Tormented Souls 2 Achievements: A Three-Run 33/33 Roadmap

Caroline faces the Iron Maiden boss in Tormented Souls 2

If a Tormented Souls 2 achievement should already be unlocked, replaying the entire game is not the first fix. Stable patch 1.5.0.12 repaired trophy and achievement triggering, but the official notice says previously met conditions do not pop retroactively. The triggering action has to happen again. That can mean one more save, one more kill at a threshold, collecting the last weapon on a fresh route, or completing the ending again.

Steam currently lists 33 achievements. PlayStation has the same 33 conditions plus the Tormented Soul Platinum, for 34 trophies. The roadmap below uses three planned runs: a Standard collection file, an Assisted restriction file, and a Tormented no-save file. Three is a safety-oriented plan, not a theoretical minimum; a failed no-save attempt or a post-patch retrigger may require another run.

Separate the stable build from the public beta before tracking anything

As of August 10, 2026, 1.5.0.12 is the documented all-platform stable boundary. The 1.5.0.17 branch remains opt-in on Steam and contains display, controller, School elevator, and mirror-candle fixes. Do not switch branches halfway through a challenge run simply because an achievement is late. First confirm the stable version, make the condition happen again, and wait for the platform notification. A version change introduces a second variable into a run already governed by difficulty, saving, map use, healing, and time.

The official descriptions are the final authority for the current client. Older secondary guides contain two visible problems: repeated copy says the 40- and 120-kill tasks require 80 kills, and launch-era weapon lists disagree about the Electric Lance. This roadmap uses the official thresholds and labels the post-release New Game Plus weapons separately.

Run Difficulty and rules Main achievements owned by this file Reason for the separation
A: collection ledger Standard; normal saving; good ending Survivor, Vindication, Journalist and five named diary sets, Hoplophile, Gunsmith, Master Key, 40/80/120 kills, story and early actions Standard unlocks Tormented and gives one recoverable file for every optional room.
B: clean sprint Assisted; bad ending; no map; no more than one healing item; under five hours Walker, Futile, Ranger, Untouchable, Anxiety Autosaves and passive recovery reduce the risk of stacking four non-collectible restrictions.
C: recorder-free Tormented Tormented; never save Mad and Amnesia Amnesia excludes Assisted but can be paired with the required Tormented clear after the route is memorized.

Run A turns the Standard route into one auditable ledger

Choose Standard and create at least two manual slots. One is the rolling collection file. The other is an ending fork saved before applying Duct Tape to Miguel’s Other Side mannequin. Do not make “pick up everything” the only tracking rule. The high-risk items are tied to rooms that change after a boss, a time shift, or the good-ending repair.

Clear these low-cost achievements early so a later missing notification has an obvious cause:

  • Escape: leave the opening Infirmary after using the Flower Key.
  • Registry: use a Recording Tape at a recorder. If the first post-patch save does not trigger it, make another save or overwrite a known slot; do not wait until the no-save run.
  • Femme Fatale: combine the Nailer Frame and Compressed Air Canister in the Convent Workshop.
  • Death: after a nearby save, stand in lethal darkness until the shadow effect kills Caroline, then reload.
  • Fashion: change clothing at the Guest Room wardrobe. Without owned cosmetics, use an outfit unlocked by a qualifying completion on a later visit.
  • Crucifixion: lure an enemy into a working environmental trap, such as the Prison spike mechanism, and make sure the trap delivers the killing hit.

Keep the kill thresholds on this same file. Ruthless, Killer, and Serial Killer require 40, 80, and 120 kills respectively. The official descriptions do not say that separate saves combine, so one Standard route is the safe accounting boundary. Use traps for Crucifixion, but do not run past every optional enemy and expect to repair the counter in the final Bunker, where the available population is limited.

Story achievements are checkpoints, not cleanup targets

Achievement Trigger Checkpoint if it is missing
Reflection Enter the Other Side through the Torture Museum mirror The candle ring must activate and the transition must complete.
Blasphemous Defeat Iron Maiden Two kneeling phases and two dagger executions must finish the encounter.
Journey Travel into the Processing Plant past through the Freezer VHS Move through the projector image, not merely play the tape.
Avenger Defeat the Harvester Two charged harpoons must strike while the boss is stunned.
Undertaker Defeat Dr. Hertz in the Cemetery mass grave Clear each summon wave, then damage the exposed underside.
Butcher Defeat Pighead in the School Make him collide with all three electrical machines during vulnerable charges.
Master Key Solve all three Combination Key locks Do not skip the optional Computer Lab locker between the Director’s Office and Church gate.

For Master Key, record each input when the lock opens: Director’s Office is female symbol / cross / moon; Computer Lab is sun / heart / male symbol; Church gate is heart / yin-yang / star. The Computer Lab lock contains the Hand Cannon’s Recoil Spring and is easy to omit after Pighead. Patch history specifically mentions achievement trigger repairs, so if all three doors were opened before updating, repeat the full three-lock condition on a current file rather than opening only the Church gate again.

