Spoiler warning: this Syberia Remastered walkthrough follows Kate Walker from Valadilene to the final meeting in Aralbad. It names late characters, puzzle outcomes, and the last Komkolzgrad escape.
Use this route for the 2025 remaster: Syberia – Remastered is Steam App ID 3660220, released for PC, PlayStation 5, and Xbox Series X|S on November 6, 2025. It remasters the first 2002 Syberia; it is not Syberia II, Syberia 3, or Syberia: The World Before. The puzzle inputs below were checked against remaster-specific material and reviewed again on August 8, 2026. If you meant the later sequel, use the Syberia 3 walkthrough instead.
To reach the ending, Kate must make Oscar mobile, obtain and stamp the train documents, tow and rewind the train at Barrockstadt, restore the Komkolzgrad mine, launch the airship, bring Helena back from Aralbad, recover Oscar’s hands, and clear the giant automaton from the track. The sections below follow that travel order. When a device does not react, use the nearby result described in the same step before trying a different code or revisiting an earlier area.
Leave Valadilene with Oscar and the train
Before leaving the hotel, inspect Momo’s table and collect all four loose gears: 12, 10, 6, and 4 teeth. They belong to a later church mechanism. If that panel shows an empty position, the missing gear is still in the hotel; rearranging the other three cannot replace it.
Continue through the notary introduction and enter the Voralberg factory. Send the wood barrel to the loading platform, set both levers in the side power room, and operate the forklift crank. The production line should start. If the foot console remains inert, repeat the power-room and forklift actions before changing any manufacturing setting.
Make the XZ2005_B feet
Speak to Oscar and inspect the XZ2005_B blueprint before using the controls. Match the wood selector to the sample shown on the blueprint, press switches 3, 4, and 1, then pull the right lever. Take the manufactured feet to Oscar. If he rejects them, compare both the selected wood and model with XZ2005_B and manufacture another set.

Open the forest cave with Momo
At the Voralberg estate, take the ladder key near the basin and use it to reach the attic. Find the mammoth image and make the drawing Momo requests. Give him the drawing, then follow him into the forest.
The dam handle breaks when Kate uses it. Find the oar, fit it in place of the broken handle, and operate the dam again. The changed water level opens the cave route, where Kate can collect the mammoth doll. If Momo does not lead the way, give him the completed drawing. If the cave stays closed, return to the oar and dam.
Print the church card and open Hans’s tomb
Search the sacristy and priest’s office. Use the cross mechanism, examine the drawers, and operate the small lever attached to the middle drawer. Take every punch-card fragment, the confession, and the hidden tomb key. The card fragments operate the punch device; the key is for the tomb.
- Install the hotel gears from top to bottom as 6, 12, 10, 4.
- Reconstruct the punch card and enter the visible shapes in this order: dot; dot plus bar; bar; two dots; bar; bar plus dot. Pull the crank and take the printed card.
- Insert the printed card into the attic automaton. Continue only after the bell mechanism’s cutscene plays.
- Use the tomb key, open Hans Voralberg’s coffin, and take the Valadilene cylinder and newspaper cutting.
If the punch device will not run, check whether a fragment is missing before changing the symbols. Missing fragments are in the priest’s drawers. With a complete card, compare the six visible shapes; some guides call the bar a dash or rectangle, but its shape is what matters.
Stamp the permit and wind the train
Return to the train and ask Oscar about the mission. He supplies a ticket and an unstamped exit permit. Take both to the notary machine, put the permit in its holder, add the ink, press the red button, and remove the stamped permit.
On the platform, turn the center valve to extend the winding arm, pull the side lever, then turn the valve again to retract the arm. Give Oscar the ticket and stamped permit. If he refuses to depart, confirm that the arm is retracted and that both documents were handed over.
Two cylinders can be collected before departure: one in Anna’s office and one in Hans’s coffin. They are optional to this story route, so do not delay the train if you only need the ending.
Tow the train out of Barrockstadt
Speak to the sailors, learn that the tow costs $100, and take the hook. When Oscar calls Kate back to the train, follow the conversation about the rectors. In the university, inspect the library and lecture hall, then search the laboratory for the Barrockstadt cylinder, pliers, and Yangala Cola. Also inspect the torn grid clue at the bandstand.

