Momento Puzzle Guide: Room Solutions, Variants, and Achievement Cleanup

Dinosaur Bedroom with a rocket-shaped bookcase, bed, window, and moon lamp

For a missing Momento puzzle, open Room Puzzles and check which objects its hint selects. The room references below explain the required placements, object states, hidden pieces, and book sets. Some props appear only after a golden-box choice, so a room can look unpacked while a puzzle’s objects are still unavailable.

Start with your current room, then use the achievement table for cleanup. The early-room sections include the Realities layouts, with separate instructions where an item or required surface moves. This is a reference for the puzzle groups listed below, not a guarantee that every puzzle added in later updates is covered.

Dinosaur Bedroom with a rocket-shaped bookcase, bed, window, and moon lamp
In the Dinosaur Bedroom, the rocket bookcase, windowsill, and bedside surfaces have separate puzzle checks. Official screenshot, Fat Alien Cat / Nomo Studio.

Find the missing puzzle before restarting a life

  1. Unpack the boxes currently available. When a golden box is locked, follow its glowing vine to the clue object and inspect that clue. Return to the box, choose a memento, and unpack the props that appear afterward.
  2. Open Room Puzzles with the puzzle-piece icon. Select an unfinished entry and use its Hint button to identify its objects and, where shown, the surfaces they need. If the required props have not appeared, make the golden-box choice that supplies them.
  3. After the placement or interaction, check that the entry has a tick. Moving a cube, radio, mug, or instrument can leave its state unchanged; use right-click when the solution calls for it.
  4. For a room you have already visited, enter Wall of Memories from the main menu. Its hover card separates Puzzles Found, Momentos Chosen, and Level Complete. Pick the room with the missing puzzle or choice, finish through the star, and compare its card afterward.

A Wall replay ends by returning to the Wall. It can fill gaps in that room, but choosing a different memento there will not take you through a new sequence of downstream rooms. Reach unvisited rooms in Story Mode. Realities supplies three Cot layouts, two layouts for each childhood room, and two for each teenage room; those totals include the originals. The Wall’s variant arrows let you select a layout you have already visited; encounter a locked variant in Story Mode first.

Wall of Memories hover card showing Puzzles Found, Momentos Chosen, and Level Complete
Use the separate puzzle and memento counts to decide what to collect on the next visit. Official developer image, Fat Alien Cat / Nomo Studio.

Choose a room, then solve its puzzles

The Cot plush selects the next childhood bedroom: dinosaur, teddy, or unicorn. Later, the majority of your three childhood mementos selects the teenage room; two choices for the same destination are enough. The next three choices use the same majority rule for the adult room. Your final branching adult-room item selects the ending room.

Childhood starting room Teenage room to reach Choose these two mementos
Dinosaur or Unicorn Mum’s Place Ms. Googly Eyes (the potted plant) + dollhouse
Teddy or Unicorn Dad’s Place Knight figure + soccer ball
Dinosaur or Teddy Tyler and James’s Place Ant farm + solar system mobile

The plush does not lock your final career. Use the Momento route guide for the later choice pairs and all six ending-room entrances. Keep this page open for the objects and puzzle conditions once you arrive.

Cot Room: shared objects and plush-specific props

Complete the shared checks with the starting objects, then unpack the props belonging to your chosen plush. Collect the other plush sets on later visits. The tables group actions by object, so one row can contain more than one puzzle.

Object group Placement or interaction Detail that can block completion
Cube and blocks Right-click the Rubik’s cube until solved. Build a tower using numbered blocks 1 through 6 in ascending or descending order. Also make a stack of any three blocks. The three-block stack and six-block tower are separate checks.
Drawings and mug Hang every child drawing. Right-click the mug until it is steaming. A placed mug still needs its state changed.
Reading nook Put Hello Baby!, Baby Built a Rocketship!, Teddy Saves the Day!, and I Want to See the Stars in or on the nook. All four books belong to this set.
Train and xylophone Adjust the train pieces so all three connect. Put the small metal stick with the xylophone. The stick is in a train car in layout 1, the crayon box in layout 2, or the mug in layout 3.
Crayon box Return the four loose crayons to their box, leaving six crayons in total. The crayons already inside the box count toward the total.
Couch reading corner Put the round and square pillows on the couch, switch the lamp on, and put one of the three story books on the side table or chair. Use Teddy Saves the Day!, Baby Built a Rocketship!, or I Want to See the Stars.
Sticky note Remove the sticky note from I Want to See the Stars and right-click it to crumple it. Removing the note alone leaves the interaction unfinished.
Dinosaur props Set the three animal figures and four fences around the barn, with at least one animal inside. Straighten the tile puzzle. Put the cow in the train car marked with a sun. The barn, tile puzzle, and cow-in-train placement are separate checks.
Teddy props Put all three sports balls in the basket and gather the three toy planes. For Goldilocks, pair Papa Bear with the large red bed, Mama Bear with the medium yellow bed, and Goldilocks with the small blue bed; stand Baby Bear beside the blue bed. Keep the beds near one another. Match each figure to its own bed.
Unicorn props Stand all three vegetables upright in their pots, scribble on the drawing board, and fold the yellow blanket before putting the purple doll on it. Change the blanket and board states before checking their entries.

Dinosaur Bedroom: books, containers, and toy sets

Puzzle group What to do
Postcards and birthday Gather Dad’s seven postcards. Read the return-to-sender note, open its box, and read the birthday card inside.
Space toys and plushies Put the small astronaut and rocket on the moon coaster. Place the dinosaur, koala, and Polly together on the bed. Solve the cube.
Beach and Polly Put the shovel and rake in the bucket beside the beach ball. Place Polly in the glass jar for its separate check.
Backpack Pack the walkie-talkie, Polly, glue bottle, and cow toy. A completed Polly-in-jar check lets you reuse Polly for this placement.
Rocket bookcase Shelve at least 12 of its 15 eligible books. Exclude Shape Languages and All the Wonderful Things; use the book puzzle hint to identify the rest.
School papers Throw away the pink detention slip. Put the yellow prize ribbon on the framed I Want You to See the Stars drawing.
Dinosaur set Place all four dinosaur figures on the toy set, then add the dinosaur plush for the companion check. Put the shark plush in or on the nightstand.
Dollhouse Put the chicken and all four white fences on the lawn. Seat the purple figure on the stool that appears in front of the vanity.
Ant farm Use the magnifier directly in front of the farm. The butterfly jar belongs on the windowsill.
Plants and decals Attach the blue and pink flower decals and the large leaf decal to the window. Put all three plant cuttings and Ms. Googly Eyes on the windowsill.
Larger astronaut and mobile Find the astronaut in a whiteboard basket and place it beside its rocket. Put a marble in its hand. Set the moon lamp on the nightstand and gather the eight glow-in-the-dark stars around it: four small and four large.

Teddy Bedroom: ocean toys and the castle cushion

Puzzle group What to do
Starting objects Reconnect the train cars. Put Dad’s six letters on the map, Teddy on the skateboard, and the two shark rainboots together. Fill the empty jar with the flowers.
Ant-farm props Put the butterfly jar on the windowsill and the shark plush on the ocean play mat.
Soccer set Gather the photo of Sam’s first live game, soccer ball, and trophy.
Space-mobile props Cluster all ten wall stars on the leftmost wall: five large and five small. Place the solar system mobile near its two planet decals, the large astronaut beside the spaceship, and a marble on the leftmost mobile string.
Airplane props Set the boat lamp on the ocean mat and the handheld telescope on the windowsill. Hide the pink detention slip in the red-and-yellow truck’s scoop.
Dinosaur props Set all four dinosaurs on the toy island, then put the island on the ocean mat.
Knight and castle Use the puzzle hint to select nine castle pieces and three knight figures, then move all 12 onto the cushion. Use the left cushion in layout 1 or the right cushion in layout 2. For the separate sword check, put the toy sword in Teddy’s hand; the teddy bear plush is the target.

