Tormented Souls 2 Walkthrough: Every Route Gate and the Good Ending

Caroline explores a dark underground passage in Tormented Souls 2

Tormented Souls 2 can leave you with several open doors and no useful direction because its route is one long handoff. The Pliers produce the Lighter; the Hammer produces the Shotgun and the Cryptex; the Chainsaw opens the Cemetery; the Cemetery’s flashlight exposes the Sledgehammer route; and the Sledgehammer creates the one detour that changes the ending. When progress stops, the important question is not “which room is unexplored?” but “which item should have changed the next area?”

This walkthrough follows the stable retail build through patch 1.5.0.12, confirmed across PC, PlayStation 5, and Xbox Series X|S on July 24, 2026. Steam also offers an optional 1.5.0.17 public beta; it is not the baseline used here. Puzzle layouts and route steps were cross-checked against complete and area-specific walkthrough references. Where a control panel is easier to verify visually than by counting button presses, the guide gives both the input and the success state.

Area Do not leave without What it unlocks next
Convent Lighter, Hammer, Shotgun, Museum/Jade chain, blood-filled Plant Sprayer Iron Maiden and the Commercial District
Mall Automatic Nailer, Box Cutter, Gold Ring The chained man’s passage to the Processing Plant
Processing Plant Crowbar, Crossbow, three Metal Plates, Chainsaw The boarded sewer gate to the Cemetery
Cemetery Detachable Flashlight, Sledgehammer Dark combat, brick walls, the School route, and the good-ending detour
School Combination Key, Pig Mask; Duct Tape applied if pursuing the good ending The Church gate and the final route state
Church Repaired lift and an open eye door The Bunker
Bunker Puppet-virus access, vaccine delivered in the past, final save Lord Nautilus and the selected ending

The Convent route begins with four tools, not four separate objectives

In the Infirmary, take the Christ Book and the Thumb Tack. Examine the book and put the tack into Christ’s left hand to reveal the Flower Key, then use that key on the gate. The nearby safe-room route gives you the Pliers. Take them to the bottom of the Bell Tower and cut the cage on the hanging corpse to obtain the Lighter. Light is an active survival requirement: entering deep shadow without the Lighter equipped will distort the screen and eventually kill Caroline.

Restore the North Corridor elevator from the panel opposite the Lady Chapel, ride down, and enter the Workshop. Combine the Nailer Frame with the Compressed Air Canister to make the Nailer; use the room’s lever so you are not forced to fight in darkness. The Crematorium holds the Hammer. That Hammer now has two route jobs:

  1. Break the North Corridor padlock to reach the Courtyard.
  2. Return to the top of the Bell Tower, clear the urns, and strike the bells in this size order: second-smallest, largest, smallest, second-largest. On the room’s compass this is north, west, east, south. The glass case breaks and releases the Shotgun.

In the Courtyard, drop the caged torso with the gallows lever and use the Pliers to remove the Saw Blade. Move the shelving in the Refectory to find the Saw Handle, combine the two parts, and cut the frozen hand in the Kitchen freezer. Light the stove and warm the hand to free the Cryptex. The chess mat in the Calefactory explains the seven symbols. Set them left to right to Knight, Rook, Bishop, Queen, King, Pawn, Knight; the result is the Crown Key.

Use the Crown Key on the ornate Basement door. In the Prison, cut the wire around the power box and set its five switches right, left, left, left, right. A few short references collapse this into three visible directions, but the complete panel has five positions; the reliable confirmation is that the walkway lever powers every cell. If nothing happens, compare each switch with the shape sheet in the broken cell rather than continuing to flip the lever.

Trade the two books before assembling the Jade key

The Prison’s pedestal will not simply release the Cursed Book. Put the Christ Book in its place, carry the Cursed Book back to Joseph in the Crematorium, and receive the Museum Key. At the Museum door, use that key on the bolts in the order middle, left, right, then slide the latch. A secondary puzzle list reverses the last two, but the complete area routes agree on middle-left-right; the physical test is that all three bolts clear the bar.

