Escape Simulator: PowerWash, Talos Principle & Mayan DLC Walkthrough

A detailed, prop-filled themed room in Escape Simulator
A detailed, prop-filled themed room in Escape Simulator
Official Escape Simulator screenshot. These three crossover/themed packs lean hard on real-world systems — chemistry, Greek myth and Mayan maths — and the exact arrange-by-eye layouts are shown in each embedded video.

This is Part 10 of the complete Escape Simulator walkthrough series, covering three packs at once: the PowerWash, Talos Principle and Mayan DLCs. Every code below is cross-verified across the three major community guides — the Steam 100% walkthrough by luckz & Lilly, the Walkthrough Wiki, and The Walkthrough King — and the rooms are hand-built and fixed, so these answers are the same in your game. Nothing is invented; for the long “arrange it until it looks right” grids, the embedded video is the fastest reference.


PowerWash DLC

The PowerWash DLC is a free crossover with PowerWash Simulator: a single van-and-garage room where you blast away grime to expose clues. Underneath the cleaning, it's a chain of grounded puzzles — a license-plate password, a pressure (PSI) valve, a garden-gnome combination, a real density calculation in a chemistry kit, and a gas-pipe ordering step — so it teaches as much about reading evidence as it does about washing.

Bartattack's complete PowerWash DLC run with all tokens.

The garage — full solve order

  1. Laptop: the password hint is SKP; the van's plates read SKP-9438, so enter 9438. Read the e-mails (note the “Note to self”).
  2. Van rear lock: set the four corners to the segment counts in that e-mail — top-left 1, top-right 2, bottom-left 3, bottom-right 4. Take the Prime Vista 3000 washer.
  3. Water tank: grab the empty tank from the middle shelf, fit it to the corner pump, and turn the valve so the markers read 4, 1, 8, 2 (= 15 PSI total) as the Prime Vista manual (in the mailbox slot) requires. Fill it, attach it, and clean the dirt (wooden tool boards, the CHEM Freezer under the bench, the van tyres/windows/plates).
  4. Gnomes → tall red locker: three garden gnomes (one is in a box atop the shelving) each show a number; open the locker with 536 for a pipe.
  5. CHEM Freezer: take the keycard from the red corner unit's second drawer, open the freezer, fit the oil-remover compound, and clean the floor, pump and wall calendar.
  6. Red-unit padlock: using the Job Archive photos for the March dates, set the icons to Shed (star) → Dog House (bone) → Large Building.
  7. Gas supply: collect all 5 pipe segments and fit them in order 2, 3, 5, 1, 4. Guide the van key up the supply, then press the key's buttons in the order on the yellow note seen through the van window: 3, 2, 5, 4, 1, 6.
  8. Sub-Urban Chem Kit (driver's seat): pipette a sample of the white grime, weigh it (90 g for 10 mL → density 9 g/mL → 70% water), and set Compound C, Agent W, Water 70. Fit the bird-poo remover, finish cleaning the van to 100%, and press Open.

8 tokens: on the desk lamp; in a flower-pot's dirt; inside the shelf-top trophy; inside the PowerWash Simulator game case in the cardboard box; behind a power point you loosen with the red-unit screwdriver; from the Chem Kit by selecting Compound D + Agent X (flow-chart hint); on the laptop's Job Archive for date 1805; and by repeating the gas-supply key process to send a token up.


The Talos Principle DLC

A free crossover with Croteam's The Talos Principle. Fittingly for that game, the room is about light, logic and what makes a mind: you route a laser through coloured prisms and connectors to four receivers, decode a Greek-letter substitution cipher, arrange statues into the right order of a story, and finish on a 3-D Tetris cube. (In games of 3+ players the connectors and prisms differ; the steps below are the single-player spine, which also works in two-player.)

Bartattack's complete Talos Principle DLC run with all tokens.

The temple — full solve order

  1. Light receiver 1: take the Brown Prism and Gray (star) Prism and the doubt statuette near the start. Put the Brown Prism in the central laser to power receiver 1, enter the room, and collect a connector and the Gray (ball) Prism.
  2. Receiver 3: place the connector on the red pressure plate by receiver 3 to drop its electric wall (a teammate can stand on it in co-op). Take the fear statuette and a football.
  3. Ancient tablet: set the sliders so the human and star sit in the same section with the red gear outside it (arrange the four corner buttons all to the right, then rotate the top-left gear twice and top-right gear three times). Take the courage statuette.
  4. Greek cipher: move the connector to the other plate to reach receiver 4's room, take the Green (star) Prism, then at the terminal click the colour symbols red, green, black, blue, red for the faith statuette. Nearby, the letter terminal is a substitution puzzle — fill it so the only words are TALOS, MATI, NOL, SOTA, KOS (start with the vase symbol = Λ); that yields the curiosity statuette.
  5. Receivers 2 + 4: Gray (ball) Prism in the central laser, Green (star) Prism in the doorway connector to receiver 2, Gray (star) Prism in the connector by the statue hall → both receivers lit.
  6. Statue order: place the statuettes in the arrowed order — yearning (fixed), curiosity, doubt, fear, courage, faith — take the silver statuette, and set it by the hall door.
  7. Chronology terminal: enter the eight figures in the order their armour grows (kneeling, rising, searching, helmet, +shield, +bracer, +spear, +column) — the matching Greek glyphs are Xi, Psi, Tau, Omega, reverse-C, Λ-variant, D-variant, Phi — take the key, open the safe for a connector and the Green (dodecahedron) Prism.
  8. Tetris cube: with all four receivers plus the hall's token-receiver lit, finish the 3-D block puzzle (slide the left and middle segments up/across) to open the exit.

8 tokens: the Serious Sam bomb in the shrubbery (thrown at the dented wall panel); inside two smashed vases; inside the safe-connector; on the ceiling stone right of receiver 2 once all five receivers fire at once; under a connector; the bomb thrown at the panel near the Athena room; and from re-setting the ancient-tablet discs to the alternate layout shown once the exit opens.


Mayan DLC

The paid Mayan DLC is four temple rooms built around genuinely Mayan ideas: most of all the Mayan numeral system, where a dot is 1 and a bar is 5, stacked in place-value. You decode those numbers with a wheel, count them onto balls and plates, and work through serpent “domino” chains, sand timers, an air-stream feather maze and a forge that smelts ore into weapons.

Fredericma45 Gaming's complete Mayan DLC run — all four rooms and every token, with per-room timestamps.

Jaguar's Gate

Line up the right jaguar head's two rows of teeth, pull the blue handle, and drag the heavy amber ball into the opening; it rolls round the room, pausing at each puzzle. Solve the face panel (turn every right-looking face red, then every left-looking face red), then the tilting platform (lever it level), then the sand puzzle. Take the decoder from the central table: the modern chest hints 0497, and following the decoder's wiring (0=2, 4=5, 9=3, 7=1) gives 2531. Inside are a stone-tablet fragment, a sand blocker, a gem and a shovel.

Open the two statues by setting them on opposite sides of the room for two stone keys → stone chest → 5 balls, 4 plates and a Mayan numeral note. Complete the wall tablet with three fragments to read the counts — 9 moons, 6 suns, 10 clouds — and lay the plates and balls as those numerals. For the sand puzzle, cover the containers so all four overflow together (block the 1-pile, press; add the 2-pile, press; add the 3-pile, press; clear all, press). The tilting maze ball exits after the lever run top, right, down, left, up, left, down, right, up, right, down, right, up for a tooth. Use the metal detector + shovel to dig three spots (two more teeth and a jaguar statue); place 3 gems in that statue for the animal-path note (turtle, snake, bird, tiger, fish). Put all 3 teeth on the left jaguar head and close its mouth to crush the ball for the exit key.

8 tokens: on the green dragon over the exit; under its left paw; lit by aiming a lamp at the two-sphere symbol; on the stone box left of the left dragon head; from the patterns puzzle set to the marked layout; top-left of the moon-sun-cloud puzzle; right of the central stairs; and above the sun symbol when the moon-sun-cloud puzzle is loaded with 1 ball / 3 plates+balls.

Serpent's Crossing

Solve the entrance ring (spin the symbols so each matching pair sits together) for the floor-hatch key, and the dragon “domino” wall (rotate tiles so touching symbols match) for a frog idol and the ladder key. Use the ladder key to raise the platform and grab the UV flashlight. Open the modern chest with 7619 — the wall dragons' dots-and-bars spell those Mayan digits — for the diving suit and an ancient lockbox.

Underwater, set the height-adjustable pillars to 1, 3, 5, 6 along the glowing bio-fluorescent path (the unmovable ones fill the gaps) for a frog idol; guide the drone through the tunnels to the grated room; and work the lockbox by alternating in and out of the water until it yields a metal weight, which solves the red-buoy slide puzzle for the grate key. Open the drone's hatch for the last frog idol, place all 4 frog idols on the ladder platform to extend the bridge, then route the waterfall water-wheel pieces so all three wheels turn.

