The chapter map counts routes, while the result screen names outcomes. That distinction matters in Sinister Villa’s Altar: the reviewed run reaches nine ending-card sequences, but two different bad decisions both produce the same Reverse Black and White result. Plan for nine route clears and eight distinct card titles, then use the chapter map to see which decision node is still dark.
Version note: Steam dates the release to July 28, 2026; the branch evidence here was reviewed on August 12. Steam lists 14 achievements, but its news feed returned no app announcements at the research cutoff. If a later build changes a percentage, QTE window, or node label, trust the live chapter map and warning panel.
Read the nine routes as an outcome ledger
Choice-node names and ending-card titles are not the same text. The table below pairs the route label used for navigation with the card that confirms the result. English wording is a working translation of the Chinese interface, so position and preceding node are more reliable than punctuation.
| Route or decision | Result card | What the route proves |
|---|---|---|
| Villain Attention over the warning line | Villain Attention Too High | An accumulated-stat death; do this on a cleanup branch, not on the survivor save. |
| Let Zhao Qingxuan stay and guard | Reverse Black and White | First wrong-judgment branch. |
| Stay yourself, then suspect Zhao Qingxuan | Reverse Black and White | