Thank You For Your Application looks simple at first: read the file, pass or reject the candidate, go home. It is not simple for long. By the middle of the month you are checking school seals, report dates, company stamps, interview answers, identity fields, residence status, work history, self-awareness scores, bills, A02, and several late-game route locks at once.
This walkthrough is built for a clean first completion and a practical cleanup run. It explains how to make correct Thanks Letters, how the 30-day route changes, where the dangerous save points are, how to reach the major endings, and which achievements are easiest to miss. It does not try to replace every single applicant table with copied slot-by-slot text. Instead, it gives you the route logic and the late-game fixed slots that are most likely to cost a run.

Best Article Route: What This Guide Covers
The best way to approach the game is to treat it as a 30-day walkthrough with an endings and achievement checklist layered on top. If you only want a first ending, stay accurate, pay bills, avoid risky route tasks, and accept or refuse the final offer cleanly. If you want the fuller route, you need to plan much earlier.
| Goal | Best Approach | Main Risk |
|---|---|---|
| First clear | Use Subsidy Mode if the timer hurts your reading, pass probation, pay bills first, and learn Thanks Letter logic. | Rejecting correctly but attaching the wrong Thanks Letter reason. |
| Clean company ending | Keep A/B performance, avoid violations, avoid Association tasks, and make a separate save before the final evaluation. | One recorded violation can move you into the illegal/failure branch. |
| Escape route | Build the T91/K88 route from the first half of the game and save before the late apartment choice. | Skipping one relationship choice can remove the Day 29 escape option. |
| A02 true route | Reach Interviewer Level 16 before Day 17, use the correct A02 memory option, keep breakdown high enough, and branch on Day 29. | The route needs carryover/rank planning; do not assume a blind first run can do it. |
| 100% achievements | Use separate day-start saves for probation answers, approve/reject-all, overtime, C94 email choices, and Day 29 branches. | Automatic checkpoints can advance after a mistake. |
Start Here: Mode, Saves, Money, and Daily Routine
For a first run, Subsidy Mode is the safest learning option. It gives a daily subsidy and removes the interview time pressure, so you can learn the document logic without turning every hesitation into a pay problem. Normal mode is still the intended pressure route, but it is much easier after you know the recurring checks.
Do not treat the game like a free manual-save visual novel. It uses automatic checkpoints, and your rollback point is usually the start of a day or a route state the game has already recorded. Before testing a risky achievement, open Load or Continue and confirm where it will return you.
- At work: read Job Requirements before calling the next candidate.
- Before passing: check that every active rule is satisfied, not just that the file looks complete.
- Before rejecting: select the exact failed rule or forged field, generate the Thanks Letter, attach it, then reject.
- After work: pay urgent bills before buying apartment items, wallpapers, or route goods.
- Before sleep: check A02, personal status, subsidy status, mail, and breakdown index.
- Before route experiments: make a separate save around Day 6, Day 11/12, Day 16/17, Day 22, Day 28, and Day 29.
How To Generate Correct Thanks Letters
A Thanks Letter is only used when you reject a candidate. A correct pass does not need one. Once the system matters, the red folder alone is not enough: the game expects you to prove why the applicant fails.
- Open the current Job Requirements.
- Read the resume and every attached document.
- Use the School Reference Table or Company Reference Table when a school seal, category, or stamp is involved.
- Find the exact failure: missing required document, wrong ID, invalid date, wrong stamp, mismatched name, failed interview answer, or value above the allowed limit.
- Select the failed requirement or invalid field.
- Generate the Thanks Letter.
- Attach the Thanks Letter to the file.