8 tokens: in the vase by spawn; in the grass; spinning the entrance wheel five times counter-clockwise; on the fallen underwater column; on the underwater grate lip; in the first pillar at full height; behind the snake's left tooth after the bridge extends; and below the extended bridge.

Throne Room

Free three bird statues: one from the weight/lever bird machine on the left, one from the air-stream feather maze (steer the feather with the rotating fans A–E), and one from the 8-circle console (set the symbols moon/sun, necklace/crown, palm/palm, earrings/earrings from the note). Place each bird in its cage facing the same way as the matching distant pillar statue. Use the ground-radar magnet to find the Tetris tile, copy its symbols to the central pillar, then load the cannon and fire at the three hanging gongs (left, middle, right elevations). Solve the mirrored-movement floor puzzle for a key.

At the throne, set the four golden dials so each moai face is correct, match the four bird buttons to the dials, and take 3 stone weights. Balance the bamboo-column beaks (left 2/3/5, right 1/2/4) for a gear, and program the spear statue's cycle for a second gear. Insert both gears in the story puzzle and set the left dial (in/out notches) and right dial to play out the tale; take the exit key.

8 tokens: in the left basket at spawn; in the palm trees; under a cage; on the 8-circle frame; in the lower circle after pressing the console's red button; on a distant bird-statue pillar; left of the throne; and by stopping the feather on the token tile in the air-stream puzzle.

Monkey Temple

Cross the entry tiles (from the hexagon tile, looking at the door: up, left, left, left, up, up). Solve the lightbox (rotate its rings so the diamonds align with the holes), set the red/blue lamp gems to match the statue outside, place the torches in the grid from the note, and use the symbol decoder to mirror the dragon and jaguar shapes — that shuts off the four stair blowtorches. Upstairs, redirect the laser by placing the five statues (the spare-pedestal one = 2/5, by the entrance = 3/5, opposite = 1/5, top-right stairs = 4/5) and take the monkey mold.

Solve the dragon-domino left wall (top 5 clicks, bottom 2) and the Mayan-calendar right wall — set 2 dots/Akbal, 4 dots/Ix, 2 dots/Lamat from the tablet — then the central shadow puzzle (size the two pieces so their shadows form the bird) for a monkey idol. Downstairs, solve the four-pole constellation grid (four quadrants of four stars each), then forge gear from ore: shield = 2 light-blue + 1 red, spear = 2 red + 1 dark-blue, club = green + dark-blue + dark-red; give each to its soldier. Cast a second monkey idol in the mold, then swap the gems so one monkey has red eyes + a blue core and the other blue eyes + a red core; placing both on the pedestals blasts the exit.

8 tokens: on the statue's right shoulder; on the jaguar's tail (click it); on the forge mold wheel with the club selected; in the torch-puzzle niche set to the hinted layout; in a stair-top plant pot; under the laser statue 4/5; on the ceiling when statue 5/5 fires the laser upward; and on the cube antenna of a green specimen in the floor chest.



Frequently asked questions

What is the PowerWash DLC chemical code?

Sample the white grime and weigh it: 90 g for 10 mL is a density of 9 g/mL, which the Chem Kit maps to 70% water. Set Compound C, Agent W, Water 70 to make the bird-poo remover. (For the bonus token, make Compound D + Agent X instead.)

How does the Talos Principle Greek cipher work?

It's a substitution cipher: each Greek letter stands for a Roman one. Fill the grid so the only readable words are TALOS, MATI, NOL, SOTA, KOS, starting from the vase symbol (which equals Λ). The terminal then unlocks.

Why are the Talos prisms different in my co-op game?

In sessions of three or more players the connectors and prisms are reshuffled, so the exact pieces differ from a solo run. The logic (route the laser to all four receivers, then the token-receiver) is the same; this guide follows the solo/two-player layout.

How do Mayan numerals work in this DLC?

A dot is 1, a bar is 5, and symbols stack by place value. The wall dragons' dots-and-bars give the chest code 7619, and the decoder wheel turns the chest hint 0497 into 2531. The balls-and-plates puzzles are just those numerals built physically.

What are the Monkey Temple forge recipes?

Shield = 2 light-blue ore + 1 red; Spear = 2 red + 1 dark-blue; Club = green + dark-blue + dark-red. Give each weapon to the matching soldier statue, then forge a second monkey idol in the mold.

Are these DLCs solo-friendly?

Yes — all three are fully solvable solo. Only the Talos Principle room changes its props for 3+ players; PowerWash, the single Talos room and the four Mayan rooms otherwise play the same alone or in co-op.

Next: Part 11 — Spy DLC (the final part). You can find the game on its official Steam page.