The Saros platinum is not a collectible lottery, but it can become a long cleanup if you postpone its counters. The current captured launch-era list has 45 trophies: one platinum, two gold, sixteen silver, and twenty-six bronze. None are listed as online or permanently missable, and post-story biome access lets you repair an incomplete run.
Roadmap check: July 19, 2026. The trophy list and conditions came from a readable April 27 roadmap recovered through reader fallback and were cross-checked against biome guides and a separate true-ending guide. Sony’s official launch material confirms the modifier system, but did not provide the trophy schema. Verify the live PS5 list before publishing if a later game update changes a counter.
Begin four counters before the second Overlord
- Weapons: when a new Main or Power Weapon appears, use it for kills instead of returning immediately to a favorite roll. The roadmap records 15 Main Weapons and four Power Weapons, with 25 kills required for each.
- Traits and variants: pick up and fire unfamiliar weapon configurations. Merely inspecting a new trait does not establish that it has counted.
- Permanent resources: take Halcyon when a reward choice offers it and collect the fixed-route Integrity Augments. The trophy thresholds are 70 Halcyon and 20 Integrity Augments, not every possible pickup.
- Shield volume: absorb clean blue streams during ordinary play. Waiting until the end to grind 2,021 absorbed projectiles is unnecessary.
After Bastion, Primary opens Carcosan Modifiers. Keep at least one active on completed biomes so Carcosan Cartographer starts counting toward 33 expeditions. The captured roadmap says Carcosan Modifiers and the Unlimited Protection option do not disable trophies, but the live trophy UI and current settings screen should win if a later patch adds a warning.
Use three passes, not forty-five isolated hunts
First pass: reach the modifier unlock. Spend early Halcyon toward Second Chance, rotate weapons, and defeat Prophet and Bastion. Enter the Banyan Tree after Bastion instead of assuming the portal is a combat challenge.
Second pass: finish all eight biomes. Complete the Nightmare Strand in each of the first seven biomes when the cycle can support it, keep a modifier active, and record weapon types that have reached 25 kills. Yellow Shore has its own cumulative 20-Halcyon target. King ends Act 3 and produces the first credits.
Third pass: Face Tomorrow and clean up. Follow the new post-credits objective through its marked revisits, complete the fourth Banyan Tree encounter, return to Yellow Shore, and make the true-ending decision after King. Use repeat biomes for counters and skill conditions; no full New Game+ restart is required.
The 45-trophy ledger
| Trophy | Planning note |
|---|---|
| The Sun Is Forever | Platinum; unlocks after the other 44. |
| Prophet | Story reward for the Shattered Rise Overlord. |
| Bastion | Story reward for the Ancient Depths Overlord. |
| Rhabdom | Story reward for the Shattered Descent Overlord. |
| Legion | Story reward for the Blighted Marsh Overlord. |
| Architect | Story reward for the Desecrated Fortress Overlord. |
| Shepherd | Story reward for the Acolyte’s Haven Overlord. |
| Priestess | Story reward for the Cathedral Overlord. |
| King | Story reward for the Yellow Shore Overlord. |
| Let Go | Finish the Epilogue requirements, return to King, and take the gate instead of the finisher. |
| Never Let Go | Act 1 completes after the fifth Overlord and the Passage return. |
| Into Yellow | Act 2 completes after the seventh Overlord and the Passage return. |
| The Blazing Throne | Act 3 completes with the first King victory and credits. |
| Strange Is The Night | Enter the Banyan Tree once. |
| Shattered Glass | Finish all four Banyan Tree scenes at their story windows. |
| Nightmare Strands | Clear the Nightmare Gate in each of biomes one through seven. |
| Full Arsenal | Unlock all 19 weapons and earn 25 kills with every one. |
| Bullet Paradise | Cumulative total of 1,995 ordinary hostile kills. |
| Carcosan Cartographer | Complete 33 biome expeditions while at least one modifier is enabled. |
| Soltari R&D | Fire a weapon after collecting every required trait and variant for it. |
| Break The Cycle | Cumulative absorption of 2,021 projectiles with Shield. |
| Reinforced Carapace | Collect 20 permanent Integrity Augments. |
| Eclipse’s Gift | Collect 70 Halcyon across the save. |
| Carcosan Conqueror | Defeat ten Alpha hostiles, marked with the crown-like elite symbol. |
| Catch And Release | Fill three Power bars through Shield absorption, then get a Power Weapon kill. |
| Untouchable | Finish one biome without direct damage or an Adrenaline loss. |
| Second Chance | Buy the Armour Matrix node and let it revive Arjun once. |
| Approach Vector | Kill a shielded enemy with airborne melee. |
| OverDriven | Get 30 Overdrive kills during one cycle. |
| Countermand | One Parry must stagger two enemies together. |
| Enforcer | Touch seven enemies with Handcannon damage inside five seconds. |
| Relentless | Connect 50 Rifle shots without breaking the hit sequence. |
| Spread The Cost | Land seven full-pellet Shotgun blasts consecutively. |
| Vicious Circle | Chakram damage must reach four enemies within two seconds. |
| All Shall Bow | One Crossbow action must hit three enemies. |
| Broadside | Kill five enemies with one Prominence discharge. |
| Atrophy | Have Dispiritor projectiles damaging five enemies at the same time. |
| Angle Of Attack | Kill an enemy with a Nova Lance shot after its ricochet. |
| Radiance | Illumine must damage three enemies simultaneously. |
| Fatal Triptych | Trigger three deaths during one cycle by restoring Second Chance between them. |
| War Within | Reach maximum corruption, then survive through the biome transition. |
| Never Enough | Collect 20 Halcyon in Yellow Shore over any number of cycles. |
| Fall From Grace | Cause an environmental death without shooting the victim. |
| Vincible | Clear a whole biome without activating Shield. |
| Come Back Stronger | The tutorial’s first death supplies this automatically. |
Protect the Banyan and Nightmare windows
The four Banyan Tree encounters become available after Bastion, after Legion, after Shepherd, and during the Epilogue revisit to Cathedral. The portal is upstairs near Sebastian in the Passage. Complete the short interaction sequence whenever it appears; Strange Is The Night comes from the first entry, while Shattered Glass waits for all four.
