Do not leave the workbench for a replacement as soon as ReStory reveals one broken part. Keep opening the device until you can separate every dirty, broken, and missing component, then make one parts decision. That habit prevents repeat shopping trips, protects your early yen, and makes the difference between a repaired gadget and a customer order the game will actually accept.
This beginner route is for the full Steam release, App ID 3812600, checked through August 9, 2026. It combines repair control, job sequencing, early purchases, licenses, and story safety because those systems compete for the same bench space and cash. Launch observations such as order counts, timers, and tool behavior may change; when the current UI disagrees, follow the client.
A repair starts before the first screw
Read the complete request before touching the shell. ReStory can ask for cleaning, hardware repair, replacement parts, paint, firmware work, or a combination. A device may function and still fail handoff because one requested service remains undone. Make the job description your first check and your last check.
Open enough layers to understand the whole fault set. Finding a cracked component is not proof that the rest of the internals are healthy. Keep diagnosing until you can answer four questions:
- Which pieces are dirty but still usable?
- Which pieces are broken and need repair or replacement?
- Which required pieces are missing entirely?
- Does another closed layer still hide an unexplained problem?
The notebook is the control panel for this process. It records component condition and the removal sequence, so use it before dragging every loose part across the device during reassembly. On a crowded bench, keep dirty pieces on one side and cleaned pieces on the other; the physical separation makes the notebook easier to act on instead of replacing it.
When cleaning progress appears stuck, rotate the loose pieces. Flat panels and small boards can look clean from the front while dirt remains on the reverse or along an edge. Zoom into the likely component, check both faces, and use Hint only after those visual checks fail. Re-brushing every finished part wastes time and does not tell you whether the remaining problem is dirt, a missing piece, or a repair fault.

Do not buy between discoveries. Finish the inspection, check usable spares already in storage, and build one replacement list. If another fault appears after shopping, the diagnosis ended too early. Soldering follows the same rule: expose and clean the affected board, complete the electrical work before covering it, and then continue the normal layered rebuild.
Keep the bench earning when one device stalls
A repair waiting for a delivery or license should not occupy your active decision-making. Move it to a shelf and take a job that can finish with current stock. Cleaning-only orders are especially useful because they require no replacement purchase. A second repair with known spares is better than staring at the first device until the market changes.
At the start of a shift, split work into three states:
- Finish now: cleaning-only work and repairs whose replacements are already on the shelf.
- Diagnose now, hold later: devices that can be opened and assessed but need a delivery or license.
- Do not accept yet: extra orders that would push existing timers into danger.
That last category matters. One launch-day guide observed 11 online choices with three days to finish accepted jobs. Treat those numbers as a dated snapshot, not a permanent rule, but respect the timer shown in your current inbox. A long list of accepted work is not free inventory: every unfinished order consumes storage, attention, and deadline room.
Shipping pauses overnight even though bench work can continue. Launch reporting places the closed window between midnight and 8 AM, which makes cleaning and diagnosis useful night work. Prepare completed orders for the morning instead of taking another parts-heavy repair. The day counter itself advances when you go home, so an overnight session and a completed calendar day are not the same thing.
If the inbox badge does not announce new mail, open the mail tab before assuming there are no orders. The developer’s August 7 known-issues notice identifies the notification button as faulty at launch. The visible inbox is a better check than the badge until that issue is patched.
Buy speed only where it touches every order
The early tool question is frequency, not novelty. Screws and dirt appear across the normal repair loop, so screwdriver and brush improvements save time repeatedly. Launch guides place the Professional Screwdriver at ¥11,000 and report two screwdriver upgrades, with the final version handling screws immediately. Recheck the live shop price after patches, but the reason to prioritize it is stable: it affects almost every teardown.
Brush improvements have the same broad reach. A compressed-air can removes dust quickly but is consumable, so it creates a repeat expense before the workshop has a reliable cash buffer. Improve the reusable cleaning tool first unless the current order gives you a specific reason to buy the can.