Unicorn Bedroom: spread the books across five surfaces

The book puzzle needs at least 12 of 14 eligible books distributed across at least five eligible surfaces. Filling one bookcase with the whole set will leave the surface condition unmet. First choose five surfaces from the matching layout below, put a qualifying book on each, then distribute the remaining books until at least 12 are placed.

Eligible group Books to use
School books and notebooks: 5 All three school textbooks (yellow maths-symbol cover, blue science cover, red ABC cover), plus the art and English notebooks.
Dinosaur books: 2 Jurassic Times Volume 1 and Volume 2.
Art books: 2 See That Tree? You Can Paint it! Environment Art 101; Shape Languages and How to Shape Them.
Other books: 5 Teddy Saves the Day!; Dragon Man: Re-Birth; EN TUNE – Keep in Sync; 60,000 Miles Deep; Knock Ons: 99 Knock Knock Jokes.
Layout Eligible surfaces
1: window nook and door cubes The bookcase below the window; inside or on the white nook below the window; each of the two shelves above the bed; each of the two cube shelves above the door; the desk top or its raised shelf.
2: mirror nook and bedside cubes Use the bedside cube shelves, the wall-mounted bed shelf, the mirror nook, its overhead shelf, the doorway bookcase, or the desk.
Original diagram listing five separate book surfaces for each Unicorn Bedroom layout
Choose five distinct eligible surfaces, then distribute at least 12 eligible books. This is a location checklist, not an in-game screenshot or a room plan to scale. Diagram by 9Puz.

The backpack check uses a smaller set: pack at least three of Learning Mathematics Year 5, Essential Sciences, the art notebook, and the English notebook. Finish the surface puzzle first if you need to use those same books in both checks, and watch for the tick before moving them.

Remaining puzzle group What to do
Postcards, beach toys, and flowers Attach Dad’s eight postcards to the grid board. Stand the bucket beside the beach ball and store the shovel and rake inside it. Put two flowers in the vase.
Cube and marbles Solve the cube and put the marbles into a glass jar. Three marbles can finish the check before later props are unpacked; the pink one is on the moon coaster in the bedside nook.
Pairs and plushies Pair the roller skates and rainboots. Gather the purple, unicorn, and koala plushies on the bed.
Paper cleanup Throw away the childhood scribbles and at least four paper scraps or crumpled sheets.
Straighten wall hangings Layout 1 uses the 4A seating chart, James and Sally and me, I Want You to See the Stars, and Sally’s first painting. The painting can already be discarded after Spring Clean. Layout 2 needs I Want You to See the Stars straightened.
Plant and soccer props Put Ms. Googly Eyes on the windowsill, the three collectible cards in their display, and the purple plush inside the trophy.
Sketchpad props Return all six crayons to their box.
Dollhouse Stack the main room below the attic, attach the outer wall on the right, and add three stools, a vanity, bedside table, dining table, bed, couch, porch swing, flowery fence, and three figures. One stool is above the door and another is at the left corner of the desk. For the separate plush check, put the unicorn, purple plush, and dollhouse table in its main room.
Knight and castle props Gather all six knights beside the dragon. Move at least 28 of the 31 castle/knight pieces onto the bed platform; use the hint to find pieces that are still outside the set.

Teenage rooms: Dad, Mum, and Tyler and James

Golden-box alternatives supply different prop sets in these rooms. If a microscope, press, camera, or gramophone is absent, collect the matching choice on another visit. The shelf change in Mum’s room is also worth checking before moving the whole set.

Dad’s Place

Put the two wooden figures on the boat. Return Terry to the habitat, then use the open laptop keyboard for the separate Terry check. Store four shirts, cleats, and the yellow beanie in the cabinet. Empty the food basket and gather five Polaroids. Display the NUMBER 11 BILLY CARMINE poster on the main wall. Interact with the phone and boombox. Group The Alliance of the Chain, The Two Trees, and The Queen Restored; pair From Troy to Tokugawa with Advanced for Highschool: Grammar and Composition.

