An Eggstremely Hard Game Hidden Eggs: All 13 Names and Landmarks

Two geese carrying their nest and egg across a narrow water obstacle in An Eggstremely Hard Game

An Eggstremely Hard Game has 13 hidden collectible eggs, and each one has its own Steam achievement. If your list is missing one name, use that name to choose the biome and landmark below. The official spellings matter: Honeybee, Pastel Party, and Crosshair are the Steam names, even when player notes shorten or misspell them.

Two geese carrying their nest and egg across a narrow water obstacle in An Eggstremely Hard Game
The story egg in the nest is not one of the 13 hidden collectibles. Use the individual Steam achievements as the collectible ledger.

This lookup was rechecked on August 7, 2026, against the full Windows release and the official patch history through v1.1.3. That update revised a bridge on the right side of Park’s last challenge and fixed collision on a log near the end of Winter. Earlier patches also changed City obstacles and added gliding while another player carries your goose. The landmarks remain more reliable than an old pixel-perfect jump line, but they do not constitute a claimed speedrun order.

The 13 official names are:

The Park
Polka, Sparkle, O.O, Crosshair
The City
Crayon, Blue Lime
The Village
Honeybee, Lucky, Flower Power
The Winter
Pastel Party, Candy Cane, Dragon, Hollyday

Steam also lists a separate completion achievement for each biome. Those four course achievements do not replace the individual egg entries. For example, clearing The Winter does not prove that Dragon or Hollyday has been collected.

The Park: four different route decisions

Polka: check the tutorial edge

Polka appears so early that the location note describes it as almost part of the tutorial. Search around the transition into The Park and fly to the collectible before assuming every Park egg lies beyond the first obstacle sequence. If Polka remains locked after a run, return to this opening boundary rather than replaying the deepest Park section first.

Sparkle: use the right side of the water section

When the Park opens into its conspicuous water area, inspect the route on the right. The evidence does not give a compass direction or a fixed distance from spawn; the useful identifiers are the water section and the right-hand option through it.

O.O: look above the right side of the canyon

At the canyon, turn toward the right-hand rocks and look up. O.O is placed on a rock top, so a search that stays on the canyon floor can pass beneath it.

Crosshair: take the middle line at the three-way water fork

A later water-heavy area divides into three choices. Inspect the middle route for Crosshair. This clue is specific to the three-way fork; do not turn it into a rule that every Park collectible is on the middle or right side. Version 1.1.3 revised the right-hand bridge in Park’s last challenge, so older footage may show different geometry near the end without establishing that Crosshair moved.

The City: identify the object, then look on top

Geese moving their nest across elevated vehicles and construction hazards in The City
Both City clues point above street level: one to a wheel structure and one to stacked cars.

Crayon: the wheel tower inside the yellow-post cluster

Use the group of yellow posts to identify the correct structure, then inspect the top of the wheel tower. The posts distinguish this landmark from other moving machinery in The City; Crayon is not described as a street-level pickup.

Blue Lime: the highest surface of the car pile

Blue Lime is on a stack of cars. Search the upper surface of the multi-car pile, not a lone vehicle or the roadway around it.

City challenges were adjusted in v1.1.0 and again in v1.1.2. Those notes do not provide replacement collectible coordinates, so use the wheel tower and car pile as recognition clues and ignore any old collision trick that no longer works on the current course.

The Village: two shared clues and one rock-top egg

Two geese carrying the egg through a cluttered market section in The Village
The text evidence separates a bridge-left search zone from the later large-bridge rock, but it cannot split Honeybee and Lucky into a reliable micro-order.

Honeybee and Lucky: treat the left side after the bridge as one zone

The available location text gives Honeybee and Lucky the same clue: immediately after a bridge, search to the left. It also calls Honeybee “Honeycomb,” while Steam’s official achievement name is Honeybee. Because the text does not identify two different objects or turns, it cannot support a claimed first-versus-second order.

Search the area to the left of that bridge for both collectibles, and let the Steam unlock tell you which one you found. If only one of the pair remains locked, keep searching within the same bounded clue instead of inventing a second bridge or an unsupported route on the opposite side.

Flower Power: the rock beside the large bridge

Move on to the Village area dominated by a large bridge, then inspect the top of the nearby rock. The player route reaches it with a jump-and-glide from a pictured position, but its text does not define that launch point precisely. The reproducible clue is therefore large-bridge area, rock top. In the current build, one goose can also glide while being carried by another, a mechanic added in v1.1.2.

The Winter: read the path, ice, and wind landmarks

Four geese carrying two nests through strong wind in The Winter
The Winter clues change from a path choice to an ice-path side, then to two wind-assisted approaches.

Pastel Party: the left-side path

Take or inspect the left option at the relevant Winter route choice. Player notes may label this collectible only as “Pastel,” but the achievement you need to verify is Pastel Party. The source does not define the fork more precisely, so do not attach an invented landmark to it.

Candy Cane: right side of the ice-path section

When the visible ice path comes into view, check the right side as you enter that section. “Right” belongs to the approach into the ice path, not to a global map direction.

Dragon: the ice opening beside the wind safe zone

At the start of the wind mechanic, reach the safe zone and inspect the nearby hole in the ice. Dragon is reported inside that opening. This is a location check before the next wind commitment, not a reason to launch into the gust without identifying the safe area.

Hollyday: approach with the wind from the far side

Cross the hazardous path first, then use the wind from the opposite side to reach Hollyday. The location source presents this as the easier approach, not the only possible one. Keep Steam’s spelling Hollyday when you audit the achievement list.

Version 1.1.3 corrected the collision surface on a log near Winter’s final challenge, while v1.1.1 had already changed logs, fences, shovels, and the last climb. Those are reasons to distrust old collision timing, not evidence that an egg changed names or that an unsupported new coordinate should be substituted.

The hidden-egg task is complete when all 13 individual names above are unlocked. The captured official list does not show a separate public collect-all achievement, so do not wait for a promised fourteenth popup. If one name remains locked, revisit only its stated biome landmark. If the current geometry no longer matches that landmark, stop at the mismatch and check newer official patch notes rather than forcing an obsolete jump.

Sources and version check

The official Steam achievement list controls the 13 names and their biome assignments. Version and geometry notes come from the official Steam announcements. The location clues are cautiously paraphrased from the player-created English egg-location guide; its visual positions are useful, but its text has naming errors and does not establish a complete appearance order.