Full spoilers begin immediately. For the shortest reliable route to all 34 Steam achievements, use Continue whenever you are resuming the active autosave, complete each bold achievement action before closing its puzzle, and replay only the Epilog for the second ending. A chapter tile restarts that chapter from its opening instead of loading your current position.
The dangerous moments are state changes, not boss fights: do not take the Chapter 1 Scissors before losing ten Roshambo rounds, finish both early phone calls and Blue moon before Chapter 2’s ritual, enter GiGi’s six cards correctly on the first placement, and clear every Yes sign before choosing No in Chapter 6. The Clock password and copy-protection answer come from the running session, so this walkthrough shows how to read them instead of giving a stale code.
Break the title and take control of Flying Squirrel OS
On a fresh launch, take the obvious bait before beginning the real route: choose This Way!, confirm Yes, and collect It’s a trap!. If it does not register after you have already been playing, close the game, relaunch, and make those choices before doing anything else. Return and select No Game Here to start Chapter 1.
Turn punctuation into the first tool
- Pull the curtain cord and keep clicking the central panel until the title appears. Knock both pieces of the exclamation mark loose.
- Drag the bar sideways and use the dot as a Breakout ball until every title letter falls.
- Keep disturbing the replacement sign until the Roshambo cards appear. Before taking the Scissors, lose at least ten rounds for Roshambo Addict.
- Play Paper to make the opponent reveal Scissors. Grab those Scissors during the brief face-up window and cut the weak part of the sign’s rope.
- Drop the loose T several times. When the volume control falls, click it and catch the cursor that rushes in from the right. Use the captured cursor to pop the balloon.
- Use the T as a screwdriver on the four screws. Look beneath the lower-right mat for the first key.
The key does not fit the door. Move left to the language panel and use it on the French flag’s padlock. Then switch rapidly between the language panel and developer-book panel until the out-of-memory screen flashes. During that short error, scrape the gear icon with the T so the cog drops. At the developer book, turn pages until the logo reads Draw Me A Cog; apply the T to that drawing for a second cog.
Return to the door, slide the French flag underneath it, and poke the lock with the captured cursor. Listen for the real key to fall. Pull the flag out before Game retrieves the key, then unlock the door. On the safe, extend the right panel, seat both cogs on their pegs, close the panel, and turn the valve. Each time the progress bar appears, drag its right end downward rather than waiting for it to fill normally. Repeating that sabotage reaches Flying Squirrel OS.
Build the clock password from the current session
Start Track 02 in Music so the desktop shakes, close the player, and open Private before the shaking ends. Descend through every nested Private folder and open all three Truth documents for Conspiracy theorist. Opening the 18+ folder awards Have you no shame? and adds NOTME to sKite after the call.
Open Picture 02, click its drawer, and rotate the picture upside down. Take the opener that drops out and use it on Trash for Private Detective. Launch the pinball app from Trash, place the loose ball on the field, and use the flippers until the layout changes. When the lower 100-point target becomes movable, keep it under the ball to push the score past 2,500. Remove the trophy from the app when it appears.
Do not copy an old six-digit Clock password. Its three parts are read from your own desktop:
- the one number in Picture 03 that differs from the repeated values;
- NOTME’s two-digit favorite number in sKite;
- the two-digit number on the Miss Tokyo image inside the 18+ folders.
Join those values in the order given by the Password document in Trash and enter them in Clock. A correct current-session code awards Administrator. If it fails, recheck the image digits rather than retrying a published example.
Break the lower-right stroke from the A in AM to change the clock to PM. Play relaxation Track 03 and hold the trophy in its rain to fill it. Pour the water on the sapling in Picture 01, shake the grown tree for a hazelnut, then play Track 01 and hold the nut over the music player to crack it. Feed the kernel to the desktop squirrel. Shrink the dropped key twice with ZinWip; one pass leaves it too large. Unlock Prohibited, catch the moving application, pull the next curtain, and keep clicking Mr. Glitch through the transitions. There’s a bug in the soup confirms that Chapter 1 has closed.
