiling of the Pepper's Ghost room.
How long does the Illusion Room take?
About 30 minutes to an hour for a first run, depending on how quickly the perspective tricks click. Token hunting adds a little more.
Want to watch a second full run? Here's another Illusion Room playthrough with all tokens on YouTube. You can find the game on its official Steam page.