Endacopia Ending C Walkthrough: A Save-Safe Route for A, B, and C

Mellow standing at the computer in his room in Endacopia

Endacopia does not make its three main endings into three clean menu choices. Ending A and Ending B split at the saw box, while Ending C depends on hidden events in Misery Town, Timesville, and the Office before those areas close. The safest approach is to preserve a pre-boss checkpoint, create a second copy at the saw box, and restore the correct one instead of replaying the entire adventure blindly.

This route was checked on August 2, 2026 against the Windows release and official patch 1.05. It is an ending-focused walkthrough: it tells you where to stop, what state to preserve, how to arm all three C secrets, and how to recognize each final branch. It does not pretend to be a room-by-room answer sheet for every optional gag, fish, fight, or one-off achievement.

Lowest-risk plan: skip the first Clocky battle, recover all three senses, collect the Metal Detector and Telescope, prepare every area without closing it, and back up the save. Use one copy for A and B, then return to the untouched pre-boss copy for the three Ending C secrets.

Build the route around two backups and one live save

The in-game Super-Saver is useful, but it is not enough for branch work if a later autosave overwrites the exact state you need. Patch 1.04 added Steam Cloud, so close the game before copying files and let synchronization settle. Keep each backup in a clearly named folder outside the active Endacopia save directory.

Checkpoint Make it when Use it for Do not overwrite it with
PRE-BOSS All senses and portable tools are collected; each of the three area plots is ready to finish, but no main area has been closed. Return here after A and B, then complete the three Ending C secrets. A post-boss or post-saw save; closed areas can cut off secret setup.
PRE-SAW Chapter 2 reaches Henry’s attic chest, before selecting either saw. Toy saw for A, restore, real saw for B. A save after handing one saw to the Toilet.
C-FINALE All three hidden scenes have fired and the final Toilet return is approaching. Retry the Clocky rematch or revisit the Surgeon sequence. The ordinary “Do Not Enter” ending path.

Community routes disagree on whether Ending C strictly requires a particular saw and whether every main boss must be defeated rather than bypassed. That cannot be treated as a universal rule: the Office secret can itself change access to the AI resolution. The conservative route below removes the disagreement where possible—skip the opening Clocky fight, choose the toy saw on the C run, complete all three secrets before resolving their areas, and treat a visible secret scene as the required confirmation rather than relying on a boss-achievement counter.

Keep the Prologue clean, then prepare all three areas

On the file that will eventually become the C run, power the computer, open Doors.exe, and unlock the first exit. In the bathroom, use the Plunger and enter CHESHIRE without returning to Mellow’s room for the first Clocky encounter. This is a deliberately spoiler-driven shortcut: a normal blind route teaches the password through the wall creature, cheese, and coins, but that loop returns you to the room where Clocky blocks the exit. If you already fought Clocky, keep the file for A or B and start the clean C file now rather than discovering the mismatch at the finale.

After the Toilet drops Mellow into the hub, recover the body in the elevator room and then restore the three missing senses. The areas can initially be visited in different orders, but a completion file benefits from hands first, mouth second, eyes third:

  1. Misery Town/Circus — hands: clear the launch, train, and changing checkerboard passage until Mellow can pick up and use objects normally. Complete the dead-clown color puzzle and the operation course to leave with the Scalpel and red ball, but do not finish the Trapezist route yet.
  2. Office/Gambling Den — mouth: solve the linked switch room, use the sound tiles to form the progression phrases, and take the mouth. Get both office assignments through reassessment: the gambling side supplies the Transparent Mug and vacation reward, while the desk job supplies the phone and employee route.
  3. Timesville — eyes and tools: retrieve the eyes, finish Catthew’s hide-and-seek chain for the Fishing License, and advance the residents’ requests far enough to obtain the Telescope and Metal Detector. Those two items are the keys to all three Ending C branches, not optional collectibles.

Finish the ordinary setup inside each region without triggering its closure. In Misery Town, stop before using the microphone to dismiss the crowd. In Timesville, stop after the investigation has exposed the route toward the Chameleon. In the Office, have the Core Key and full productivity ready, but do not commit to the final Core resolution. Save with the Super-Saver, quit the game, and create the PRE-BOSS backup.