Inside the Museum, collect the Jade Cross below the stairs and study the painting of a woman at a candle-ringed mirror. Continue through the Torture Museum to find the Telephone Dial and the double-sided telephone page. Fit the dial to the Library telephone and call 3890*. Take the Jade Disc from the opened compartment, insert it into the back of the Jade Cross, then press right, down, left, right, right. The lines should form one closed square. Use the finished Jade object on the Chapter House door and take the empty Plant Sprayer.

Break the Torture Museum mirror gate with the Hammer. Activate the mirror by lighting top-left and bottom-left, plus every candle on the right except the top one. That pattern matches the Museum painting; if the mirror remains inert, extinguish the ring and rebuild the picture instead of adding another candle.

On the Other Side, use the stretcher crank to tear the body apart, then burn the scroll held by the altered Museum statue. Follow the second mirror into the hidden real-world chamber, open the bronze bull, and take the Stone Heart. On the way back, collect the Metal Pipe from the body split by the stretcher and attach it to the Shotgun. Put the Stone Heart into the real Museum angel. Fill the Plant Sprayer from the blood below it, examine the sprayer, and pump it until pressurized. Spray the hands sealing the Lady Chapel door.

Iron Maiden is a two-execution fight. Fire only until she drops to one knee and opens the face cage. Take a dagger from a hanging corpse and drive it into the exposed face, repeat the damage phase, then use the second dagger. Patch 1.5.0.12 fixed cases where the boss could not take damage or became non-interactive in a corner. If neither kneeling nor the dagger prompt occurs on an updated game, move the fight away from the wall, reload the pre-chapel save, and verify the installed version before spending more ammunition.

After the Convent, enter the Butcher Shop and take the Mall Back Entrance Key from the cellar. Inside the Mall, collect the Pharmacy photo before going deep into the building, restore the main power, and take the Automatic Nailer from the restroom. Return to the Pharmacy mini fridge and set its colors to blue, yellow, red. The clue is additive color information on the back of the photo; the reward is the Dojo Key.

Use the key, enter the Dojo, and take the Box Cutter. Cut the tape from the ringing public telephone outside to obtain Coins. Back in the Arcade, spend the Coins on the claw machine and target the one-eyed bear in the far-right middle group. If the grab misses, change only one axis at a time; there is no benefit to resetting the room. Cut the bear open, take the Gold Ring, and put it on the chained man’s hand in the lower Mall. His disappearance opens the route through the Backstreets.

Keep the cassette batteries moving through the Processing Plant

The Processing Plant punishes using a key item and forgetting that it can be removed again. Take the Metal Bike Parts from the Surveillance Room and the Crowbar from the Bathroom, then descend to the Freezer. Press the heart of the girl in the wall portrait to open the hidden corridor. Take the Freezer VHS from the cell, play it in the Conference Room, and enter the past. In the past version of that same cell, push the wardrobe over the vent. Return to the present: the person in the cell survives, Caroline obtains the Light Bulb, and the Nailer can hit the distant door switch through the viewing slot.

Use the Light Bulb to expose and clear the next lift. At the Underground Docks power panel, turn dial 2 once and dial 3 three times. Take the Cassette Player, remove its batteries, and use them in the second-floor keypad. Enter 1765, unlock the door, then remove the batteries again. Leaving them in the keypad is the most common reason the later voice lock appears impossible.

Take the Metal Plate–Eye from the diving suit in the Dining Room and the Crossbow Frame from the upper Kitchen, then combine the frame with the Metal Bike Parts. The Crossbow is not merely combat insurance; aiming it is one of four portrait inputs. Complete the Dining Room pictures by performing the depicted action in front of each:

  • hold the Lighter for the lamp portrait;
  • aim the Crossbow for the archer;
  • spin with tank controls for the dancer;
  • swing the Hammer for the blacksmith.

Once all four indicator lights are on, take the Manual Jack. Pry the dead shark’s mouth with the Crowbar, extend it with the Jack, and remove the Metal Plate–Triangle. Move the stove in the lower Kitchen to reach Decontamination, collect the Confession tape, replace the batteries in the Cassette Player, and start the recording beside the voice panel. Press the panel’s red button as the recording reaches “The password is…” so that Long Pig is spoken while the system listens.

