Five Nights at Freddy’s: Help Wanted 2 is easiest to finish when you treat it as three overlapping checklists: clear enough jobs to open progression gates, collect the ending items that unlock Princess Quest, then clean up the odd achievements that hide behind one-off interactions. The game is not a straight campaign, so this guide focuses on the order that prevents wasted replays: main ending first, secret ending second, coins and update puzzle pieces while the hub is open, then the hardest achievement cleanup.
The notes below are written for players who want a complete route without spoiling every scare setup in advance. Specific ending and collectible steps are included because they are the parts most likely to block progress. Community guide pages checked for this article were readable, but most carried Steam’s removed/incompatible banner in the captured page, so the mechanical details here were cross-checked where possible with the official Steam achievement list, Steam app data, and multiple guide references.

Best Completion Route
Start by pushing progression instead of hunting every secret immediately. Most important collectibles and achievements can be cleaned up through replay. No checked source confirmed a permanently missable base-game item that requires a new save, but several tasks are easier once hard mode, the Faz-Wrench, and more hub interactions are unlocked.
| Phase | Goal | What To Watch |
|---|---|---|
| 1 | Play any jobs until the Faz-Wrench appears. | Open prize boxes on the stage when they spawn. Missed prize boxes can make progression look stalled. |
| 2 | Use the Faz-Wrench on the conduit puzzle in the right side of the hub. | The room behind it contains the AR Inhibitor. Disable it to remove the VANNI mask and access unmasked/hard-mode jobs. |
| 3 | Keep clearing jobs and collect all six FazForce action figures. | The checked story guides identify Freddy, Bonnie, Foxy, Chica, Golden Freddy, and the Puppet as the figure set needed for the main ending box. |
| 4 | Open the large stage gift after the six figures combine. | This triggers the main ending and also positions your save for memory cleanup. |
| 5 | Collect the six memory plushies. | Mystic Hippo hints and new hub graffiti point toward each hidden puzzle. You do not need to complete every level again after grabbing a plush unless that specific puzzle demands survival. |
| 6 | Use the glitched token at Princess Quest and finish the secret ending route. | For Lost Luggage, light the graves in the correct order before moving on. |
| 7 | Clean up Faz-Tokens, Secret of the Mimic puzzle pieces, and remaining achievements. | Save Gobble Gobble, Hoarder, All You Can Eat, and Health & Safety for cleanup unless you naturally complete them earlier. |
Main Ending Progression
The main ending is tied to hub progression, not to a single fixed level route. As you complete jobs, gift boxes appear on the stage. Open them and place the FazForce figures on the display to your left. If you have finished many jobs but feel stuck, reload or revisit the hub and check the stage carefully; one checked walkthrough specifically warned that missed stage boxes can delay the final figure sequence.
The first major gate is the Faz-Wrench. After enough play, it appears as a prize on the left-side table. Take it to the conduit puzzle on the right side of the hub, solve the puzzle, and enter the room with the Princess Quest cabinet and AR Inhibitor. Pull the inhibitor handle down. After that, you can remove the VANNI mask, which opens the unmasked state and hard-mode variants that are needed for deeper progression.
Continue clearing jobs until the six FazForce figures are collected. When the set is complete, the figures disappear and a larger gift box appears on the stage. Opening that box plays the main ending cinematic. This is the natural point to stop avoiding spoilers and begin memory plushie cleanup.

Secret Ending And Memory Plushies
The secret ending starts after main progression is far enough along to expose the memory puzzles. You need six memory plushies, then the glitched token near Mystic Hippo. Use that token on the Princess Quest machine, finish the Princess Quest sequence, and continue through the final linear section. For the optional Lost Luggage achievement, solve the grave order before leaving the graveyard area.