Open the garden and repair the bandstand
The garden opens through conversation. Ask the stationmaster, Professor Pons, the rectors, and then the stationmaster again about the garden topic. Once inside, take the grapes. Use them to draw the birds away, then use the pliers to retrieve the automaton egg. If the garden remains locked, one of those four conversations has not registered.
At the bandstand, number columns from the left and rows from the top. Place the three parts at column 1, row 3; column 2, row 6; and column 4, row 2, then pull the side lever. After the animation, return to the rectors, use the Money dialogue, and collect the $100. If there is no animation, correct the three positions before asking for payment.
Lower and raise the barge
Pay the sailors and pick up the sluice key they throw down. At the lock panel, use Kate’s phone to call 2766-6742. The automated route #42* reports that a technician is unavailable; it does not move the lock.
- Unlock the physical panel with the sluice key.
- Enter 4, 2, * to lower the water and admit the barge.
- After the barge is inside, enter 4, 1, * to raise it to station level.
- Ask the sailors for help, attach the hook to their chain, and let the towing scene finish.
If the tow does not start, look at the barge rather than repeating both codes blindly: it must be inside the lock and raised to Kate’s level. If the chain is present but cannot be connected, collect the hook from the station area.
Once the train reaches the remote winder, complete Professor Pons’s lecture and take back the mammoth doll and his notes. Wind the train at its new position.
Expose the dead tree and obtain the visa
At the border wall, use the telescope until the distant threat resolves into a dead tree. Pour wine into the glass first, then add Yangala Cola and speak to Captain Malatesta. He gives Kate the exit visa; Oscar exchanges it for the departure ticket. If Malatesta repeats his warning, finish the dead-tree view and remake the drink in that order.
Reach Aralbad from Komkolzgrad
Enter the giant automaton’s control booth. Move its handle fully right and press the red button to wind the train. Inspect the booth for its cylinder and drawing, move the mechanism back left, and return to Oscar. The next scene reveals that his hands have been stolen.
Restore the mine and find Borodine
Take the blowtorch from beneath the table in Kate’s train room. At the mine lift, use the middle position to reach the storage route. Cut the steel window with the blowtorch, enter, and take the spark plug from the shelf. Put the plug in the mine panel and pull the handle. If the lights stay off, confirm that the plug came from the cut-open storage room.
Follow the lit route to the mechanical organ. Oscar’s hands are visible but cannot be removed yet. Take the screwdriver, remove the screws holding the ladder sign, and climb to meet Director Borodine.
At Helena’s shrine, match the three chest dials with the dresses displayed above them from left to right. Translations disagree on some color names, so use the mannequins themselves. Take Helena’s fan book, read page five, call Kate’s mother, and give the resulting lead to Borodine. If he has no new response, inspect page five again and confirm the call was completed.
Wake Boris and try the airship
At the cosmodrome, remove Boris’s vodka and collect the machine key and XP25 material when available. Insert the key in the bath control. Move the bath under the water dispenser, then operate the vertical water control until the flow lands on Boris and wakes him. If the machinery moves but he remains asleep, realign the bath beneath the outlet.
Ask Boris about Aralbad and the airship. Use the key he gives you to unlock the airship cabin, then try its lever once. The lever is supposed to fail at this point and sends Boris toward the launch pad. If he does not relocate, return to the cabin and use the lever.

Launch Boris’s rocket and sound the siren
In the rocket control room, take the operator console key, put it in the panel, connect each wire to the matching color, and pull the right lever to power the screen.
- Press the first button and wait until the indicator turns green.
- Press the second button to request a blood sample.
- Press the first button again and take the analyzer from the opened compartment.
- Take Boris’s blood, insert the analyzer, and press the second button. The alcohol rejection is expected.
- Use the analyzer slot again so Kate adds her own blood, then press the second button.
- Press the third button for the launch scene, followed by the fourth button.
Boris throws down a crank before departing. Install it on the siren and keep operating the crank until the signal scene plays. Return to the airship; its lever now launches the flight to Aralbad.
Get Helena out of the Aralbad hotel
Distract Felix and open the glass passage
Read the hotel brochure and call 4643-3643. Put soap in the outdoor fountain and trigger it, then use the second, curtain-side bell to call Felix outside. The foam is the distraction; ringing the bell without the fountain running will not clear reception.
While the desk is empty, read Helena Romanski’s guestbook entry and record her resident code, 1270. At the separate wall keypad, begin from the untouched pattern and press 1, 9, 5, 3, 7. All nine cells should turn white. Press the red reception button only after the grid is white. If you pressed other cells first, reset the board to its initial pattern before entering 1-9-5-3-7.
Use 1270, then the card code 0968
Take button 0 from the dining and bar area, along with the crystal glass, honey, lemon, and drink notation. Install button 0 in the corridor panel, enter 1270, and pull the lever. Search the opened changing room and take the access card marked 0968.
Heat the spa until the two chess players leave and expose button 8. Install it in the panel, enter 0968, and pull the lever to open the exterior route.
Move the bell to Helena’s end of the pier
Take the gas mask before going outside. Reach Helena, move the bell from its current stand to the empty post near her end of the pier, and ring it there. Ask James to collect Kate. Ringing the bell on its original stand does not send him to Helena.
Mix Blue Helena and use the crystal glass
After Helena requests the drink, return to the bar. Load lemon in the left overhead slot, vodka in the center, and honey on the right. Then use this input order:
- Press the start control.
- Count from the piano’s left edge and press key two for vodka.
- Flip the clef-shaped knob beside the keys.
- Count from the left again and press piano key three for Blue Curacao.
- Press the middle-right ingredient control for honey.
- Press the left-right ingredient control for lemon.
- Press the middle-left control for ice.
- Press the far-right control to shake and dispense.
Serve the drink to Helena. After her first song, put the crystal glass on the bar and ask her to sing again. The glass breaks, and Helena agrees to return with Kate.
Escape Komkolzgrad and finish at Aralbad
Back at the organ, use the blowtorch on Helena’s cage lock. Use the screwdriver on the mounts holding Oscar’s hands, then take the hands. The two tools are not interchangeable: heat opens the cage, while the screwdriver releases the mechanical hands.
Go through the mine and call the elevator. A timed bomb arrives; let the scene finish, then climb through the debris. Search the crates near the mine entrance for dynamite and place it at the base of the giant automaton blocking the train. The explosion clears the track.
At the final Aralbad stop, wind the train, collect the parcel Felix brings, and finish Helena’s dialogue before following the pier. Kate’s meeting with Hans begins the ending sequence. Once that meeting starts, the Valadilene-to-Aralbad route is complete.
Release and version details are available on the Syberia – Remastered Steam page.