Caroline stands beside a stone monument in a dark Tormented Souls 2 cemetery
Later areas are less about searching every grave than carrying the right detector, dial, or blade to a clue you already passed. Official Steam screenshot.

Make the Warehouse work in both realities

The cage panel must leave a lower route open in the real Warehouse and in its Other Side version. On the common layout, move the two lower-right cages up against the wall, then lift the top cage from the left stack and leave the crane holding it. Some references describe the starting grid from another camera orientation, so use the outcome as the authority: climb down and confirm a continuous path before leaving the control panel.

The mirror reads 03:45:20. Treat the candles as a clock and light the positions for 3, 9, and 4: middle-right, middle-left, and the next candle below middle-right. In the Other Side Warehouse, take the Mutant Toy and put it on the Waste Disposal stretcher. Return to reality. At the incinerator panel, press the valves in this order: bottom-left, top-middle, bottom-middle, middle-left, middle-right, top-right, top-left, bottom-left. Check that every valve is vertical, then use Close, Burn, Open. Combine the recovered Spiral plate with its base.

Insert Eye, Triangle, and Spiral into their matching Decontamination stations, pressing each red button until the plate is fully seated. Save before the Slaughter Room. The Harvester ignores a normal damage-only plan: stun it with your weapons until electricity is visible, load and prime the room’s harpoon cannon, lead the slowed boss into the marked firing lane, and fire. Repeat with the second harpoon. Take the Circular Saw Blade after the fight, find the Chainsaw in Reception, combine them, and cut the board blocking the Plant exit.

The Cemetery has two parallel collections with different rewards

Cut the sewer gate with the Chainsaw and cross the dark walkway to the Cemetery. The first collection is optional but valuable: four animal dials open the Hand Cannon reliquary. Take the Bat Dial from the Cemetery Entrance tomb, the Turtle Dial from the upper entrance mausoleum, the Dog Dial from the Cemetery Grounds coffin, and the Bird Dial from the coffin below the central structure. Insert them Bird, Turtle, Bat, Dog. From a reset position, press their controls 1, 4, 4, and 7 times. The visual confirmation is bird down-right, turtle on its back, bat head-down, and dog up-left.

The required collection starts with the Constellation Disk Piece in the Burial Chamber and the Disk behind the Club Key gate. Combine them and form Gemini. From a reset state, the documented shortcut is outer ring five turns, middle ring two, center ring seven; the success test is the twin-star shape on the nearby plaque. Insert it at the twins’ statue to open the Gemini Mausoleum and take the Metal Detector.

Use the detector at the three locations drawn on the Morbid Illustrations: near the Club Key tree, near the entrance bridge, and by the wall indicated by the Cemetery Grounds statue. These reveal Bronze, Silver, and Gold octagons. At Pedro Fischer’s central grave, insert Gold, Silver, Bronze from left to right and rotate the letters until they spell PEDRO. Activate the rear panel and enter the Catacomb.

Take the Marble Sword from the far coffin and return through the shortcut to the lower Burial Chamber. Fit the sword to the armless Horseman and point the four blades like a clock: Victory 12, War 6, Death 11, Famine 3. The lift rises when all four directions agree with the book. Save before riding down.

Dr. Hertz is controlled by his summons. Clear every enemy in the current wave; the coffin-backed boss falls and exposes its underside. Use melee damage during that window to preserve ammunition, then repeat as later waves add stronger enemies and ghosts. Multiple full routes agree that killing the adds creates the damage window. Patch 1.5.0.11 addressed cases where Dr. Hertz’s minions failed to spawn or the boss could not take damage, so an empty arena with no vulnerable phase is a version/state failure, not a command to fire into armor.

After the fight, leave through the mirror, take the Detachable Flashlight, and transfer the Cassette Player batteries into it. The new light lets Caroline keep a weapon ready in the sewer. Break the crates that were unsafe on the first pass, enter the Cave, speak with Joseph, and take the Sledgehammer from the corpse. That hammer opens the School route and the ending detour.

