If a number-only response works but a mixed response does not, the calculation may be fine. The Message from Deep Space expects the signal stored in your dictionary, not somebody else’s English label for it. In every table below, a marker such as [-5] means “insert your own dictionary term for signal -5.” Do not type the brackets, the minus-number label, or another player’s chosen word.
This answer ledger covers messages 1-73, Groups 1-9. The first edition was compiled from post-release references on July 21, 2026; transmission 45 was corrected after a developer reply on September 30, 2026. The official 1.0 release notes changed messages 2, 5, and 64 before the two Steam answer references were last updated. The cited 1.1.0, 1.2.0, and 1.2.1 notes did not list further changes to messages 1-73. If your current prompt differs from a row, follow the prompt and the dictionary in your save.
Translate the answer notation before entering anything
Digits are literal. Bracketed negative numbers are dictionary-signal references. Spaces inside the tables only separate response parts for reading; they are not a request to invent a space character.
| Guide marker | Signal role in Act 1 | Use |
|---|---|---|
[-1] |
Negative / flip | Place it before a magnitude, as in message 54. |
[-2] |
Sequence gap | Separates successive input pairs or function parts. |
[-3] |
Group separator | Joins values inside a tuple or list. |
[-4] |
Result / equals | Connects a variable expression to its result. |
[-5] |
Addition operator | Use the dictionary entry learned from the addition examples. |
[-6] |
Multiplication operator | Use the learned multiply signal, not a keyboard asterisk. |
[-10] |
Fractional separator | Separates whole and fractional digits. |
[-11] |
Variable | Follow it with the variable number. |
The names shown in your dictionary can differ from the roles above. That is intentional: the game lets the Translator name signals. Match by signal index, then insert the term actually saved in your run. If you renamed a term, use the new name.
Messages 1-15 establish the carrier and octal digits
Group 1: Hello World, messages 1-9
The first four responses mirror a frequency or the latest complete pattern. The remaining prompts begin changing the tail. Preserve every digit; these are frequency-sized strings, not ordinary arithmetic operands.
| Message | Response | Checkpoint |
|---|---|---|
| 1 | 1420405752 |
First complete carrier |
| 2 | 1420406008 |
Post-1.0 value |
| 3 | 1420406008 |
Repeat the same carrier |
| 4 | 1420405753 |
Return to the 575x pattern |
| 5 | 1420405755 |
Post-1.0 value |
| 6 | 1420405758 |
Next requested tail |
| 7 | 1420405757 |
Tail changes to 5757 |
| 8 | 1420405758 |
Tail returns to 5758 |
| 9 | 2 |
First short numeric response |
Group 2: Format Numbers, messages 10-15
The console is teaching base 8. A written 10 therefore means eight in decimal, and 20 means sixteen. Keep reasoning in octal instead of converting the final response back to base 10.
| Message | Response | What the prompt is testing |
|---|---|---|
| 10 | 20 |
Continue the first octal count |
| 11 | 100 |
Continue the expanded octal sequence |
| 12 | 200 |
Same notation at the next scale |
| 13 | 2 |
Reverse step |
| 14 | 7 |
Forward step before an octal rollover |
| 15 | 15 |
Continue the shown recurrence in octal |
Messages 16-38 turn operators into reusable signals
Group 3: Math Operations, messages 16-24
Messages 16-22 establish results; messages 23 and 24 ask for the operator itself. At that point, the answer is a dictionary term, not the visible + or * character. The console’s chained examples build from the displayed intermediate state, so importing normal calculator precedence can produce the wrong response.
| Message | Response | Response type |
|---|---|---|
| 16 | 5 |
Numeric |
| 17 | 4 |
Numeric |
| 18 | 10 |
Octal result |
| 19 | 12 |
Octal result |
| 20 | 5 |
Numeric |
| 21 | 12 |
Octal result |
| 22 | 13 |
Console-chain result |
| 23 | [-5] |
Addition signal |
| 24 | [-6] |
Multiplication signal |
Group 4: More Operations, messages 25-31
The important state change is message 29: a negative result must be assembled from signal -1 followed by its positive magnitude. Typing a keyboard minus sign is not equivalent.
| Message | Response | Check |
|---|---|---|
| 25 | 2 |
Division result |
| 26 | 4 |
Octal division result |
| 27 | 0 |
Difference is zero |
| 28 | 3 |
Chained subtraction |
| 29 | [-1] 5 |
Negative five |
| 30 | [-1] 4 |
Negative four |
| 31 | 0 |
Final chained operation |
Group 5: Fractional Numbers, messages 32-38
Signal -10 is the fractional separator used by the alien number system. These are octal fractions. For example, message 32 is assembled as digit 2, your -10 dictionary term, then digit 4.
| Message | Response | Readable form |
|---|---|---|
| 32 | 2 [-10] 4 |
2.4 in the learned notation |
| 33 | 1 [-10] 1 |
1.1 |
| 34 | 1 [-10] 2 |
1.2 |
| 35 | 0 [-10] 2 |
0.2 |
| 36 | 3 [-10] 6 |
3.6 |
| 37 | 2 [-10] 6 |
2.6 |
| 38 | 2 [-10] 4 |
2.4 |
Messages 39-58 separate lists, gaps, and unknowns
Group 6: Groups, messages 39-46
Messages 40-44 use signal -3 between group members. Message 45 instead needs -6 between 3 and 6. Message 46 uses the fractional separator -10.