Turn the detective monitor inside out
The detective adventure is only the front of the puzzle. The monitor’s rear exposes scenery controls and removable interface screws, while its side carries information the characters cannot see. When an action appears to do nothing, check whether the game scene, monitor side, or backstage must be changed first.

Tap the static monitor until rotation becomes available. Rotate rearward and plug in the video lead with the yellow end. Face forward again and break the glass completely. Tear down a remaining glass shard and cut the hand interaction icon to free a Fist. Punch the in-game window, enter the street, and punch the manhole.
Watson is about to absorb the penny into the adventure inventory. Before that happens, cut the new square that appears beside the interaction icons. A late cut leaves the coin trapped inside the detective game; punch the manhole again to retry. With the penny outside, turn to the rear and remove all four monitor screws.
Backstage, punch the plank behind Wilhelm’s doorway. Enter Wilhelm’s house from the front, rotate to the postcard side, and cut off the peeling gear stamp. Wet it on the Tongue icon, then paste it onto the backstage control panel. Move outside, flip the Moon control backstage, return indoors, and reconnect the Telettrophone cable. Remove the nearby screw with the penny to free the Eye icon.
Punch Wilhelm until the H falls from his speech. Keep punching him for at least six extra hits before leaving to earn This is not a Beat’em up. Take the H backstage in Holmes’ house and repair the rail. Slide the scenery to expose the blue paint and another screw; remove that screw to free the Magnifying Glass. Use it on the floor hatch and press the button, but leave the developer library for later.
Make the calls before finishing the ritual
Inspect the phone number printed on the monitor side, then magnify the Telettrophone and dial 555-2368. Call four times while Holmes still answers for Spam. Also dial 555-8121 now for Wrong Dimension. The story does not reveal that second number until Chapter 6; entering it early is the intended replay-style achievement, and this route saves the extra chapter restart.
Toggle the Moon, re-enter Wilhelm’s house, then leave and toggle it a second time. When you return, Watson should take the next 555-2368 call. The new backstage screw frees the Mouth icon. Put the Moon outside again, descend into the developer library, and take the ice cream with the Mouth. Disconnect the yellow video cable, fill the empty cone from the static “snow,” and reconnect the cable before returning to the adventure.
Paint the Eye red backstage. Before making yellow, coat the Mouth in blue paint and lick the Moon while it is still outside for Blue moon. Only then mix the Mouth through red and green paint to produce yellow, paint the Moon yellow, and move that full Moon inside Wilhelm’s room. Apply TV snow and the red Eye to Wilhelm. If the ritual stalls, verify all three visible states: full yellow Moon indoors, snow-filled cone, and red Eye.
Construct a copy-protection answer you can actually enter
Use the Bug Fragment on the painting to leave the room. At copy protection, do not assume a fixed three-digit answer. The wheel on the side determines which number and symbol pairs are active, while the front keypad may only offer a narrow range. Rotate the wheel until all three selected values can be represented by the available keys. The Bug Fragment can invert a key, so an upside-down digit may supply the missing value.
Note the symbol pair associated with the chosen numbers, set those symbols at the rear, then enter the numbers in their matching colored boxes on the front. Failure means the three layers disagree; it is not a prompt to brute-force every code.
After the protection screen breaks, repair the loose backstage cable with the Bug Fragment. Enter the new lower route, return to the developer library, corrupt the floating bathtub, and punch the sideways manhole. The opening to the right finishes the chapter and awards A soundly led quest.
Change the fantasy world’s scale without losing its one-state achievements
Break off the HOME sign and drop it high on the screen until a chest appears. The Glitched Hammer temporarily shrinks objects. Before progressing, shrink the bed, barrel, both pots, table, empty chest, and dresser at the same time while leaving Hero unchanged. That condition triggers Honey, I blew up the Hero.
Shrink the dresser to expose the key, shake the room with HOME, then shrink the key while Hero holds it at the front door. Outside, shrink the map in the inventory and use it to cover the pothole. At the lake, shake from the left until the lower lily pad receives a chest. Hero takes the Glitched Monocle, which enlarges targets.
