The 7th Guest Remake Walkthrough: Room Order, the Spirit Lantern, Every Puzzle Type & All Collectibles

A dim parlor in The 7th Guest Remake with a grandfather clock and a green-shaded lamp; the player's held Spirit Lantern reveals glowing green scratch marks on the floor
A dim parlor in The 7th Guest Remake with a grandfather clock and a green-shaded lamp; the player's held Spirit Lantern reveals glowing green scratch marks on the floor
The 7th Guest Remake hands you a Spirit Lantern and a haunted house full of Henry Stauf's puzzles. Shine the lantern and the mansion's hidden clues bleed through. (Official Steam screenshot.)

How this guide is built. It's cross-checked against the official Steam page, Vertigo's own material, a full remake achievement/trophy guide, two detailed remake puzzle-and-collectibles guides, a remake-specific walkthrough and the dedicated remake wiki — so the confirmed solutions below are verified for the 2026 remake, not carried over from 1993. That distinction matters: Vertigo Games redesigned every puzzle by hand — they are not 1:1 copies of the original, which makes the internet's mountain of “every 7th Guest answer” pages (all built on the '93 solutions) often wrong for this game. And the remake ships an in-game Spirit Board that can auto-solve a puzzle for you — at a cost. So this guide gives you the verified remake answers where they exist, and for the puzzles whose layout is randomised or visual it teaches the structure, the systems, the collectibles and achievement roadmap, and how each puzzle type wants to be solved, so you can crack your own layout rather than copy a number that won't match.


What is The 7th Guest Remake?

The 7th Guest Remake is a single-player, first-person puzzle-mystery horror adventure from Vertigo Games and Exkee, released June 4, 2026 on PC, PlayStation 5, Xbox Series X|S and Nintendo Switch for $19.99. Built in Unreal Engine 5, it's a full reimagining of the 1993 FMV classic that helped sell the world on CD-ROM.

You play Ego, the amnesiac seventh guest, waking decades later in the mansion of Henry Stauf — a drifter turned toymaker turned something far worse, whose name is literally an anagram of Faust. As you solve each room, the ghosts of one terrible night replay around you: the six invited guests — Martine Burden, Edward and Elinor Knox, Julia Heine, Brian Dutton and the magician Hamilton Temple, each tied to a deadly sin — and the boy at the centre of it all. The headline tech is volumetric video: real actors filmed in full 3D and placed inside the world, so the cast haunt the rooms as translucent performances rather than flat film clips. The environments are newly built and full of optical illusions and rooms that transform, and crucially the puzzles have been redesigned by hand. It's short and atmospheric — a single playthrough runs around five hours.

Six translucent green ghostly guests in period dress gathered around a lamp in a parlor in The 7th Guest Remake, rendered with volumetric video
Stauf's guests replay the night as volumetric-video ghosts — real actors captured in 3D. Watching their scenes (don't auto-skip puzzles) is how the story lands. (Official Steam screenshot.)

Why a copy-pasted 1993 answer list is the wrong tool here

Most 7th Guest guides online are descendants of the 1993 solutions, and for this game that's a trap. Vertigo redesigned every puzzle, so a '93 answer can be confidently, precisely wrong — the worst kind of guide. On top of that, the remake builds a hint system right into the world: the Spirit Board in the Dining Room gives progressive nudges and can even auto-solve a puzzle outright — carrying forward the original's Hint Book idea — and the auto-solve has real costs (more on that below).

So this guide does two things. For puzzles with a single fixed answer, it gives you the solution verified for the 2026 remake (the kitchen numbers, the harpsichord sequence, the library clock, and so on). For puzzles whose pieces are placed visually or shuffle between runs, it gives you the method for that puzzle type so you can solve your own layout. Around that it lays out the things that transfer to your save no matter what: the order you'll solve rooms, the tools (Spirit Lantern, Spirit Board, Stauf Coins), the collectibles with exact counts, and the missable achievements and the point of no return.


The two tools you live by

The Spirit Lantern

The Lantern is the heart of the remake. Shining it reveals things that are invisible in normal light — ghostly chalk writing, scratch marks, and entire puzzle layouts that only exist under its beam. The billiard table's runes, the scratch-clues on the parlor floor, the mural smeared across a nursery wall: all Lantern-only. Build the habit of sweeping every new room with the Lantern before you touch anything; half the “I'm stuck” moments are just a clue you haven't lit yet.

It's also tied to a missable achievement: in the Foyer, shine the Lantern on Stauf's painting for several seconds to reveal his true form (“Crazy, sick and MEAN!”). Do it early so you don't forget.