Microscope: put the petri dish on its tray, shut the skeleton in the cabinet, and group three research papers, notepad, and pen on the bed or desk. Chess: place every piece on the board. Gramophone: open Passion Extreme, turn it horizontal, and place it on the player. Drinking bird: lower its head; put the binoculars on the far windowsill.

Mum’s Place

Store four yarn balls and two needles in the baskets. Put the fern on a white bedroom shelf and the succulent on the windowsill. Rebuild the stand with Music from the Musical Fortitude. Hang six posters on the leftmost wall; return three loose pens/pencils to the space mug (five total). Discard three blank music sheets, Walk a Mile in My Clothes and Tell Me They’re Not Comfortable, and Look Up When I’m Gone. Return four strawberries to the bowl. Use three flowers from the starting room or boxes in the vase; flower-book props do not count. Empty the cardboard box, then put the globe and large blue die on shelves above the bed in layout 1 or above the window in layout 2. Pair the brimmed hat with the uniform jacket and gather the three star-light strings.

Complete the chess board, camera with attachment on its tripod, three sketches on the easel, and seven cards in their display. Open the flower press, add the full poppy, then close it. Turn a vinyl record sideways, then set it on the record player.

Tyler and James’s Place

Shelve three T-shirts, sweatshirt, scarf, cleats, and bag. Use the tall bookcase for From Strum to Strut, You Are What You Eat!, Advanced for Highschool: Grammar and Composition, Advanced Mathematics 2, Plums of Fury, Check or be Checked, and Music from the Musical Fortitude. Display Mr. School Captain and Tyler, put three darts on the board, assemble the telescope, empty the three-item white basket, and play the saxophone, ukulele, harmonica, metronome, and amp. Attach the stand with Soar Me Through The Sky, solve the cube, and discard six blue/white notes.

Press the yellow wattle flower, place the petri dish on the microscope, and group four medical diagrams. Put two yellow flowers in or beside the vase, discard the drawing on the wooden board, and return two loose charcoal sticks to the tray (four total). Lower the drinking bird, pair it with the small bird figure, and fill the yellow bottle. Put five pictures and three hanging photos on the same wall.

Adult rooms: interactions that are easy to leave unfinished

Doctor’s Loft

Move the three sheets covering The Coldest Happy Pair in Svalbard! The crumpled sheet above the ladder also needs to be opened. Empty the sink (one cup, two plates) and bed box. Read Medicine Class of 2017, Family Zoo Trip, and Flight of the Jailbird. Stand Intercosmic, Roman Soldier, Sean’s Redemption, and Unnatural in or near the console table. Shelve Survival Medicine, Complete Home Medical Handbook, Oxford’s Concise Medical Dictionary, Medicine Class of 2017, and That’s the Law! behind the couch. Pair each shoe type and set the telescope on the desk tripod.

Solve the cube, use the phone and TV, and right-click all seven dice; one is in a mug. Discard both ramen cups. Open the gift box below the TV and interact with the robo-dog. Read the fine notice before throwing it away.

Off-The-Grid

Bring the dog from outside, beside the telescope tripod, to its bed near the fireplace. Set the adjusted birdbath beside the birdhouse, gather five flowers in the vase, and assemble the telescope. Discard the Pinter & Co Legal envelope and letter, red note signed J, and Tyler’s funeral pamphlet. Hang the world map on the door wall, gather five gems with the seashell, discard the cleats, and hang the crutch on the wall to the right of the map.

Fill one dog bowl with food and one with water. Use the phone before discarding it, change the walkie-talkie state, and play the door chimes. Light the fireplace, four candles, lantern, and six wall lights. The kitchen set has its own checklist below.

Off-The-Grid kitchen inventory

The hint for this puzzle identifies both eligible items and storage surfaces. Include the dark-blue serving bowl that starts out holding fruit; leaving that bowl out can leave the kitchen unfinished.