Arm the Misery Town secret before clearing the crowd

Bring the Metal Detector back to the movie tent—the room where the colored clown films supplied the whack-a-mole clue, not the Trapezist’s main tent. Sweep the sandy floor until Mellow digs up a projector remote. Aim that remote at the projector, reveal the route map, and photograph it. A picture is more reliable than a text transcription because the solution depends on geometry.

Return to the black-and-white checkerboard/mime area where the hands were found. Trace the route shown on the projection rather than trying every wall. At the destination, squeeze through the narrow opening, follow the new passage downstairs, and complete every minigame there. Do not leave after the first successful cabinet or machine. The secret is armed only after the sequence reaches its unsettling visitor and returns control to the normal area.

Failure check: if the crowd route progresses but no hidden stair sequence ever appeared, you probably searched the wrong tent or treated the projected map as decoration. Restore PRE-BOSS before closing Misery Town; the C run needs the hidden event, not merely possession of the remote.

Turn Timesville fishing into a secret key, not just an achievement

Sweep Timesville’s beach with the Metal Detector and dig where it signals; the buried object is a fishing paper. The normal aquarium task asks for only part of the collection, but the secret route needs the full set: 18 distinct catches, with three tied to each time segment. Change the clock by moving through interiors and keep a written list; repeatedly catching the same easy fish does not advance the unique set.

Once the collection is complete, take the resulting key back to the small dollhouse/shack associated with the earlier shared-room puzzle. The next interaction deliberately reaches outside the game frame. Switch to windowed mode with Alt+Enter, then use the key at the window rather than on an object inside the room. The Windows requirement matters here; do not assume a copied Steam Deck input will behave identically.

The view changes and Mellow’s perspective is replaced for a trip through an earlier Timesville. Speak to the available residents, continue to the graveyard, and inspect the paired brain images. The black points are interactive. Match the three corresponding memories and continue until the angel scene confirms that the hidden branch has been recorded.

Failure check: a completed fishing achievement is not the same as a completed Timesville secret. The route needs the key, the windowed interaction, the past sequence, and its closing supernatural scene. If the key has nowhere to go, confirm that the ordinary dollhouse/shared-room request was completed and that the game is actually windowed.

Mellow using the telescope beside a dark shack in Endacopia
The Telescope is a progression tool for the Office secret, not scenery. Official Endacopia screenshot via Steam.

Use the Telescope to make the Office reveal itself

At the Office train station, place the Telescope near the seated figure and look through it. The billboard reveals 277-5944. Carry that number to Mellow’s desk and call it through the job computer/phone interface. The response is Morse code, but you do not need to guess its destination: it directs you to wait below the stairs.

Go to the three-level room with the vending machine, stand beneath the lower staircase, and remain there for a full minute without opening menus or walking away. A hidden room should replace the ordinary space. If a later NPC or obstruction prevents access beneath those stairs, the state was advanced too far; restore PRE-BOSS instead of trying to clip around it.

The headset machine presents seven symbol transformations. Read them as operations, not as a password list: repeat a symbol when a number follows it, convert the symbol on the left into the one on the right, distinguish filled circles from empty circles, apply swaps before conversions, and physically rotate the view when the face-like prompt stops making sense. The final prompt is a missing-element check. Plain text cannot preserve every glyph distinction reliably, so compare each input with the current screen before submitting.

Continue until the hidden Office patient/covered figure appears. That scene is the confirmation. It may alter the ordinary AI Core resolution, which is why “defeat all three bosses” is not a dependable C requirement. After all three secret confirmations—Misery Town’s visitor, Timesville’s angel sequence, and the Office patient—finish the regions through whichever fight or bypass remains available.

Take A and B from the saw-box checkpoint

For the ordinary ending pair, restore PRE-BOSS if necessary and complete the three area plots without arming the hidden C chain. Chapter 2 returns Mellow to the house, opens Henry’s profile from the floppy disk, and exposes the saw-box code 471. Climb to the attic, solve the toy-placement chain, enter the code, and stop before choosing a saw.

