The Occultist Collectibles Route and 24-Achievement Tracker

Alan uses the pendulum inside Redler Manor in The Occultist

A clean The Occultist collectible run ends with three counters: 15 Medallions, 5 Gospel Fragments, and 7 activated Altars. The difficult part is not the total. Several pickups sit beside a one-way story transition, while others become reachable only after Caecus Corvus or Vermis Mentis changes what Alan can touch.

Use the chapter totals below as audit points. If your count is short, correct it before taking the named exit. The readable source set does not establish a chapter-select recovery system, so this guide does not promise that a missed object can be restored after the area closes.

Audit point Medallions Gospel Fragments Altars
Leaving the farm route after the barn-side house 2/15 2/5 2/7
Driving away from the hospital 4/15 2/5 2/7
Opening the orphanage front door 7/15 3/5 3/7
Boarding the boat after Rowan 8/15 4/5 4/7
Taking the elevator out of the mausoleum 11/15 4/5 6/7
Entering the temple finale 15/15 5/5 7/7
Alan uses the pendulum inside Redler Manor in The Occultist
Keep Vera Visio active at the edge of each room, then switch to Caecus Corvus when the glow is above or beyond the route. Official DALOAR/Daedalic image via Steam.

The Steam achievement names use Medallion, while some walkthrough text calls the same numbered objects necklaces. This route follows the achievement label and the 1/15 through 15/15 sequence so the audit stays unambiguous.

Leave the farm route at 2/15, 2/5, and 2/7

The forest path at the beginning of The Occultist
The opening forest has the first collection check before Parker’s house is even unlocked. Official DALOAR/Daedalic image via Steam.
  1. Medallion 1/15: in the cave before Parker’s house, use Vera Visio near the diary and keyset. Take the hidden medallion before using the keys on the house.
  2. Gospel Fragment 1/5: inside Parker’s house, read the paper on the kitchen counter by the sink.
  3. Altar 1/7: after entering TELSA on the basement door, turn right at the bottom and light the altar before moving crates or placing the candle.
  4. Medallion 2/15: in the barn’s upper workshop, open the floor chest beside the two-hand statue. Do this before lowering the truck with the winch.
  5. Gospel Fragment 2/5: after escaping the barn and using the pitchfork on the stable gate, inspect the wooden supports in the courtyard with the dead horse.
  6. Altar 2/7: enter the nearby house and check the bedroom on the left. Activate the altar before leaving through the rear door toward the hospital.

The first three pickups trigger Stranger Things, The Redler Gospel, and Pray for dead. If any one fails to appear, check the in-game counter and Steam after a checkpoint rather than repeatedly interacting with the same object.

The hospital adds two Medallions but no new altar set

The hospital’s collection risk comes from its two wings. The first Medallion is available around the Tempus Fugit unlock; the second is across the building after Saunders’ office becomes reachable.

  • Medallion 3/15: search the restroom across from the early Consulting Room route, before following Whitney deep into the South Wing.
  • Medallion 4/15: after reaching Dr. Saunders’ office and recording his signature, enter the restroom across the hall. The Medallion is by the body on the floor.

Do not increase either Gospel or Altar count here. A page that invents a hospital altar is merging the approach house with the hospital proper. Leave in the car only when the Medallion total reads 4/15.

The orphanage contains the only three-Medallion cluster

All three require the raven power gained in the Matron’s room. Open that room with the red chalk symbol, take the quill to unlock Caecus Corvus, then make one deliberate circuit before advancing to the top floor.

  1. Medallion 5/15: from the Matron’s room, send the raven through the damaged outside wall toward the monument.
  2. Medallion 6/15: return to the Common Room balcony, crawl beneath the board, and look toward the tree in the corner. Retrieve the hanging object with Caecus Corvus.
  3. Medallion 7/15: after using the raven to pull the crowbar from the locked room, follow the corridor toward the rubble. The Medallion sits on a bench in the room to the right and must again be taken remotely.

Altar 3/7 is on the Dining Room balcony, beside the telescope route. Gospel Fragment 3/5 is later in the Master’s Room, inside the desk drawer; the statue leg is in a separate green trunk in that room. Before restoring the six-part hall statue, verify 7/15, 3/5, and 3/7.

At the circus, collect before spending the last tickets

The circus’s collectibles sit on the same dependency chain as its ticket games, but none is the reward for defeating Rowan.

  • Medallion 8/15: give Tommy the cotton candy, pass the blue gate, and approach the fuse box. Before or after restoring power, look above the box at the electrical wire and send the raven to the hanging Medallion.
  • Altar 4/7: after winning the green token and taking the yellow ticket from the Ferris-wheel clown, inspect the caged cart to learn BORNE. From that tent area, follow the side path to the ritual mark and altar.
  • Gospel Fragment 4/5: search the same BORNE side route rather than returning directly to the Main Event booth.

Once all three register, resume the Freak Show and Camels Race chain, place the four tokens red-green-yellow-blue, and defeat Rowan. The boat is the audit gate: 8/15, 4/5, 4/7.

The cemetery route has three separate audit zones

A spectral figure outside a cemetery crypt in The Occultist
The cemetery count spans the open graves, lighthouse, and mausoleum tunnels; leaving one zone does not mean the chapter is complete. Official DALOAR/Daedalic image via Steam.