Group Items to put away
Cups and containers Three food-storage containers, four mugs, four coloured cups, two small yellow containers, cookie container, pink candy bag, noodle cup, white box, and brown coffee bag.
Bowls and plates Three red-rimmed bowls, two yellow-rimmed bowls, two large yellow-rimmed plates, two large blue-rimmed plates, one medium plate, one small plate, and three large dark-blue serving bowls.
Fruit and vegetables Two bananas, green apple, red apple, orange, and red bell pepper.

Svalbard Apartment

Clear four papers from the glass. Assemble the telescope on the wooden floor. Read Catch me in the Aurora on the white cabinet’s back wall and the December 2021 Hi David postcard from the floor-ledge pile. Gather both shoe pairs. Set the wizard on the moon coaster; put both tabletop figures, four dice, and DM board together. Group Mr. School Captain and Tyler, Toasting Marshmallows, and Picnic Under the Midnight Sun on the shelf by the fireplace. Display Neverending Northern Lights, Tyler, James and Sam Catching the Light, Before Hibernation, and Svalbard in Spring on the wall.

Light three tall and five small candles. Interact with the bird, keyboard, and Cosmo. Read five notes: below the bird, by the dog collar on the arch, beside the floor-ledge postcards, on the cabinet’s right side, and on the lower-right table. Sort four knives, one large spoon, four small spoons, and four forks into the brown glass jars. Steam the red and blue mugs; turn on the artificial sun lamp. Pair cup and saucer with the teapot, then steam the teapot.

Ending-room puzzle reference

Antique Detective

  • Join both skull pieces on the leftmost pedestal.
  • Use the rightmost pedestal, beside the desk, for six gems.
  • Open all four pedestals and attach their map pieces above the fireplace.
  • Turn the sword off its stand, with the blade pointing left, and place it in the fireplace.
  • Press the purple cosmo flower.
  • Display three scrolls on the middle pedestal; put three gold jewellery pieces on the third pedestal from the left.
  • Empty all four crates.
  • For the desk check, move all three scrolls beside the open The Theorem on the Evolution of Haggis.
  • Put out the fireplace.
  • If the skull will not snap together, restarting that room is a reported workaround.

Artist Studio

  • Use the white-clothed table beside the easel for the pothos, teacup, teal marble, teal gem, colourful vase, peace lily, and lily flower.
  • Move the cat off that table.
  • Return ten paint tubes to their tray.
  • Add three counter apples, avoiding the apple closest to the soccer ball, and put two sunflowers in the vase.
  • Store six crayons and seven eligible brushes/palette knives in the empty paint can.
  • Use the hint if two similar brushes do not register.
  • Pin JAMES PINTER BARRISTER BARISTA, Sam-WoW, and TYLOR STAR SEEKOR on the corkboard.

Coach Room

  • Complete the four formations below.
  • Pair the unlabelled blue cleat with the sole yellow cleat.
  • Put the four purple/star balls and worn ball in the wooden cubbies, and the three silver-spoon trophies on the left shelves.
  • Mount the crutch.
  • Hang every jersey and put all shoes in the central cubbies; colours and initials do not need matching.
  • Set the TV on the DVR, put one replay tape in the DVR and the other on the TV, then switch the TV on.

Greenhouse

  • Make the five potion recipes below.
  • Arrange the six dried plants along the window.
  • The table needs two plates, two forks, two knives, two tall candles, one small candle, wine glass, and green mug.
  • Put the pink cushion, fish toy from the bread box, and Basil in the tent near the sign.
  • Use the sunflower from the vase in the boot on the left, which is the right-foot boot; move it away from the step to fit the flower.
  • Put three flowers in the vase and bread in its box.
  • Use the plant puzzle hint to choose the qualifying window plants and shelves.
  • Gather the teapot, the cup already paired with its saucer, and the deadly potion.
  • Pet Basil.