Enlarge the empty chest to clear it, enlarge the lily pad, and let Hero board. While he is on a pad, enlarge Hero and shrink the pad for Life sentence. The scene resets safely. For the real crossing, shake from the right until the pads align vertically, enlarge them into a bridge, then shake from the left to move the formation toward the far bank.
At the Sword of Life, enlarge Hero and shake the screen until the blade comes free. Open the inventory and shake to make the skull icon chatter; insert the broken sword to flatten its end. Use the new flat edge on the screw beside Hero’s health display, then hand the restored sword back.
During the guard fight, keep the inventory open and enlarge the guard so its attacks break the Sacred Feather box. Enlarge the skull, tickle it with the feather, and enlarge the lily pad that moves behind the guard. Enlarge the guard, shake him into the water, then enlarge the pad again so Hero can cross.
Carry the same tools through the temple
- When Hero carries the time bomb, quickly shrink both route barrels and the bomb. At the blocked entrance, enlarge the bomb before it explodes.
- Inside, shake until no more snakes fall and one reaches the right switch. This gives Raiders of the lost game. Enlarge that snake, shrink Hero, and shake once to press both switches.
- In the dark room, open inventory and move the lily pad beneath the Sun Fragments box. Enlarge the fragments and hold the Monocle over the fire pit to ignite it.
- Move the burning pad with HOME and repeatedly enlarge the flame so Hero follows its light to the Moon switch, then bring the light back to the entrance.
For Random luck!, activate the four entrance switches without shrinking the clue torches. The fixed order is left, top, right, bottom. Drop HOME while Hero stands over each one. If you reveal the runes first, finish the chapter and replay it later; the achievement checks whether the clues remained hidden, not whether you understood them.
The Dark Lord fight tests tool choice rather than damage. Enlarge each chasing fireball and a side pot so the projectile collides with it. For the center fireball, enlarge both projectile and Dark Lord. Shrink ordinary bombs, but when a bomb lands between Hero and the boss, enlarge that bomb so the blast hurts its owner. Shake just before the advancing spike line reaches Hero. On each attack opening, enlarge Hero and shrink the Dark Lord. Repeat until Princess saver registers.
Beat Free2Pay by spending coins instead of hoarding them
Coins cap at 1,000 and disappear when an area transition occurs. Treat every room as a short earning-and-spending loop. In Hero’s house, generate 150 coins, unlock the clock, then open enough furniture to accelerate earnings. Buy the Shop, Hero Speed, and the exit. Keep producing and spending throughout the chapter; roughly 3,000 to 4,000 total earned coins are needed for Serial Clicker, not a single full purse.
Outside, restore Hero’s stamina by clicking him and buy Hero Energy. The lootbox roulette deliberately lands on ads, and those ad objects can cross back into the adventure:
- In the first ad, use its spoon to dig the old pothole, then place the coin purse in the hole.
- At the lake, stop on Ninecraft, knock loose its title letters, and assemble the nine pieces into the pictured square to earn the Pickaxe.
- Open Super Cold next, break its frozen mascot with the Pickaxe, and move the ice cubes onto the lake.
In the clearing, unlock all four cheap swords. Keep the Shop open, drag the Vintage Sword and then the Snake Sword across the purse, and use the resulting emblem on the Legendary Sword listing. At the fake continue screen, extract three gems with the Pickaxe: one from the Sword of Life, one from the O in the title, and one from the special-offer overlay reached by clicking Continue. Put all three into Continue and restart the route.
Use the drawbridge as the guard’s launch platform
At the river, unlock the barrel behind the guard before starting the exchange. Pay to lower the bridge, raise it after Hero crosses, then lower it when Hero is knocked to the far side. With the rear barrel unlocked, the guard retreats onto the bridge instead of escaping right. Raise it beneath him for To infinity and beyond!
The temple’s million-coin pass is solved through three ads. In RaPappa the Paper, unlock the field bomb precisely while the mascot leans forward so the blast knocks it out of the ad. Give the mascot to the hand behind the door in Please, Paper! to receive a plunger. On a later roulette, stop at the one-million prize and pin the arrow with that plunger before it slides away. Spend the windfall on the pass.