A billiard table in The 7th Guest Remake with glowing green runes and Roman numerals visible only within the beam of the held Spirit Lantern
Same table, lantern off, looks like an ordinary billiard table. Under the beam, the puzzle — runes and Roman numerals — appears. Always sweep a room before deciding you're stuck. (Official Steam screenshot.)

The Spirit Board and Stauf Coins

In the Dining Room sits the Spirit Board, the remake's version of the original's Hint Book. You activate a puzzle out in the world, then the Board offers tiered hints and, if you keep going, a full auto-solve. Treat those as two very different things:

  • Hints are fine — nudge yourself when you're genuinely stuck.
  • Auto-solve has a double cost: it generally skips the story cutscene tied to that puzzle, and using it on any puzzle permanently forfeits the “Everyone for himself… or herself.” achievement (solve every puzzle without it). If you care about the story or 100%, decide up front to leave the Board alone — use the verified solutions below instead.

Scattered through the mansion are 50 Stauf Coins — the collectible economy that feeds the hint system, and an achievement in their own right. Pick them up as you explore.


How the mansion unlocks: the room order

Progress is paced by the grandfather clock's chimes — each advance opens new rooms, and you can freely backtrack through everything you've unlocked (which matters for collectible cleanup). Because the story beats fire in solve order, this doubles as the spine of the game:

  1. Enter the mansion
  2. Dining Room
  3. Heine's Room (Julia Heine's bedroom)
  4. Temple's Room (Hamilton Temple, the magician)
  5. Dutton's Room (Brian Dutton, the shopkeeper)
  6. Knox's Room (Edward Knox)
  7. Library
  8. Kitchen
  9. Game Room
  10. Burden's Room (Martine Burden)
  11. Nursery
  12. Music Room
  13. Workroom
  14. Bathroom
  15. Attic Landing
  16. Attic Chapel — solving the Shadow Symbol here opens the Attic Ritual Room, the point of no return
  17. Defeat Stauf in the Attic Ritual Room

The same journey breaks into five broad phases: ground floor (Foyer, Dining, Kitchen, Library) → crypt route (Corridor, Basement, Storage Room) → second floor (guest bedrooms, Game Room, Bathroom) → mid-mansion (Music Room, Nursery, Workroom, Burden's Room) → attic finale (Landing, Crawl Space, Chapel, Ritual Room). The mansion is non-linear once rooms open, but the Attic Chapel is the hard gate.


Puzzle solutions & methods, room by room

Below are the answers verified for the 2026 remake, room by room in roughly the order you reach them. Some puzzles have a single fixed solution (given outright); others place their pieces visually or shuffle, so those get the method instead. Whatever the room, sweep it with the Lantern first — several of these puzzles only appear, or only confirm, under its beam.

Dining Room — Table Tiles

Pair up tiles of all four symbols — Fish, Boy, Chicken and Donkey. The trick is the opening move: place the Chicken tile directly beneath the pre-solved Boy symbol, then work outward from there. Clearing the Dining Room also reveals the Spirit Board for the rest of the game.

The dining room feast puzzle in The 7th Guest Remake: a large ornate orb with green-glowing animal-symbol panels on a banquet table set with candelabra and plates
The Dining Room's feast puzzle — Fish, Boy, Chicken and Donkey panels. Start by setting the Chicken beneath the already-solved Boy. (Official Steam screenshot.)

Heine's Room

  • Drinking Game. The solution sequence is 2–2–2–2. (Under the hood it's a mirroring/parity game — matching the opponent keeps control — but you don't need the theory, just the sequence.)
  • Sliding Coffins. A four-step sliding-block (Klotski) puzzle: horizontal coffins move left/right, vertical ones up/down. Work backward from the grave and clear space for the big piece first; follow the in-room step order rather than shuffling at random.
  • Path Puzzle. Route the grid to reach the exit.

Temple's Room

  • Cups and Balls. Use the Spirit Lantern to see which cup actually hides the ball before you commit — it's not a guess once you light it.
  • Trunk Sliders. A sliding puzzle — slide the trunks aside to clear the path.

Dutton's Room

  • Money Bags — a three-step arrangement.
  • Trophy — a three-step solution sequence.
  • Wardrobe and Marble Safe — arrange to match the room's visual cues; the Marble Safe is a marble-logic puzzle in the corner.