Route two School fuses before entering the Other Side

Reach the School through the Butcher Shop cellar, sewer, Train Station, and School District. On the ground floor, collect the Xylophone from Kindergarten, Apple Seeds from Classroom 103, and the Metal Spoon from the Schoolyard. Stand beside Beethoven’s hearing device, combine Spoon and Xylophone, and play purple, yellow, green, blue, red, blue, yellow, red. Put the resulting 7A Fuse into the elevator socket.

After the first second-floor sweep, move that fuse from the elevator socket to the first-floor circuit. Classroom 102’s cabinet opens with Book, Ruler, Compass, Sharpener and supplies the second 7A Fuse. Put the new fuse into the second-floor circuit and return the original fuse to the elevator. The success state is more useful than remembering the shuffling: first-floor locks, second-floor locks, and the lift must all be powered when the figurine route begins.

Use the Playground VHS in the Art and Music Room. In the past, plant the Apple Seeds and drag the pot under the leaking tap. Take the grown Apple in the present and place it in the Classroom 103 teacher’s hand for the Snake Figurine. In the Girls’ Restroom, light the mirror’s top-middle, middle-left, and bottom-left candles.

On the Other Side, open the Classroom 202 safe with grenade, fire, male symbol, sun, happy mask; its real-world birdcage then yields the Hawk. Combine the Insecticide can with the empty sprayer from the Other Side Director’s Office, treat the fly-covered toilet, and take the Fly in the real restroom. The Toad waits in Classroom 203 on the Other Side. Place the four figures in the Science Lab from tallest slot to shortest: Hawk, Snake, Toad, Fly. Take the Combination Key.

Set the key to female symbol, cross, moon for the Director’s Office route. In the Pighead arena, damage the boss until he charges, stand in front of an active electrical machine, and dodge so he strikes it. Each of the three machines must discharge into him. After the fight, take the Pig Mask and use it on the Janitor’s Room television. The Computer Lab locker uses sun, heart, male symbol and holds the Hand Cannon’s Recoil Spring.

The good ending is a repair made before the Church

Do not treat the final tent as an ending-selection save. The state changes much earlier. After obtaining the Sledgehammer and clearing Pighead, return to the Convent Refectory. Break the red-brick wall, enter the West Corridor and Dormitories, and take the Duct Tape. Return to the School, pass through the Girls’ Restroom mirror, and use the Tape on the leaking neck of the mannequin in the Other Side Director’s Office. That act saves Miguel and is the documented requirement for the good ending.

If you want the bad ending instead, skip this repair. If you want both endings without rebuilding the whole route, keep a manual save from before applying the Duct Tape. The Director’s Office becomes inaccessible on the good-ending state, so a save made after the repair cannot be used to undo it.

The Church turns a hose, a coil, and darkness into the Bunker route

At the Church gate, set the Combination Key to heart, yin-yang, star. Inside, remove the Wake Room boards with the Crowbar, take the Rubber Hose from storage, and attach it to the elevator generator. Add the Coil and tighten it with the Pliers. Patch 1.5.0.12 specifically fixed the disappearing Rubber Hose and the “no power” elevator state; on the stable build, a hose that vanished or a completed generator that remains dead is a reload/update problem.

Ride up, cross the balcony and Sacristy, save in the Administrative Office, and open the gates back into the main chamber. The candle solution is encoded by the numbered Christ paintings. On the mirror, light the isolated top-right candle; on the right column light every candle except its uppermost one; on the left light the bottom two, the top, and the candle two positions below the top. If the mirror does not activate, rebuild the pattern from the paintings rather than guessing around the ring.

Cross the Church’s Other Side, descend left of the altar, and use the far mirror to return to the real Undercroft. At the eye door, extinguish the nearby candelabra, turn off both Lighter and Detachable Flashlight, and wait in complete darkness. A separate light intervenes just before the shadow kills Caroline and opens the door. Turn your light back on, clear the chamber, and take the long elevator down.