Endacopia inventory showing the telescope, skateboard, and scalpel
The Chapter 2 inventory handoff leads into the saw decision. Preserve a separate save before giving either saw away. Official Endacopia screenshot via Steam.

Make the PRE-SAW backup now. Then resolve the branches one at a time:

  • Ending A / Escape: take the toy hand saw and give it to the Toilet. After the final return, enter the “Do Not Enter” route, accept Tip’s boost, and take the direct confrontation. Henry’s bat is also the damage mechanism: move the target so his swing connects with the exposed uvula, then defend more broadly when the bite gains side coverage. In the new house, gather everyone before turning off the lamp at the fireplace.
  • Ending B / Return: restore PRE-SAW, take the working saw, and give it to the Toilet. Follow the “Do Not Enter” passage again, but use the missing-tooth exit from the mouth room. Continue left through the desert, visit the first house and bathroom, then enter the second house. The branch closes when Mellow agrees to tell the little sister a bedtime story.

Let each ending reach its result screen before replacing the active files. A cutscene you quit early may not set the same completion state as a recorded ending. When both A and B have been seen, restore the original PRE-BOSS backup for C rather than restoring PRE-SAW; the saw checkpoint is already too late to visit all three secret areas.

Convert PRE-BOSS into Ending C

On the restored clean file, complete the Misery Town, Timesville, and Office secrets first. Then close the three regions normally and proceed through Chapter 2. Where the saw choice is still presented, use the toy saw. One readable all-endings route reports that either saw can work once every secret is recorded, but the toy saw is the only choice consistent across the stricter Ending C references, so it is the safer publication recommendation.

After the last Toilet return, the decisive action is what you do not do: do not enter the “Do Not Enter” door. Walk back to Mellow’s room. A changed opening and the Clocky rematch confirm that the C route is alive. If the room is ordinary, one of the three secret scenes did not register or the Prologue state is incompatible; do not continue into an A route and hope the ending will correct itself.

The rematch punishes panic blocking because getting hit drains stamina and an empty stamina bar makes defense collapse. Read the attacking arm for the side strike, recognize the raised-to-head pose as the center tell, and stop holding block during a genuine pause so stamina can recover. Enter the last phase with enough bar to survive its faster cadence. When the opening appears, strike once rather than spending the recovery window on repeated inputs.

After the fight, follow the altered passage to the Surgeon. The terminal accepts lore questions, but it does not require a magic sentence to award the ending. Ask what you want while the responses remain useful, then choose the option that stops the questioning. Preserve C-FINALE after the Clocky victory if you want to revisit this conversation without repeating the battle.

Finish the ending achievements without turning this into a 16-item grind

The official Steam metadata lists 16 achievements. Four align directly with this plan: Escape for A, Return for B, Stay for C, and the Andy/Yeti result after the main endings have been recorded. Once A, B, and C are complete, return to the computer sequence and follow the Andyland scene into its rhythm input to register the last ending-side reward.

The remaining achievements include paired fight/avoid outcomes and actions such as the soccer score, office poster, three water sources, three dice opponents, the full fish collection, and 15 defeated enemies. Several conflict with the clean C setup or with each other. Do those from branch copies after the ending state is secure. In particular, do not add the Prologue Clocky fight to the C file merely to raise the 15-enemy counter.

If an ending does not register, audit state in this order: confirm the correct backup was restored, confirm the saw actually reached the Toilet, confirm the ending scene reached its result, and for C confirm all three hidden scenes before checking boss choices. This order tests durable gates before uncertain community claims and saves far more time than replaying every area with a different combat decision.

Sources and credits

Identity, release date, supported platform details, achievement count, patch boundary, and the images in this article come from the official Endacopia Steam page and developer announcements. The progression states were compared across several readable player-authored guides and captured walkthroughs. Steam pages carrying removed/incompatible warnings were treated as limited evidence, and their images were not republished.