| Message | Response | Pattern |
|---|---|---|
| 39 | 2 |
First combined result |
| 40 | 5 [-3] 5 [-3] 5 |
Three-member group |
| 41 | 3 [-3] 3 |
Two coordinated steps |
| 42 | 3 [-3] 0 |
First side changes |
| 43 | 0 [-3] 3 |
Second side changes |
| 44 | 3 [-3] 3 |
Both sides change equally |
| 45 | 3 [-6] 6 |
Developer-confirmed response |
| 46 | 3 [-10] 75 |
Single octal fraction |
For message 45, enter 3, your saved dictionary term for signal -6, then 6. The developer confirmed that 3 [-6] 6 is the only accepted response. Community tables using -3 for this message are incorrect.
Group 7: Unknown Values, messages 47-58
Messages 47-53 ask for solved values. The last five test whether you can choose the correct signal and assemble a structured response. Message 57 uses -2 as a gap between two values; it does not ask you to type the word “input.”
| Message | Response | Failure to avoid |
|---|---|---|
| 47 | 7 |
Do not convert the displayed variables into labels |
| 48 | 6 |
Return the value only |
| 49 | 3 |
Return variable 0’s value |
| 50 | 8 |
Return variable 1’s value |
| 51 | 2 |
Finish the displayed solve |
| 52 | 7 |
Plain numeric result |
| 53 | 0 |
Zero is literal |
| 54 | [-1] 6 |
Use the negative signal before 6 |
| 55 | 12 |
Keep the result in octal |
| 56 | [-5] |
Submit the addition term itself |
| 57 | 1 [-2] 13 |
Insert the learned gap signal |
| 58 | 1 [-10] 5 |
Use the fractional separator signal |
Messages 59-73 make the response language executable
Group 8: Functions, messages 59-64
Signal -11 introduces a variable; the digit after it selects that variable. Message 63 sends three input-output pairs separated by -2. Message 64 then describes the function itself. Build it from dictionary terms in the listed order instead of entering a conventional equation as plain text.
| Message | Response | Decoded structure |
|---|---|---|
| 59 | [-11] 1 [-4] 6 |
Variable 1 equals 6 |
| 60 | 8 |
Next output value |
| 61 | 4 [-3] 7 |
Input-output pair |
| 62 | 4 [-3] 2 |
Input-output pair |
| 63 | 0 [-3] 0 [-2] 1 [-3] 2 [-2] 2 [-3] 4 |
Three pairs: (0,0), (1,2), (2,4) |
| 64 | [-11] 0 [-2] 2 [-6] [-4] [-11] 1 |
Variable 0; multiply by 2; result is variable 1 |
Message 64 was changed for the 1.0 release. Both Steam answer references used here were updated afterward. If an older beta-era list disagrees, do not roll your client or dictionary back to match it.
Group 9: Exponents, messages 65-73
The last group alternates between solved values, pairs, and one long fractional response. Message 72 must use the -10 dictionary term; a typed decimal point is not the same token.
| Message | Response | Check |
|---|---|---|
| 65 | 25 |
Power result |
| 66 | 4 |
Required base value |
| 67 | 2 [-3] 4 |
Two-value response |
| 68 | 3 [-3] 7 |
Two-value response |
| 69 | 3 |
Required exponent |
| 70 | 8 |
Numeric result |
| 71 | 21 |
Numeric result in the learned system |
| 72 | 2 [-10] 71828 |
Long fractional response |
| 73 | 0 |
Final Act 1 response |
If a listed response is rejected, audit the token layer
- Confirm the message number. A group can contain several similar prompts; match the number, not only the visible subject.
- Replace every bracket marker. Insert the dictionary term assigned to that signal in your own save. Literal
[-3]is guide notation. - Keep the listed digits in their requested format. Messages 10-15 introduce base 8, but later responses are not all octal. Do not convert a listed answer merely because an earlier group used base 8.
- Use signals for punctuation-like roles. Negative, group, gap, equals, operator, fraction, and variable parts are learned signals, not keyboard punctuation.
- Check ordering. Message 63 alternates group and gap signals; message 64 is a structured function, not a normal typed equation.
- Validate the dictionary. Version 1.2.0 added automatic validation on load and a manual validation control in global dictionary settings. Use it if an encountered signal is missing.
- Prefer the current prompt after an update. The developer has continued correcting transmissions. A future client change takes priority over this July 21 snapshot.
Sources & credits
Game identity, AppID 4080030, Applesinmypants developer/publisher metadata, the June 29, 2026 release date, version changes, and the original hero JPG were checked through the official Steam listing and official Steam announcements. Act 1’s response order and dictionary-index notation were compared with one readable Act 1 reference and two post-release Steam Community answer tables. The developer’s September 2026 reply corrected transmission 45, for which the community tables did not give the accepted response. All five supplied Steam guides displayed removed/incompatible warnings when captured; the blocked Tpose page did not support any fact.