Knox's Room

  • Comptometer. Input the correct values on the mechanical calculator.
  • Model Railway. A four-step sequence to route the train.
  • Alphabet Blocks. Arrange the blocks as shown on the board, then shine the Spirit Lantern on it to confirm.

Library — Clock

Set the clock to 4:15. (The room also has a two-step Bookshelves arrangement.)

Kitchen — Bottles & Scales

Bottles:

  • Left square: 7
  • Middle square — Top-Left 9, Top-Right 2, Bottom-Left 4, Bottom-Right 9
  • Right square: 8

Scales:

  • Left: 2–3–5
  • Middle: 3–3–4
  • Right: 2–2–6

Game Room

  • Billiard Table — sink the balls in the correct sequence.
  • Chessboard — a chess-based logic puzzle near the cue rack; set the forced pieces first, then work outward.
  • Bottles (bar). Clear the bottles at the lower-right of the bar to reveal a hidden coin behind them.

Burden's Room

  • Gem Box and Gem Bust — arrange the gems to match the pattern / placement.
  • Dancing Lovers — use the Spirit Lantern to light up the correct tiles.

Nursery — Tea Party

Use the guillotine to swap doll heads onto the correct doll bodies. The eyes turn red when a head is correctly matched; then seat each completed doll in its right place.

A bearded guest in a dark suit, rendered as a volumetric-video ghost, stands pensively over a small table holding four white chess bishops in The 7th Guest Remake
The chess-problem puzzles — Game Room Chessboard, Basement Pawns — are pure logic. Lock down the forced placements first, then fill in the rest. (Official Steam screenshot.)

Music Room — Harpsichord

Play these keys from left to right: 6–4–6–4–5–4–2–3–1. The room also has a four-step Vases arrangement and a Music Box to activate — and it hides the Secret Record (see collectibles).

Basement

  • Swan Tiles — a tile-arrangement puzzle.
  • Pawns — chess pawn-movement logic.

Bathroom — Roach Hotel

Lure roaches from three sources: the faucet, the bathtub (pull the plug) and the sink (pull both plugs). Only one roach moves at a time. There's a missable tied to this puzzle — kill 5 roaches before you solve it (see below).

Attic Landing & Attic Chapel

The Attic Landing has a Miniature House arrangement. In the Attic Chapel, the Shadow Symbol is the last puzzle before the point of no return — only solve it once you've finished everything below.

A mechanical wall safe in The 7th Guest Remake: a cross arrangement of rotating brass dials set with blue gems and a white piece, with a crank lever
Mechanical-dial puzzles like Dutton's Marble Safe and Knox's comptometer ask you to line the parts into a pattern — light the room with the Lantern and read the revealed clue. (Official Steam screenshot.)

Collectibles — the full checklist

There are 88 collectibles in one playthrough, and each category is its own achievement:

  • 50 Stauf Coins — hidden in rooms and objects throughout the mansion.
  • 12 Chronicles — the audio/story logs.
  • 10 Records — play them on the gramophones.
  • 9 Photographs of Stauf and his guests.
  • 7 Music Boxes — find and listen to each one.
  • 1 Secret Record — separate from the 10 normal records; play it on the Music Room gramophone for “I've got Skeletons in My Closet.”

Because you can backtrack through any unlocked room, the clean approach is to solve a room, then do a quick Lantern lap for coins and collectibles before moving on — rather than hoping to sweep the whole house at the end. Stauf's Bedroom is the densest room (2 coins, 2 photographs, a chronicle, a music box and a record), so don't leave it half-checked.

The few coins people genuinely miss:

  • Kitchen dumbwaiter. Press the cracked tile on the right of the dumbwaiter to open its hatch, send it up, and grab the coin from the bottom of the shaft.
  • Game Room bar. Clear the bottles at the lower-right of the bar to expose the coin behind them.
  • Basement. Check the shelf directly above the wooden airplane on the workbench.
A child's nursery in The 7th Guest Remake where the Spirit Lantern reveals a large circular chalk mural over a toy shrine, with portraits including a girl in a red dress and a teddy bear
The nursery hides its story under the Lantern. Collectibles and clues both live in the dark corners — do a lantern lap of each room before you leave it. (Official Steam screenshot.)