- Move the application to the reject folder.
| Problem Type | What To Select | Common Mistake |
|---|---|---|
| Missing graduation certificate | The rule requiring the certificate. | Selecting a school field when there is no certificate to inspect. |
| Wrong applicant ID | The mismatched ID field on the certificate and resume. | Rejecting under the general certificate rule. |
| Wrong school seal | The applicant’s seal and the correct reference seal. | Guessing from the school name instead of opening the School Reference Table. |
| Psychological report date is invalid | The bad report date field. | Calling it a missing report when the report exists. |
| Breakdown/self-awareness value is too high | The value that exceeds the day’s maximum. | Passing because the document is present. |
| Company stamp mismatch | The stamp and the company reference entry. | Only checking that work experience exists. |
| Bad interview answer | The failed answer category for that day’s question. | Treating all answers as flavor text. |

30-Day Walkthrough Map
The fixed applicants are only part of a workday. Random applicants can fill gaps, so the real skill is knowing which rules are active and which document traps have started appearing. Use this map as your route memory while playing.
| Days | Main Rule Set | What Changes | Route Advice |
|---|---|---|---|
| Day 1 | Resume required; University of Aeropolis only. | The game teaches basic pass/reject flow. | Pay the early residence and rent bills before spending on decoration. |
| Days 2-3 | Non-local graduates need certificates; internship/work entries begin to matter. | Certificate ID and school seal traps appear. | Open the school table whenever a school or seal is involved. |
| Days 4-7 | Psychological Evaluation Reports, report dates, breakdown index limits, and community-college rules join the checklist. | The early probation route is set up. | Make a save after Day 6 if you want both good and bad probation achievements. |
| Days 8-12 | Proof of employment, company stamps, non-local reports, community-college work proof, and a 35% breakdown limit. | Company Reference checks become important. | Start route planning for T91/K88 and the Autonomous District membership. |
| Days 13-16 | Valid ID, residence reason “Work”, work experience, proof of employment, and job-application interview answers. | The game shifts from school screening to adult employee screening. | C94 and visa-related choices can support two late achievements. |
| Days 17-22 | More work-history checks, Landport restrictions, resignation-reason answers, and late route mail. | A02 and Association routes can lock in. | Save before Day 17 if you are testing the A02 memory branch; save before Day 22 for C94 email achievements. |
| Days 23-26 | Personality Assessment Reports, teamwork answers, independent-work tendency, and report identity checks. | Late Association tasks can create violations but also unlock a route achievement. | Do not scan or pass route applicants casually unless you are intentionally following that branch. |
| Days 27-30 | Employee ID, employee information sheet, age 35 or under, daily wage cap, Psychological Evaluation Report, and self-awareness index. | Final evaluation, escape, job-hopping, and A02 branches converge. | Save after Day 28. On Day 29, branch endings from the apartment or post-work interview. |
Critical Save Points and Route Locks
The following checkpoints matter more than ordinary daily performance. Keep separate saves when possible, especially if you are using the run for endings and achievements.
| When | Why It Matters | Safe Plan |
|---|---|---|
| Day 6 after work | Day 7 probation can unlock good, bad, and refusal-style achievements. | Save before the review, then reload for alternate answers. |
| Day 8 | T91’s meeting begins the escape and Association-adjacent branch planning. | Agree to meet, then choose the friendly response if you want the T91/K88 route open. |
| Day 10-11 | Autonomous District membership and black-market access become available through mail, donation, and A02 verification. | Donate, claim the card, verify it through A02, then buy route items only after bills are safe. |
| Day 12 after work | The cleaner candidate choice can affect K88 survival and the escape route. | Choose Y37 for the escape route; avoid the alternate candidate if you need K88 alive. |
| Day 16 after work | Day 17 can trigger the A02 memory sequence. | Save before the event. For the true route, you need the Level 16/Memory Module planning reported by community routes. |
| Day 20 | The F32 shock task connects to the A New Job for Life / job-hopping branch and the Attitude Adjustment achievement. | Shock F32 exactly three times only on the branch where you want that route. |
| Day 22 | C94’s confidential mail can lead to two different achievements. | Save before replying, choose one response, wait for the follow-up, then reload for the other. |
| Day 24-25 | The H11 scanner and H12 hiring tasks support the job-hopping route but can record a violation. | Scan H11 and reject him only if you are pursuing that branch; pass H12 when asked. |
| Day 27 | K88 can invite you to escape. | Accept the confidential invitation if you have maintained the T91/K88 prerequisites. |
| Day 28 after work | This is the best late branch save. | Save here before Day 29. Check bills, route mail, A02, and breakdown before sleeping. |
| Day 29 after work | Escape, job-hopping interview, and A02 split can all become available depending on prerequisites. | Use separate reloads for apartment door, interview, and A02 Link Consciousness branches. |

Day 29 and Day 30 Fixed Applicant Quick Reference
Late-game employee screening is unforgiving because several final endings are already waiting behind your performance record. The random applicants still require the active rules, but these fixed slots are worth checking carefully.