Infect Caroline only after saving in the Bunker Office

The Bunker first asks Caroline to become what its scanner admits. Pass the metal detector, locate the synthesizer, but do not inject a guess. Reach the Bunker Office and save. At the machine, fully drain the tubes, then add six red measures, two green, and one yellow. The displayed ratio should be 6:2:1. A wrong injection kills immediately; a successful one changes Caroline’s body/heartbeat indicator and opens the carrier-only Generator Room.

Take the Spark Plug from the Elevator Passage, install it on the Generator Room’s upper walkway, start the machine, and engage the coupling lever. With the lift powered:

  1. Go to B2 and take the empty Syringe from the lower Containment Ward.
  2. In Subject Containment, activate the ground-level system, lower the extractor from the upper-right panel, then fit the empty Syringe at the opposite panel to fill it.
  3. Go to B3’s Incinerator and take the Laboratory Access Card from the scientist at the end of the walkway.
  4. Return to B2, unlock the Laboratory, and take the Laboratory VHS.
  5. Play that tape in the Containment Ward, enter the past Laboratory, and inject the filled Syringe into the IV bag connected to Caroline’s chamber.

Do not leave the past before completing the injection. Back in the present, descend through B3 and use the second elevator to reach the Ancient Temple. The tent is the final safe room; keep a separate file there for missed inventory or boss retries, but remember that it is too late to change Miguel’s fate.

Lord Nautilus has two repeated cycles. Avoid the slams and the rotating center attack until one of the four attacking tentacles remains on the arena, then damage that limb. Destroy all four, approach the fallen head, and use the Crowbar to pry open the shell. Fire into the exposed weak point. The second cycle adds faster lightning and an eye attack; repeat the limb sequence and damage the opened head again. Saving the Hand Cannon for these weak-point windows shortens the dangerous part of the fight, but the mechanic works with other weapons.

Use the failure state to identify the broken handoff

What you see Likely missing state Corrective action
Prison lever does nothing One of five power-box switches is wrong Rebuild right-left-left-left-right from the cell sheet, then pull the walkway lever.
Processing Plant voice panel never accepts speech Batteries remain in the 1765 keypad, or the listen button was pressed too early Remove the batteries, rebuild the Cassette Player, and press as the recording introduces the password.
Warehouse route works in reality but not on the Other Side The crane layout opened only one version Return to the panel and verify the lower path while the upper-left cage remains held.
Dr. Hertz never falls A summon remains alive, or the old minion-spawn bug is active Clear the whole wave; if no adds exist, confirm stable patch 1.5.0.11 or newer and reload before the lift.
Good ending does not appear The Duct Tape was collected but not applied to Miguel’s Other Side mannequin Load a save before entering the Bunker and complete the repair in the School Director’s Office (Other Side).
Church lift says it has no power Hose/Coil/Pliers chain is incomplete or the fixed pre-1.5 state persists Inspect all three components, verify 1.5.0.12, and reload before repairing the generator.
Bunker scanner rejects Caroline The virus mixture was not injected successfully Drain the synthesizer, rebuild 6 red / 2 green / 1 yellow, save, then inject.

The stable route ends when each area leaves a permanent change behind: a powered system, an opened shortcut, a tool attached to its weapon, a person saved in another reality, or a condition carried into the final scene. Searching more rooms cannot replace one of those state changes.

Official identity, version, and source boundary

The official Steam page for App 2464280 identifies Dual Effect as developer, PQube as publisher, and October 23, 2025 as the release date. Steam appdetails supplied the two original 1920×1080 JPG screenshots used here. The official all-platform patch notice establishes 1.5.0.12 as the stable July 2026 boundary and documents the Iron Maiden, Dr. Hertz, Rubber Hose, Church power, Classroom 103, and achievement fixes. The optional Steam public beta 1.5.0.17 was captured separately and was not treated as stable. Exact route and puzzle claims were rebuilt from multiple readable area guides, complete walkthroughs, puzzle references, and community guides. PSNProfiles remained blocked by Cloudflare across direct, reader, web, and browser attempts and supports no fact. No competitor screenshot or video is used.