The first ultrasonic bath is not the same kind of early purchase. A launch observation describes a three-part, 30-second cycle; that becomes useful only when you can load it and perform another task while it runs. Buying it before you have parallel work simply moves waiting time from the brush to the machine. The developer’s launch list notes a bath fault that can trap a gadget. Keep manual cleaning available and do not place a progression-critical part into the bath as your only plan.
Two quieter purchases serve the economy differently. The tip jar adds small payments after completed counter and online jobs, so its value grows with order volume. The shredder turns broken components into yen instead of leaving them as pure waste, but it pays only after your repair flow produces a steady supply. Neither purchase replaces the need to preserve cash for bills, missing parts, and the next license that unlocks a waiting customer device.
Let licenses—not marketplace luck—set expansion pace
Licenses are progression gates, not decorative certificates. A walk-in customer can leave a device you are not yet allowed to repair, and the job remains blocked until that category opens. When a real order is waiting, the matching license has a clear benefit: it releases story or shop progress and enables direct new-part sourcing for that device family.

Before a license, the marketplace can supply a donor device. Open it, recover usable components, clean them, and store them for customer repairs. The listing description and seller rating do not guarantee that the needed part survived, so decide what failure would still make the purchase useful. If the entire buy depends on one hidden battery or screen being healthy, it is a high-risk replacement plan.
Part boxes also contain unknown stock. They can widen inventory, but random contents are not proof of savings and do not solve a specific missing-component problem reliably. Buy them when you can use a range of parts, not when a deadline depends on one exact item.
Once a license allows new components, compare certainty against cost. A direct replacement is attractive when the job is already diagnosed and the required part is known. A donor device makes more sense when several of its pieces could serve current or future work. Do not call either option “profit” until the repaired order or resale has actually covered the device, replacements, and other expenses.
Delay painting and reprogramming as speculative resale upgrades. Two launch guides observed that neither raised device value on its own. Buy the airbrush, palette, or Unlock-ToolKit when a customer explicitly requests the service—or when you deliberately pursue its achievement—not because an ordinary flip might pay more.
Finish the order, not just the device
Reassembly is a layer sequence. Follow the notebook, place the current layer, secure it, and then move outward. Randomly testing every loose piece becomes slower as devices grow more complex. If several apparently correct parts refuse to attach, stop: either an earlier layer is incomplete, the wrong part is being used, or the problem has moved beyond normal workflow.
Before closing the job, reread the customer’s service list. “Clean + Repair + Paint” means all three, even if the device is functional. If the game reports unmet requirements after reassembly, check the service request before reopening the shell. This is the fastest way to distinguish forgotten paint or firmware work from a genuinely incomplete hardware repair.
Then complete the handoff. Pack or return the device and wait for pickup when the order requires it. Email-order counters and reviews advance through completed delivery, not from leaving a repaired device on a shelf. Collecting payment is the observable end of the work loop; until then, the job still occupies the queue.
Bills compete with that same cash. Keep a reserve before buying a convenience tool or random box, and read the envelope amount in the current game rather than trusting a launch-week budget table. A profitable-looking day can still leave the shop unable to release a licensed order if every yen was spent on optional equipment.
Protect story decisions while the shop scales
Customer dialogue is not filler. Official material confirms branching stories and multiple endings, but it does not publish an ending count, hidden kindness percentage, seven mandatory relationship arcs, or a universal “true ending” route. Do not reorganize the entire shop around those unsupported thresholds.
There is one documented early kindness choice worth protecting if you care about achievements: after repairing the child’s Eggotchi, refuse payment when the delivery person offers to cover the unpaid repair and make it free for children. The later return supplies the Origami result. Beyond a route with that level of exact choice-and-result evidence, treat ending claims as unverified.
Finally, distinguish a blocked job from a broken launch system. The developer’s August 7 known-issues list includes IDM disassembly errors, UltraWide disassembly faults, stuck bath items, the mail indicator problem, and unusable inventory in competitions. A device whose remaining requirement is visible needs normal work; a symptom matching that list needs a patch check before you spend more yen or dismantle the same layers again.
Before the next shift, your stable state is simple: every open device has a complete diagnosis, every waiting job is off the active bench, accepted timers still have room, bills have a reserve, and the next license answers an actual blocked order. If any one of those is false, fix that queue state before buying another upgrade.