Day 29 Rules
- Employees must provide a valid ID.
- Employees must submit an employee information sheet.
- Employees must be 35 or younger, born in 2031 or later.
- Daily wage must not exceed 200p.
- Employees must provide a Psychological Evaluation Report.
- Self-awareness index must not exceed 40%.
| Day 29 Fixed Slots | Decision | Reason To Check |
|---|---|---|
| 1, 4, 6, 9, 20 | Accept | These files match the active employee rules. |
| 2 | Reject | Missing Psychological Evaluation Report. |
| 5 | Reject | Self-awareness index exceeds the 40% cap. |
| 7, 22 | Reject | Employee information sheet name does not match. |
| 11 | Reject | Daily wage is above 200p. |
| 14 | Reject | Employee information sheet missing. |
| 16 | Reject | Age requirement fails. |
| 18 | Reject | Valid identification document missing. |
Day 30 Rules
Day 30 uses the same employee-screening rule family: ID, employee sheet, age limit, wage cap, Psychological Evaluation Report, and self-awareness cap. Your final evaluation outcome is affected by the record you bring into the day, so do not use Day 30 for careless achievement tests on a clean route.
| Day 30 Fixed Slots | Decision | Reason To Check |
|---|---|---|
| 1, 3 | Accept | These files match all active rules. |
| 2 | Reject | Valid identification document missing. |
| 4, 14 | Reject | Age requirement fails. |
| 7 | Reject | Psychological Evaluation Report missing. |
| 9, 19 | Reject | Employee information sheet name does not match. |
| 11 | Reject | Daily wage is above 200p. |
| 17 | Reject | Self-awareness index exceeds the 40% cap. |
All Endings Guide
Community references use slightly different names for some route branches, especially the job-hopping and A02 hand-choice endings. The conditions below group them by what the player actually does.
| Ending / Branch | How To Reach It | Cleanup Note |
|---|---|---|
| Mental breakdown failure | End a day while over the breakdown index limit. | Use a throwaway save; do not continue a clean route from this. |
| Bills failure | Let regular bills become overdue. | Rent and residence-related bills are the usual traps. |
| Residence failure | Let a residence/certificate bill fail when you cannot cover automatic payment. | Always check bills before shopping. |
| Illegal activity failure | Unlock black-market access through A02 and ignore the data-cleaning protection route item. | Only test this on a branch save. |
| Overtime death | Work overtime for five consecutive days. | Useful for the overtime achievement, but dangerous for a story route. |
| Final evaluation: Job for Life | Finish with at least roughly 75% performance, no violations, and accept permanent employment. | The clean company route is easiest if you avoid Association tasks. |
| Final evaluation: Refusal | Meet the clean final evaluation requirements but reject permanent employment. | Branch from the same late save as Job for Life. |
| Final evaluation: Illegal | Reach evaluation with a recorded H11 scanner violation. | This can happen while following the job-hopping branch. |
| Final evaluation: Failure | Bring a poor performance record, commonly below the good-review threshold. | Approve All or Reject All testing can wreck this quickly. |
| Job-hopping success / A New Job for Life | Complete the Association task chain: F32 shock task on Day 20, H11 scan/reject on Day 24, H12 pass on Day 25, then attend the Day 29 interview and answer as a perfect Association worker. | Correct interview answers praise work, the Association, Minato Communications, and cross-department task efficiency. |
| Job-hopping failure | Reach the same Day 29 interview and choose wrong answers. | Easy branch from the interview save. |
| Escape | Keep the T91/K88 route alive: help T91 early, accept the Day 8 meeting, choose Y37 on Day 12, accept K88’s later invitation, agree to leave on Day 27, then use the apartment exit on Day 29. | If the door option is missing, an earlier relationship or cleaner-candidate prerequisite was probably missed. |
| A02 hand ending / Iron Rice Bowl-style branch | Set up the A02 route, use Link Consciousness on Day 29, then take A01’s hand when prompted. | Community naming varies; treat this as the hand-choice branch. |
| True ending | Plan for Interviewer Level 16 before Day 17, use the A02 memory replacement route, keep the required late-game breakdown condition, Link Consciousness on Day 29, and refuse A01’s hand. | This is the route most likely to need a second run or carryover planning. |

Achievement Cleanup Checklist
The game has 15 Steam achievements. Many unlock naturally during a careful route, but several are much safer with branch saves.