Each of the first seven biomes has a Nightmare Gate. The map icon resembles an exclamation mark inside a skull, and some entrances require Grapple from Shattered Descent. A gate applies its own hostile modifiers through several combat rooms. Completion restores a consumed Second Chance and can award Halcyon or an Integrity Augment. Yellow Shore is not an eighth requirement.
This makes Nightmare Strands serve three trophy jobs at once: the seven-gate checklist, permanent resource totals, and Fatal Triptych. For the latter, consume Second Chance, finish a gate to restore it, die again, and repeat within the same continuing cycle. Do not end the cycle at the Passage between deaths.
Turn weapon cleanup into a tracking routine
Full Arsenal needs 475 total weapon-specific kills: 25 with each of 15 Main Weapons and four Power Weapons. The captured guide notes that the PS5 trophy tracker shows overall progress but the game does not provide a per-weapon kill ledger. When progress stops moving for the weapon in hand, mark that type complete and switch. Tutorials > Main Weapons / Power Weapons supplies the discovered roster.
For Soltari R&D, picking up a new configuration is not enough; fire it once so the trait or variant registers. Do this even when the roll is worse than the weapon you intend to keep. The roadmap records three variants per weapon class and a larger trait pool, so waiting for a perfect build is slower than testing every unfamiliar pickup.
The nine weapon-action trophies are easiest at the first appropriate enemy pack:
- Enforcer: sweep seven targets with Handcannon fire; Vessel packs are useful.
- Relentless: use Rifle autohit on a durable target and release the trigger when it dies so the sequence is not broken by misses.
- Spread The Cost: stand against a large enemy and make seven Shotgun blasts land with every pellet.
- Vicious Circle: a Chakram with a split-on-hit effect can spread to four targets quickly.
- All Shall Bow: line up three enemies for the penetrating Crossbow alternate fire.
- Broadside: let five weak enemies cluster before firing Prominence.
- Atrophy: tag five enemies with Dispiritor, then release so its lingering fields overlap.
- Angle Of Attack and Radiance: bank Nova Lance off a wall for a kill; use an Illumine chaining trait on a group of three.
Reserve Shattered Descent for clean-condition attempts
Shattered Descent is a strong cleanup biome because its objective path is short and Rhabdom has one health bar. Use it for repeated modifier completions, Untouchable, or Vincible after the Armour Matrix is developed. These should be separate attempts: Untouchable benefits from Shield, while Vincible fails as soon as Shield is activated.
For Untouchable, direct damage or losing Adrenaline invalidates the run; the condition expressly excludes corruption damage from its wording, but deliberately taking corruption still risks the cycle. Damage protection and faster boss damage reduce exposure if the current client confirms modifiers remain trophy-safe.
For War Within, the goal is the opposite of a clean health bar. Let yellow attacks corrupt most of the Integrity meter, then complete the biome and reach the next one. Do not fire the Power Weapon while building the state because Power cleanses corruption. Use defensive modifiers that help Arjun survive without removing the condition, and verify the live tracker at the transition.
Fall From Grace becomes practical after Parry unlocks. Find a grounded enemy near a gap, do not shoot it, and reflect a red Nova attack to stagger it off the edge. Airborne enemies may stagger without falling, so they are poor targets.
Take the gate on the post-credits King fight
The first ending has no choice requirement: clear Yellow Shore, defeat King, follow the prompted finish, and watch the credits. The Passage then supplies the Face Tomorrow objective. Follow its markers and conversations; it is a set of postgame revisits, not a second eight-biome story playthrough.
When the Epilogue sends Arjun back through Yellow Shore, defeat King again. At the end of the third health bar, the boss falls and the original finisher becomes available. Do not attack the downed King. Walk through the open gate or portal in the arena. That action reaches the alternate conclusion and unlocks Let Go.
Saros has no manual save slot or normal checkpoint selection. If the finisher is used again, the same final biome and boss must be repeated. Closing the game outside a boss generally resumes at the beginning of the current room, but that behavior is not a substitute for a pre-decision save.
Sources and current-list caution
Housemarque’s official game page confirms the developer, permanent progression design, and official media origin. Sony’s modifier overview establishes the named launch-state protection systems. The 45-condition ledger and cleanup windows were built from a readable trophy roadmap, checked against readable biome guides, while the final decision was independently matched to a spoiler-light ending reference. The official JPEG was downloaded unchanged from Housemarque’s site CDN. Third-party trophy graphics, unverified videos, exploit routes, and claims that a future patch can never change a counter were not used.