Read three switch clues in their own formats
Toggle to the Moon version of the temple, buy four switches in the order shown by the current ad, then return to Sun so Hero presses them. The retained route shows these fixed answers:
- QR-style clue: right middle, left top, left bottom, right top.
- Sudoku clue: left middle, right bottom, right top, right middle.
- Scrolling banner: right top, left middle, left bottom, right bottom.
If the first set fails, inspect the digits hidden in your displayed ad before buying again; the visible clue is the authority. After the third set, take the free Sun Fragment from the banner and use its light to lead Hero to the upper door, then to the lower-left floor switch. Farm the revealed barrel for at least 300 coins and unlock the feather, skull, chest, and related ad props. Tickle the skull and catch its key midair, open the chest, and use the Glitched Hammer on the oversized stamina bar. The one-hit scene awards One Punch Man.
Last Serial Clicker gate: the barrel room is the final reliable coin farm. Do not trigger the boss resolution until the achievement appears if you are pursuing 34/34 in one route.
During the forced backtrack, use the side arrows to visit every area and complete the map. At the drawbridge screen, click the suspicious bush five times for Follow the guide! Return to the temple and insert the completed map into the expansion lock. The end of the ordeal confirms Chapter 4.
Reprogram the credits with character, background, and FX plates
The rolling credits loop, so a missed prop is not lost. A nameplate in Characters, Backgrounds, or FX changes what can be touched. Think of each combination as a room state, and remove a plate before trying to place it in another slot.

- Put Buster Chaplin in Backgrounds and take the Pickaxe. Move Buster to FX, break the aged chain, then return Buster to Backgrounds and dip the remaining Pick in molasses.
- Place Buster in Characters, glue the Pickaxe head back on, and free Mr. Glitch from the reel. This releases the My Cat plate.
- Use My Cat as Characters and take the cat toy. Set My Cat to Backgrounds and Buster to FX, peel the wallpaper, and use the toy to take the fish.
- Return My Cat to Characters, feed the fish to the cat, then use the bones on the bucket while Buster supplies the needed background. Put Buster in Characters and fill that bucket from the flooding film.
- Return My Cat to Characters and pour the water on the sleeping cat. This awards A friend of the animals… or not. and releases Tim Elfman.
Set Tim as Backgrounds so the falling bucket knocks the door key loose, but do not chase the door yet. Use Tim in FX with My Cat in Backgrounds, refill the bucket at the radiator, then set Tim as Backgrounds and water the Nut grave. Click the grown skull free. Put Buster in Characters and My Cat in FX, scroll to the gun scene, and hold the skull on the red aiming dot. The shot reveals a nut and awards Headshot.
Give the nut to the winged creature with Tim in Characters. It loses the key to a UFO. Switch Tim to Backgrounds to reveal the UFO, then combine My Cat in FX and Buster in Characters. Drag the red aim point onto the passing craft during the gun footage. Take the fallen key and open the door while Tim’s background is active.
Turn three failed minigames into controls
In the remaining Game Design slot, My Cat opens Atomic Cucumber. Grab a loose fish and lead the cat through every pellet while keeping the cucumber behind it. Use the medal on both screws over Music and keep the resulting wooden panel.
Tim opens Laser Slice Attacks. Wait for its game-over laser and cut the panel in half. Buster opens Hit the Road; after its immediate failure, coat both halves in the spilled molasses. Return to Laser Slice Attacks and stick one half on each side. These are left/right controls: complete rows until the side gauge fills, then take the key and unlock Music. Keep the metal block that covered it.
Return to Hit the Road and drop the metal block to make the runner jump. For Serge Karamasov, deliberately collide with the early obstacles until the course changes to an easy version with one chair, then jump that chair. Finish the course and collect the GG plate.
Enter GiGi’s six cards once
Put GG in Game Design. First reveal the numbered rotating cards in ascending order, remembering their positions after every reset. The next screen is the dangerous achievement boundary: placing any song card incorrectly can void the current attempt at Carmack junior.