Tormented Souls 2 inventory screen showing a cassette player and a written clue
A collectible run needs a room-by-room ledger because several written records sit behind temporary timelines or ending-dependent doors. Official Steam screenshot.

Journalist is thirteen collections, not five character trophies

Five named diary groups award their own achievements: Scientist for Sister Angelica, Fanatic for Mother Lucia, Mother for Isabella, Warlock for Joseph, and Soldier for Miguel. Journalist is broader. A readable Steam ledger documents Anna’s sketches, Sister Miriam, Janitor Joab, newspapers, Brother Juan, Dr. Natanael, Gravedigger Lazaro, and the Zacarias letter in addition to those five groups.

Collection Count to track Individual achievement Highest-risk checkpoint
Anna’s Sketchbook 5 None Take #5 in the Archives after Pighead.
Sister Miriam 6 None #6 is beyond the Refectory brick wall opened by the Sledgehammer.
Sister Angelica 7 Scientist Take the entry in Laboratory (Past) before curing Caroline and returning to the present.
Mother Lucia 6 Fanatic The Sewer Maintenance entry is behind the Butcher Shop cellar brick wall.
Isabella 6 Mother All six are in the School; finish the floor sweep before Pighead.
Joseph 4 distinct entries Warlock Return to the Crematorium after Iron Maiden and to the Processing Plant Bathroom after Harvester; also check the Cave and Train Station.
Miguel 8 Soldier His records span Lower Wing, Mall exit, Sewer, Train Station, School District, and School.
Janitor Joab 6 None Take #5 from the Archives before the good-ending action locks the Director’s Office route.
Newspapers 4 None Check Cemetery Office, outside the Plant, Train Station access, and the School District booth.
Brother Juan 5 None His set is spread across the Processing Plant Dormitory, Freezer, Dining Room, Kitchen, and Warehouse.
Dr. Natanael 3 None All three are in the Bunker entrance, Elevator Passage, and Rotunda route.
Gravedigger Lazaro 2 None Both are in Cemetery mausoleums.
Letter to Zacarias 1 None Take it from the Mall Arcade counter.

Two entries deserve hard stops. Sister Angelica’s Laboratory (Past) note cannot be collected after Caroline uses the filled syringe and leaves that timeline. Joab’s Archives note can become inaccessible after the good-ending repair locks the Director’s Office. Collect both before changing those states.

Do not rely on duplicated records or old comments claiming that Joseph’s third entry can satisfy multiple slots. Track the four distinct Joseph checkpoints and verify the achievement notification after the Train Station pickup. The current official patch notes still list duplicate cassette tapes as a known issue, but that is not evidence that a diary duplication workaround is intended.

Hoplophile and Gunsmith share the same optional-room sweep

The base-route weapon ledger should include the Workshop Nailer, Crematorium Hammer, Bell Tower Shotgun, Mall Automatic Nailer, Processing Plant Crowbar and assembled Crossbow, Cemetery Hand Cannon, Cave Sledgehammer, and the Chainsaw assembled after Harvester. Several are technically key tools as well as weapons; the safe rule is to obtain every distinct equippable weapon before entering the Bunker.

The Hand Cannon and Shotgun are the easiest omissions. The Shotgun requires the four-bell sequence at the top of the Convent Bell Tower. The Hand Cannon requires all four Cemetery animal dials and the reliquary solution. Hoplophile should be checked immediately after the final base-route pickup on stable 1.5.0.12.

Official New Game Plus material added the Electric Lance and Flamethrower after launch. The official achievement description still says only “Collect all weapons,” and public patch notes do not state that those NG+ additions were retrofitted into the base achievement. Therefore, first complete the base-route ledger. If Hoplophile remains locked on a current file, enter New Game Plus and reacquire the weapons the current client presents; do not follow launch advice that depended on an unintended Electric Lance spawn in the Convent Workshop.

For Gunsmith, attach upgrades as soon as both parts meet, then record the inventory change:

  • attach the small Compressed Air Canister found after Iron Maiden to the Nailer;
  • take the Metal Pipe from the split Torture Museum body and attach it to the Shotgun;
  • collect the later Shotgun Pipe after the Warehouse/Plant routing and attach it as the next barrel upgrade;
  • open the Sledgehammer-access coffin in the Burial Chamber and fit the Coil Nail Drum to the Automatic Nailer;
  • solve the Computer Lab Combination Key locker and fit the Recoil Spring to the Hand Cannon.

If Gunsmith does not unlock, inspect the weapon models and attachment prompts rather than collecting more ammunition. A loose part in inventory is not an applied upgrade, and a missed Computer Lab lock affects both Gunsmith and Master Key.

Fork Vindication before the action, not before the final boss

Vindication is the good ending. After the Cemetery provides the Sledgehammer and the School’s Pighead sequence is complete, return to the Convent Refectory. Break the brick wall, take Duct Tape from the Dormitories, return to the School’s Other Side, and repair the mannequin representing Miguel in the Director’s Office. Then finish the Church and Bunker.