Achievements & the point of no return

There are 28 achievements (29 trophies), it's about a 5-hour, single-playthrough 100% at roughly 3/10 difficulty — if you handle the missables. Seventeen are story achievements that unlock automatically in the room order above, and five are the collectible counts. The ones that can be permanently lost:

  • “Everyone for himself… or herself.” — solve every puzzle without the Spirit Board auto-solve. Decide this at the start; it can't be undone.
  • “Crazy, sick and MEAN!” — shine the Lantern on Stauf's Foyer painting for several seconds.
  • “I've got Skeletons in My Closet” — play the Secret Record on the Music Room gramophone.
  • “What a dump!” — in the Bathroom “Roach Hotel” puzzle, kill 5 roaches (squish them or lure them onto spiders) before you solve the puzzle — no more spawn once it's solved.
  • “You can't have him!” — in the Attic Ritual Room final board-game battle, defeat 7 of Stauf's souls with your own.

The hard gate: solving the Shadow Symbol puzzle in the Attic Chapel opens the Attic Ritual Room and commits you toward the ending. Before you solve it, make sure you've collected everything and ticked off the missables — especially the Lantern-on-painting, the Secret Record, the roaches, and your no-auto-solve run.

The attic chapel in The 7th Guest Remake: a seven-pointed-star window above a candle-ringed bed with a spinning wheel and dress form, lit by an eerie green beam
The attic chapel and its seven-pointed star. Solving the Shadow Symbol here is the point of no return — finish your collecting and missables before you do. (Official Steam screenshot.)

Quick-start tips

  • Sweep every room with the Lantern first. Most “stuck” moments are an unlit clue. Light the walls, floor and objects before you decide a puzzle is impossible.
  • Use hints, not auto-solve. Progressive hints keep your achievement and your cutscenes; the full auto-solve costs you both.
  • Collect as you clear. Do a coin/collectible lap of each room right after solving it — backtracking is free, but a forgotten room behind the point of no return isn't.
  • Knock out the missables early — the Foyer painting, the Music Room's Secret Record, and the Bathroom roaches are easy to forget. The roaches especially: kill five before solving the Roach Hotel.
  • Don't trust 1993 answers. The puzzles are redesigned; read the clue your Lantern reveals and solve this layout.

Watch it in motion

Vertigo Games' official trailer for The 7th Guest Remake — the best look at the volumetric-video ghosts, the transforming rooms and the mansion's tone before you step inside.

Frequently asked questions

Can I just use my old 1993 7th Guest solutions?

No — and that's the single most important thing to know. Vertigo redesigned the puzzles by hand for the remake, so old answers are often wrong. Use the verified remake solutions in this guide, recognise the puzzle type for the visual ones, light the room with the Lantern for the clue, and fall back on the in-game Spirit Board rather than a '93 walkthrough.

What does the Spirit Lantern actually do?

It reveals hidden clues and even whole puzzle layouts that are invisible in normal light — ghostly writing, scratch marks, and patterns like the billiard table's runes. Make a habit of sweeping every new room with it. It also unlocks a missable achievement when you shine it on Stauf's painting in the Foyer.

Should I use the Spirit Board auto-solve?

Progressive hints from the Spirit Board (in the Dining Room) are safe to use. The full auto-solve is not free: it usually skips the puzzle's story cutscene, and using it on any puzzle forfeits a 100% achievement (“Everyone for himself… or herself.”). If you want the story and the platinum, use the verified solutions above and solve the rest yourself.

How long is it, and how hard is 100%?

About five hours for a single playthrough, and 100% is fairly gentle (around 3/10) as long as you don't miss the missables. There are 28 achievements / 29 trophies; ten are missable, mostly around collectibles, the Lantern-on-painting, the Secret Record, the Bathroom roaches and the no-auto-solve run.

What's the point of no return?

Solving the Shadow Symbol puzzle in the Attic Chapel opens the Attic Ritual Room and commits you to the ending. Collect everything and clear every missable before you solve it — you can backtrack freely up to that moment, but not after.

Is this the same as The 7th Guest VR?

They're related Vertigo projects, but this is the flat-screen remake for PC and consoles. Notably, if you already own The 7th Guest VR, you get the remake at no extra cost.


Sources: official metadata, description and screenshots from the Steam store page (app 4491360); the verified per-room puzzle solutions, all 88 collectibles, the achievement list and the missable/point-of-no-return roadmap cross-checked across games.gg's remake guides (walkthrough, puzzle & collectibles, Stauf's-mansion and achievement/trophy pages) and spire-of-completion's achievement guide; phase order and room inventory from a remake-specific walkthrough and the dedicated remake wiki; and Vertigo Games' official trailer. The solutions above are verified for the 2026 remake rather than carried over from the 1993 original, whose answers no longer apply. More puzzle and adventure-game walkthroughs are on 9puz.com.