Without testing a card in the command line, place them left to right as:
ZERO – CRY – END – GAME – LOOP – HOME
Check all six positions before pressing Return. That sequence comes from the repeated code keywords in GiGi’s song; the other words in the lyrics are decoys rather than additional slots. A clean first placement awards Carmack junior, and the following scene ends with It’s not over yet.
Reject the quit signs and repair the Creator’s system
Pull the cord and wait for the airborne Gear, Goat, and language box. Drop all three into the water; the waterline must rise enough to expose the string on the submerged Scissors. Cut it, put every floating letter back on the board, then cut an L from the lower banner and a V-shaped half from the upper W to complete the message.
For Skeet shoot, destroy every visible Yes sign at every quit prompt before choosing No. Their positions change, and the final No is concealed behind a Yes that looks slightly different.
In Rogue Quiz, answer the normal questions quickly. On the third question, choose Instant Cassettes in the lower-left within five seconds for Better than Mr. Radar. The apparent loss of chapter progress afterward is scripted. Continue into the only visible Chapter 1, pull the curtain, and disturb the wallpaper until the screen floods.
When the locked door sinks, open Pause and take the key hidden there for Outside the box. The key becomes trapped in a bubble. Bounce it toward the right side of the volume control, click the control, and let the incoming cursor arrow burst the bubble. Trigger the control again and use the key during the brief pause in the bubble stream.
Unlock Creator’s phone without inventing a keypad number
On the phone-like lock, use the help clue and draw L-O-L on the 3×3 grid. Move the three resulting letters into the key outline and open the interface.
Open Phone immediately and dial 555-2368 for Who you gonna call? In Mail, the Kickfailer message reveals 555-8121, the number already used in Chapter 2. Open the three Outbox attachments newest to oldest: PATCH_03, PATCH_02, PATCH_01. Then start navigation in RPG-GPS.
After the scene, call 555-8121 until the webcam gives no new reaction. Open HomE, enter any failed code, request a reset, and read the new inbox message for the real current code. This login is generated by the story state, so use the email rather than an external number.
Inside HomE, lower Heating completely. Prepare Coffee with Strong included, answer the unknown call, enable Lighting Boost Mode, answer again, then raise Heating to maximum. Call 555-8121 once more when control returns.
Keep two desktop windows alive for the bomb handoff
On the desktop, close nuisance windows while leaving Virtual Beat Coin open. Its meter grows as other windows disappear. Take the coin when full and use it on Super Fireshot IV. Also keep Bomb Sweeper open.
Steer the ship in Super Fireshot IV, destroy attackers, and collect six power-up pieces for the flamethrower. While the flame is active, click any Bomb Sweeper square to force its losing bomb, drag that bomb into the flamethrower, and let the next sequence begin.
During GiGi’s transfer, catch each pink tic-tac-toe mark and drop it from above onto the transfer window three times. When the window moves to the upper-left, drop a symbol on the dashed line at lower-right and take that line. Hold it as a paddle beneath the falling marks and bounce them into the transfer window twice. Finally, keep grabbing Mr. Glitch whenever he interrupts the command. Home at last appears when the command completes.
Take both Epilog decisions
Pull the final curtain cord, tug the chain beside the title, and use the screwdriver on the wall plate. The upper decision followed by Start the Adventure awards I want to PLAY!! after the real credits. The lower decision awards Future of the planet, and all that….
You cannot receive both from one decision. After the credits return to chapter selection, replay Epilog and choose the other button. This is the only clean, deliberate replay required by the route if every earlier gate was handled.
Finish at 34/34 without replaying all six chapters
After the second Epilog decision, check the missing name in Steam rather than restarting the story. A chapter tile is useful for one missed action because it restarts only that chapter; Continue is for the active autosave. The route is complete when Steam shows 34/34 and both I want to PLAY!! and Future of the planet, and all that… are unlocked.
If a replayed puzzle appears to reject an answer from this page, first check whether it is one of the two values that the game builds from current state: Chapter 1’s Clock password joins the three desktop clues, and Chapter 2’s copy protection joins the wheel, symbol pair, and available keypad digits. Re-reading those visible inputs is the shortest retry.
There Is No Game: Wrong Dimension is the Draw Me A Pixel game listed as AppID 1240210 on the official Steam page.