| Memory | Where To Go | What To Do |
|---|---|---|
| Golden Freddy | Fizzy Faz Night 3 | Make a graveyard drink: use the Sodaroni can and one of each required ingredient, then deliver it during lockdown. Guides differ on whether the mixing itself must happen during lockdown, so the safest route is to have the ingredients planned, trigger lockdown, and deliver during it. |
| Freddy | Fazerblast chain into FNAF 3 | Shoot the three rockets in Fazerblast 1, Fazerblast: Western, and Fazerblast: FNAF 1. Then beat Fazerblast: FNAF 2 with at least 7000 points to unlock Fazerblast: FNAF 3. Complete that hidden level for the plush. |
| Foxy | Capt. Foxy’s Log Ride | Shoot all three Helpy cutouts to enter the alternate routes, then shoot the four blue star/decagram markers. The final marker is on the cake at the end of the ride. |
| Chica | Fazbear Theater | Throw the Chica-themed food items into the trash can: Chica bar, Chica chowder, Chica drink, and Chica blended drink. Wording differs slightly by guide, but all checked references agree on four Chica items. |
| Puppet | Office: Puppet Master | Open the left drawer and enter 1983 on the keypad. Type deliberately; one guide warned that rushing the keypad can fail the input. |
| Bonnie | Bonk-a-Bon: Bonus Round | During the bonus round, hit the Glitchtrap puppet when it appears to trigger the tilt state. Enter the displayed wire/code sequence backwards. If the note reads 1234, enter 4321. |
After all six memories are collected, take the glitched token from Mystic Hippo to Princess Quest. In the later graveyard section, light the graves in this order for Lost Luggage: Chica, Foxy, Freddy, Bonnie, Golden Freddy, Puppet. Continue forward, speak to Old Man Consequences, ride the Sister Location elevator, and hand the Glitchtrap plush to Moon to finish the secret ending sequence.
Secret Of The Mimic Update Route
The Secret of the Mimic update evidence came from one readable Steam guide plus a separate puzzle-piece checklist. Treat this as postgame/update cleanup rather than the main ending route. Start in the lobby by pressing Mystic Hippo’s new button, then go to Office: Puppet Master and enter 1979 in the left-drawer keypad to obtain the Tiger Rock plush. Return to the hub, cycle the stage model to display the Mimic, then throw or shoot something at it to open the double exit doors. Wind the box beyond the doors to reveal the jigsaw puzzle.
The update puzzle has 12 pieces, with one piece granted at the puzzle itself and 11 found in jobs or hub spots. The readable sources agreed on the following locations:
| Puzzle Piece | Location | Spot |
|---|---|---|
| Free piece | Jigsaw puzzle room | Received with the puzzle setup. |
| Hub piece 1 | Unmasked/non-mask hub | Next to Candy Cadet. |
| Hub piece 2 | Unmasked/non-mask hub | Near the hole/table area on the opposite side of the hub. |
| Staff Only | First Aid: Lefty | To the right, near the spray bottles. |
| Staff Only | Fizzy Faz Night 4 | Behind or under the Sodaroni can. |
| Staff Only | Endo Warehouse | Left side of the camera/table area. |
| Backstage | Arts and Crafts: Loft | Left side, under the table or shelf near the paint. |
| Fazcade | Bonnie Bowl | To the left, near the touchscreen/flashlight area. |
| Fazcade | Fazerblast: Western | Left side, under or beside the table leg. |
| Fazcade | DJ Music Time: Pro | Right side, near or under the car battery. |
| Ticket Booth | Cinder Carousel | Behind the clipboard, toward the left/back of the console. |
| Sister Location | Breaker Room | Under the leftmost lever. |
When the jigsaw is complete, the update guide says the scene differs depending on mask state. Put on the VANNI mask to read the building code 4625, then use that code on the MXES box in the van. Jackie should then become available on the stage.
Faz-Token Locations
There are 11 Faz-Tokens in the checked guides. Give them to Candy Cadet for story content after collecting the full set. The hub tokens are worth doing early because they take almost no time, but the job-specific tokens are easier to clean up once you know the room layouts.
| # | Area | Location |
|---|---|---|
| 1 | Hub | On the tray/table to the left of the monitor where you start. |
| 2 | Hub | In the coin slot of the coin/prize machine. |
| 3 | Hub | On the kitchen bar, behind a pole. |
| 4 | Hub | In the ATM coin slot. |
| 5 | Hub | On the table near Mystic Hippo, behind the cup and party plate. |
| 6 | Arts and Crafts: Daycare | Under the can on the right side of the desk. |
| 7 | Cold Storage | Under Timmy’s cake on your right. |
| 8 | Sister Location Office | Behind the right side of the camera button/station panel. |
| 9 | Salon: Roxy Repair | Among the cans and bottles on the bottom shelf of the makeup desk. |
| 10 | Fazerblast: FNAF 2 | Inside the No. 1 crate on your left. |
| 11 | First Aid: Scrap Baby | In the back of the bottom drawer that contains the hand saw. |

Achievement Cleanup Map
Steam lists 37 achievements for Help Wanted 2. Some are broad progression unlocks, while others require strange interactions that are easy to miss. Use this table as a cleanup map after you have the main and secret ending structure under control.