Futile is the bad ending. Reach the Church and Bunker without making that repair. The final tent cannot switch the ending; by then Miguel’s state has already been decided.

On Run A, save before applying the Duct Tape. Continue the repaired state through the good ending. You can reload the unrepaired fork for Futile, but the Assisted sprint is a cleaner place to earn it because that run already skips optional backtracking. Do not overwrite the pre-repair slot with a save made after the Director’s Office becomes locked.

Run B stacks four restrictions only because Assisted changes the risk

Run B targets Walker for completing Assisted, Futile for skipping Miguel’s repair, Anxiety for finishing in under five hours, Ranger for never using the map, and Untouchable for using no more than one health item.

Assisted includes autosaves, easier combat, more supplies, and passive recovery from Danger to Caution. Those properties make it the sensible place for the time and healing restrictions, but they do not relax their wording:

  1. Never open the map interface. Leaving map pickups untouched removes ambiguity; navigate from practiced room names and landmarks.
  2. Choose one emergency health item and treat its use as a spent token. Passive healing is not an inventory-item use, but a second Povidone, Painkillers, or First Aid Kit is.
  3. Skip diary sweeps, optional Hand Cannon work, weapon upgrades, and the Convent/School good-ending detour.
  4. Use memorized puzzle inputs, but still verify their success state before backtracking. A wrong fuse or batteries left in the Processing Plant keypad costs more time than one careful check.

Do not add Amnesia to this run. Its official description explicitly says it is unavailable on Assisted, and autosaves make the route ineligible even if Caroline never touches a recorder.

Run C is a Tormented clear in which recorders are scenery

Completing Standard unlocks Tormented. Mad requires a Tormented clear, while Amnesia requires finishing without saving on Standard or higher. They can therefore share one file, but this is the most failure-sensitive stack in the roadmap.

Do not insert a Recording Tape, do not test whether a recorder interaction counts, and do not use this run to clean Death, one-health, trap, or optional weapon tasks. Rehearse the exact boss execution mechanics beforehand: Iron Maiden needs two daggers, Harvester needs two stunned harpoon hits, Dr. Hertz needs complete summon waves, Pighead needs all electrical stations, and Lord Nautilus needs two full tentacle cycles. A normal weapon cannot substitute for the arena mechanic when resources are already scarce.

If combining Mad and Amnesia repeatedly loses hours, split them. Earn Amnesia on a second Standard speed route with no recorder use, then take normal Tormented saves for Mad. The extra run is cheaper than forcing two constraints together after the combination stops being reliable.

Diagnose the achievement whose condition can be repeated

Missing achievement Most useful check Post-1.5.0.12 retrigger
Registry Did a recorder actually finish writing a slot? Use another Recording Tape and complete a fresh or overwrite save.
Ruthless / Killer / Serial Killer Was 40 / 80 / 120 reached on one current file? Kill one more enemy after the threshold; continue on the same run.
Master Key Was the optional Computer Lab lock opened? Complete all three Combination Key locks on a current route.
Named diary achievement Which numbered slot is absent, not which room seems fully searched? Collect the missing distinct entry; avoid duplicate-record assumptions.
Journalist Are the eight non-trophy collections also complete? Finish the full thirteen-group ledger, especially Laboratory (Past) and Archives.
Hoplophile Is every base-route weapon present on stable 1.5.0.12? Reacquire the last weapon; only then test current NG+ additions if necessary.
Gunsmith Are all parts attached rather than loose? Apply the remaining part and verify the weapon model/inventory changes.
Vindication / Futile Was Miguel’s mannequin repaired before the Bunker? Finish again from the correct pre-repair or unrepaired fork.
Ranger / Untouchable / Anxiety Was the restriction broken before the final scene? Restart the Assisted file; these are run-wide conditions, not final-room toggles.
Mad / Amnesia Was the starting difficulty eligible, and did any save occur? Complete a fresh eligible run; there is no final checkpoint fix.

A clean 33/33 set is less about squeezing every description into one heroic playthrough than assigning each irreversible condition to the file where it can be audited. Standard owns objects and records. Assisted owns speed and restraint. Tormented owns the run in which a recorder is never touched.

Official achievement and version boundary

The official Steam listing for App 2464280 identifies Dual Effect, PQube, the October 23, 2025 release, Steam achievement support, and the original JPG screenshots used here. Steam appdetails and the official global achievement page displayed 33 achievements on August 10, 2026. The official 1.5.0.12 patch notice says corrected trophies and achievements cannot be awarded retroactively and their trigger conditions must be completed again. The base trigger route was rebuilt from the official list, a readable trophy guide, a complete 100% walkthrough, a diary-location ledger, and verified walkthrough references. PSNProfiles remained behind a Cloudflare challenge in every attempted recovery and supports no claim. Video-led Steam guides were recorded but no video is embedded.