| Achievement | Trigger | Best Cleanup Method |
|---|---|---|
| Economic Contribution | Buy any shop item. | Buy useful desk shortcuts after urgent bills are covered. |
| I’m The Best | Perform well through probation and answer Day 7 review positively. | Use your clean route. |
| I’m the Worst | Give poor answers in the Day 7 probation review. | Reload from the Day 6/Day 7 save. |
| I Refuse to Answer | On Day 7’s final review question, wait for the hidden refusal option, then choose it. | Do this on the same probation branch save. |
| Reject All | Reject every application on a day. | Use a throwaway day-start save. |
| Approve All | Approve every application on a day. | Use a throwaway day-start save. |
| Attitude Adjustment | Use the shock action, commonly during the Day 20 F32 task. | Combine with the job-hopping branch, not a clean final-evaluation route. |
| Brain in a Vat | Complete the normal Day 17 A02 breakdown sequence. | Branch before the true-route memory replacement if needed. |
| Elite Living | Buy the apartment upgrade after it becomes available. | Costs 200p in community route notes; pay bills first. |
| Work Life Not Balanced | Work overtime for five days in a row. | Use a branch save; later patches reportedly added protection around the fourth overtime day, but do not rely on that for every route. |
| Job for Life | Accept the permanent employment branch or take the hand in the A02 split, depending on your route. | Branch from the late clean or A02 save. |
| A New Job for Life | Complete the Association job-hopping chain and pass the Day 29 interview. | Save before the interview so you can also see the failure branch. |
| Escape | Complete T91/K88 prerequisites and leave through the apartment door on Day 29. | Save after Day 28 and branch from there. |
| What’s the point of working? | Follow C94’s visa/email route and choose the non-work-focused Day 22 reply path. | Save before the Day 22 confidential mail. |
| The Meaning of Work | Follow C94’s visa/email route and choose the work-focused Day 22 reply path. | Reload the Day 22 save to get both C94-related achievements. |
Clean First-Run Plan
If you are overwhelmed, ignore the all-endings route until you have one ending. This is the calm version:
- Use Subsidy Mode if you want less timer pressure.
- Read requirements before every shift.
- Use reference tables instead of guessing school or company validity.
- Generate Thanks Letters only after selecting the exact failed field.
- Pay bills before shopping.
- Avoid the shock button, scanner violation, and Association tasks unless you are deliberately branching.
- Keep performance high through the Day 7 review.
- Do not chase five-day overtime on the clean route.
- Save after Day 28 before trying late endings.
- On Day 30, keep the final employee-screening rules in front of you and avoid last-day sloppy penalties.
Common Mistakes That Ruin Runs
- Rejecting with no letter: once Thanks Letters matter, a correct red-folder decision can still be punished if the letter is missing or wrong.
- Checking documents as present/not present only: valid documents can still fail because of wrong ID, wrong date, wrong stamp, wrong school seal, or a bad value.
- Buying comfort items before bills: money problems are ending problems.
- Continuing after achievement tests: Approve All, Reject All, shock abuse, and overtime streaks should be done on branch saves.
- Skipping mail: desk mail and apartment mail are different. Some route flags only appear in one place.
- Assuming Day 29 branches will appear automatically: Escape, job-hopping, and A02 choices all require earlier setup.
- Letting breakdown drift without checking A02/status: breakdown can be a route requirement or a failure trigger depending on what you are doing.

Sources and Credits
Official game information and screenshots were verified from the Steam store page for Thank You For Your Application. Route logic, ending branches, fixed-day checks, and achievement cleanup were cross-checked against readable community walkthrough and achievement references. Blocked or unreadable pages were not used as factual sources.