Rural Rescue

  • Pair a dog with a cat and put a cat on the windowsill.
  • Put the orange cat in the clear bin; gather Noodles the snake with Terry.
  • Place Noodles in the sink cabinet for that check.
  • Put Cosmo on the armchair, ottoman, or dog bed.
  • Put cats on or in kitchen cabinets, excluding the sink area and cupboard beneath it.
  • Move all three cats to the highest shelves.
  • Return Terry and Noodles to the habitat for their separate checks.

Space Station

  • Insert the battery right of the ladder, two batteries on the left wall, and the yellow battery left of the command hub.
  • Solve the cube; use the saxophone, large blue book, and robo-dog.
  • Complete the spacesuit with two gloves, two boots, and helmet.
  • Inspect Tyler, Sam, and Mum at the Aquarium; Caught Sammy in the Sky!; Sal and Baz!; and Family Zoo Trip.
  • Use the soccer tray to hold the ball together with all eight figures.

Coach formations: count ten magnets from left to right

Use all ten dot magnets for each formation. Count the left, middle, and right columns separately; spacing within a column is flexible. Move the magnets to the next formation after its puzzle entry has ticked.

Formation Left column Middle column Right column Total
4-4-2 4 4 2 10
4-5-1 (Control the Centre – 451) 4 5 1 10
4-3-3 4 3 3 10
3-4-3 3 4 3 10
Original diagram of the four Coach formations with ten magnets in three columns each
Read each formation from left to right. Control the Centre uses four, five, and one magnet. Diagram by 9Puz; illustrative spacing.

Greenhouse potion recipes

Right-click each ingredient before putting it into the cauldron. Check the resulting puzzle entry after each pair. The rose-and-strawberry recipe needs an unpacked plant, so leave it until that item is available.

Recipe First ingredient Second ingredient
1 Rosemary Orange
2 Rosehip Dried plant with the palest, longest leaves
3 White dried plant Purple dried plant
4 Mint Dried plant with slightly wavy leaves
5 Rose Strawberry plant

If a new potion fails to record after the correct ingredients, a reported workaround is to make one, reset the room, and make the next on another visit. Use that only when the entry will not tick; a reset is not a required step between recipes that register normally.

Achievement cleanup by room

Momento lists 24 Steam achievements. Six ending-room achievements reward finishing those routes; their paired puzzle achievements require the optional room puzzles too. For First Steps, clear the Cot puzzle entries across the choices you need. One visit supplies only the props from that visit’s choices; collect the other plush sets on later visits.

Puzzle achievement Room to revisit
First Steps Cot Room
Meteoric Dinosaur Bedroom
Going for Gold Teddy Bedroom
Limitless Imagination Unicorn Bedroom
Father’s Favourite Dad’s Place
Live, Laugh, Love Mum’s Place
Third Wheeling Tyler and James’s Place
The Grind Doctor’s Loft
Escapism 101 Off-The-Grid
Keeping Vigil Svalbard Apartment
Ending room Finish the route Finish its puzzles
Antique Detective Another Man’s Treasure The Dragon’s Hoard
Artist Studio Drawn To Life Perspective Practice
Coach Room Hey Coach Season Highlights
Greenhouse She’s A Witch Fire Burn, And Cauldron Bubble
Rural Rescue Man’s Best Friends Crazy Creature Couple
Space Station Beam Me Up, Sammy All Systems Go

Love, Tyler is the all-levels completion target. Unlock unvisited rooms in Story Mode before checking it. The Definition of Success requires all puzzles: revisit rooms with incomplete Puzzles Found counts, collect omitted memento props, and check the layouts you have visited. Completing one room with one set of choices leaves its alternatives to collect.

Before repeating a whole life for a missing achievement, compare the Wall card with Room Puzzles. An unchecked entry points to the object work still needed; an incomplete Momentos Chosen count points to an alternative golden-box choice. Use the room tables to fix that gap, then confirm through the star and check the Wall again.

Momento on Steam