| Achievement | Area | Requirement Or Cleanup Note |
|---|---|---|
| Liability Risk | Misc | Get jumpscared once. |
| Your Time To Shine | Hub | Visit Mystic Hippo and press the red button on the machine. |
| Food Fight | Food Prep | Use the sauce gun on a S.T.A.F.F. Bot/server in El Chip’s. |
| Bonus Revenue | Fizzy Faz | Complete a Fizzy Faz night without wasting ingredients. Night 1 is the cleanest attempt. |
| Tiny Dancer | Ballora Gallery | Grab and throw a Minireena when one reaches you. |
| Open Your Eyes | Story | Use the Faz-Wrench, open the right hub room, and turn off the AR Inhibitor. |
| Bullseye | Fazerblast | Hit 20 ball targets, usually easiest from Fazerblast: Western onward. |
| GGY | Fazcade | Beat the high scores. Checked guides specifically mention Bonk-a-Bon and Capt. Foxy’s Log Ride as likely targets. |
| Splash Zone | Capt. Foxy’s Log Ride | Shoot any Helpy cutout to enter an alternate flume route. |
| Light’s Out | Bonk-a-Bon/Fazerblast | Smash or shoot eight light bulbs. Bonk-a-Bon is the common route. |
| Taking Candy from a Baby | First Aid | At the end of a First Aid session, eat the candy instead of giving it to Helpy. |
| Nobody Likes a Loser | Salon | Complete Salon: Roxy Repair and make Roxy presentable. |
| Everyone’s Favorite Boss | Fizzy Faz | Use the pause/break function on every ingredient station S.T.A.F.F. Bot in a round. |
| Remember Jeremy? | Story/Memory | Retrieve any memory plushie after the relevant hub hints appear. |
| Five Second Rule | Food Prep | Drop food or an ingredient on the floor, then serve it. |
| They Had It Coming | Fazerblast | Shoot Plushbabies during Fazerblast. One guide gives this as a total-count cleanup rather than a single shot. |
| Picture Day | Endo Warehouse/Fazbear Theater | Flash multiple endos in one group photo. Let a cluster form before using the camera. |
| Cupcake Keep Away | Office: Funtime Gang | Do not let Funtime Chica take Mr. Cupcake. Move the cupcake between sides when Chica approaches. |
| Graveyard Shift | Fizzy Faz | Make a graveyard drink using one of each ingredient; this overlaps with the Golden Freddy memory route if delivered during lockdown. |
| Batteries Not Included | Story | Collect the six FazForce action figures and open the resulting stage gift. |
| Consequences | Secret Ending | Collect all six memories, use the glitched token, and complete Princess Quest. |
| You Are What You Eat | Arts and Crafts: Daycare | Eat the glue from the can on the desk. Check beneath it for the token before leaving. |
| Health & Safety | First Aid | Complete every possible First Aid task. A checked guide gives 15 unique tasks, so replay different First Aid jobs instead of repeating only the final one. |
| You’re Hired | Completion | Complete all minigames, including the unmasked/hard content and secret sequence required by the route. |
| Gobble Gobble | Bonnie Bowl | Bowl a turkey, meaning three strikes in a row. See the dedicated section below. |
| Seeing Red | Bonk-a-Bon | Finish a Bonk-a-Bon run using only one mallet/one hand. |
| Lost Luggage | Princess Quest | In the graveyard, light the graves in order: Chica, Foxy, Freddy, Bonnie, Golden Freddy, Puppet. |
| Boop | Breaker Room | Let Funtime Freddy get close, then boop his nose before the jumpscare resolves. |
| Snap | Bonk-a-Bon | During round 1, hit only Helpy. |
| Harvest Moon | Carousel | Throw the pumpkin at Moon when he is close enough to hit reliably. |
| Monty Understudy | Salon: S.T.A.F.F. Makeover | Create a Monty-styled S.T.A.F.F. Bot using the Monty hair, star glasses, and dark green makeup. |
| It’s Not Easy | Salon | Paint the S.T.A.F.F. Bot, Roxy, and Shattered Roxy with dark green makeup. Cover every paintable spot. |
| You Never Know Until You Try | First Aid | When a First Aid task removes a Helpy limb, throw the part at an animatronic threat before it despawns. |
| All You Can Eat | Food Prep/Misc | Eat edible objects repeatedly until the achievement unlocks. Food Prep levels are the least painful grind. |
| Heckle the Heckler | Fazerblast | Attack Carnie repeatedly with lasers, balls, or darts until the achievement triggers. |
| Hoarder | Prize/Claw Machine | Collect all claw-machine prizes. Farm a short, reliable job if this is your last grind. |
| Shift Complete | Completion | Unlock every other achievement. |
Gobble Gobble And Bonnie Bowl
Gobble Gobble is one of the least consistent achievements because a turkey requires three strikes in a row and Bonnie Bowl can add obstacles after strikes. The safest habit is not to curve the ball. Line up with the center arrow or center plank, throw straight, and prioritize speed. In VR, a low, fast roll tends to be more repeatable than a casual toss. In flat mode, multiple guides describe aiming near the center pin area and firing straight; one source specifically called flat mode easier after the update, but it was still treated as community evidence rather than a guaranteed exploit.