Open cemetery: 9/15

After the first conversation with Gabriel, go to the cliff-side stone coffin. Hang a bell to make its mechanism usable, then look up at the tree above the sarcophagus. Medallion 9/15 is a Caecus Corvus pickup. This object is distinct from the three engraved path pieces stored in the diary for the mausoleum lock.

Lighthouse: 10/15 and 5/7

Complete the lions and bells, use the lock key on the upper cemetery gate, and enter the lighthouse building. Altar 5/7 is in the bedroom-side room on the ground level. Open the nearby wardrobe or closet drawer for Medallion 10/15. Take both before using 54218 upstairs and moving into the pressure-valve sequence.

Mausoleum tunnels: 11/15 and 6/7

After earning Vermis Mentis and tracing the three diary paths on the mausoleum door, descend until the route reaches the drain and narrow rail. Turn into the right-hand dead end first for Altar 6/7. Back on the main route, reach the next fork and look left of the pipe entrance; Medallion 11/15 hangs on the grate. Do not enter the pipe until it is recorded.

The elevator at the tunnel’s far end is the irreversible-looking transition worth treating as a hard audit: 11/15, 4/5, 6/7.

Redler Manor and the temple close every counter

  1. Medallion 12/15: in the hedge maze, follow the lit lamps but inspect the bench with a raven perched on it before reaching the manor door.
  2. Medallion 13/15: solve the 10:00 clock door and shadow room, then continue into the lower Study. The Medallion is on the coffee table before the ladder to the Codex.
  3. Medallion 14/15: after completing the four Codex pieces and following Emilia into the Greenhouse, look up. Use Caecus Corvus on the ceiling pickup before moving all four statue blocks.
  4. Medallion 15/15: after the Ballroom record and Cole sequence, face the long stairs to the temple. The last Medallion is on the lamp post to the left and must be retrieved with the raven before climbing.

The last two non-Medallion objects are on the mask-and-music path:

  • Gospel Fragment 5/5: reveal AGNES in the upper Library, return downstairs, and enter that name at the lock just before Emilia’s corridor. Search the Dining Hall table before taking the silver mask.
  • Altar 7/7: use that mask to enter the Music Theater, take the treble-clef key, and open the Music Room. The altar is on the long table beside the piano-note diagram.

At this point the collection achievements should include Still Praying, Lamb of Redler, and The Collector. The temple is story cleanup, not another hidden altar room.

Use the 24 achievements as a diagnostic sheet

Steam exposes 24 achievement rows. The table groups them by the action that should cause the unlock; it does not turn a story run into an unverified location guide for every diary page.

Group Achievements What to verify
Power unlocks See through the glass; Time is a Lie; To the Skies; Hamelin Vera Visio, Tempus Fugit, Caecus Corvus, and Vermis Mentis were each acquired during the story.
Story gates The Disease; The War; R.I.P; The Hunger; The Death; Reborn Hospital, circus, cemetery, manor, temple, and final departure checkpoints completed.
First collection marks Stranger Things; The Redler Gospel; Pray for dead The first Medallion, Gospel Fragment, and Altar interaction registered.
Collection completion Still Praying; Lamb of Redler; The Collector 7 Altars, 5 Gospel Fragments, and 15 Medallions.
Diary and story records Notes of the Lost; Chronicles of GodStone; Dear Diary All investigation pages, story voices, and diary entries according to their Steam descriptions.
Miscellaneous The Oculist; Old Times; I am not a scale man; The Fisherman The optician sign, special grave, circus mannequin, and a fish retrieved through Caecus Corvus.
Timed run Devout Son Complete the game in 6 hours, as stated by Steam.

Do the timed achievement on a separate route. A first run that reads every document, checks the three collection counters, and explores side rooms is poorly aligned with a six-hour finish. The source set verifies what the four miscellaneous achievements ask for, but not a trustworthy room-by-room placement for all four; this article therefore does not invent coordinates from their titles.

Diary cleanup belongs on the current patch

DALOAR’s May 27 notes for version 1.0.2.6 explicitly say the Diary Investigation achievement could fail to unlock or trigger too early, and that the diary’s Read action could become locked. Earlier launch patches also repaired collectible access and achievement components that did not respawn after changing zones.

Before replaying the island for a missing diary-related unlock:

  1. Confirm the main menu shows version 1.0.2.6 or newer.
  2. Open both diary sections and make sure every acquired entry can be marked as read.
  3. Separate a missing page from a missing achievement: the former needs route cleanup, while the latter may be an old save-state issue.
  4. Keep a checkpoint from before each chapter exit instead of relying on an unverified post-game recovery option.

Where the counts came from

Valve’s Steam listing identifies AppID 2092840 and a 24-achievement set. It credits DALOAR as developer, Daedalic Entertainment as publisher, and dates the launch to April 8, 2026. Steam metadata points to theoccultist.com as the game’s official site. Display names and descriptions came from the public achievement page, while DALOAR’s announcement feed sets the captured patch ceiling at V1.0.2.6. ShowGamer supplies the numbered collection route; VGTimes and six accessible Into Indie Games chapters provided the location cross-check. Every supplied Neoseeker page and fragment anchor stopped at a 403 verification screen, including the reader attempt, and therefore supplies no location evidence. The Whisper index was too thin, the fan wiki preserved a stale snapshot, and GameLuster contradicted the primary route on crafting and item use; none was used for placements.