| Obstacle | Response |
|---|---|
| Moon | Flash him quickly, then return to your normal shot. |
| Gators | Wait for a clean timing gap. Do not rush just because the last throw was good. |
| Bonnie head | This is the worst obstacle. Keep the same line, time the visible window, and accept that failed runs may simply be bad RNG. |
| Plush Baby | Some players use the hitbox bounce to help the shot, but wait until the movement state is favorable before releasing. |
If you keep missing by one pin, stop changing five variables at once. Keep the same starting position, same release height, and same aim point for several attempts. Only change speed or timing after you can tell which side your miss favors.
Ballora Gallery Strategy
Ballora Gallery is another common wall. The strongest community strategy is not “crawl as slowly as possible forever.” Instead, wait until the actual gameplay starts and Ballora has left her stage, then move decisively between stop cues. Going too fast at the very beginning can break the level flow or force a restart according to the checked Ballora guide, so use speed after the intro, not during it.
When you hear a Minireena giggle or Ballora indicates she hears someone, check your sides. If a Minireena reaches you, throw it away with a firm outward push rather than a weak sideways fling. In VR, a short, controlled push is often more reliable than trying to throw it like a disc. If you want a safer rhythm, move forward after a stop, pause when Ballora cues danger, clear or throw Minireenas, then repeat. The longer you linger, the more secondary threats you invite.

Fazerblast FNAF 3 Unlock
The Freddy memory route depends on the hidden Fazerblast chain, and this is where a lot of vague advice creates confusion. The checked story and memory guides agree on the broad route: shoot the rockets in three earlier Fazerblast stages, then complete Fazerblast: FNAF 2 with a high enough score to trigger the FNAF 3 unlock. The most specific guide states that 7000 points is the threshold, not 9000 or a perfect animatronic clear.
During Fazerblast: FNAF 2, do not waste time throwing balls randomly. Keep the music box wound and use the correct response for each threat: vent animatronics need the side vent light and balloon/dart handling; Withered Foxy needs the main office light and ball hits; Toy Freddy is handled with the Freddy mask button. Balloons are the reliable points source. If the rockets and score condition are correct, the level transitions toward the hidden FNAF 3 route. Complete that final hidden level to claim the Freddy memory.
Cleanup Advice And Common Mistakes
Do not restart because you missed a token or plush hint. The checked guides describe replay and hub reloading as normal cleanup tools. If you completed a job and missed a prize box, return to the hub and check the stage. If Mystic Hippo says something changed, search the hub for the new hint before replaying random levels.
Separate VR advice from flat-mode advice. Bonnie Bowl, throwing Minireenas, and object handling feel different across control modes. Use flat-mode aiming notes only if you are actually playing flat mode. For VR, controller speed, room space, and throw direction matter more than cursor alignment.
Farm only after route progress is done. Hoarder, All You Can Eat, Health & Safety, and some food/First Aid achievements can take repeated runs. Do not grind them before you have hard mode, the main ending, and the secret ending path available, because you may naturally complete part of the grind while clearing required jobs.
Treat single-guide claims cautiously. The memory route, coin route, and achievement list were supported by multiple readable references, but some update-specific details and flat-mode bowling tips came from narrower guides. Those sections are included because the pages were readable and specific, but they should be treated as practical checklist guidance rather than official documentation.
Sources & Credits
Official game metadata and screenshots are from the Five Nights at Freddy’s: Help Wanted 2 Steam page. Progression, memory, token, puzzle-piece, and achievement cleanup notes were cross-checked against readable Steam Community guide references and the official Steam achievement data available during preparation.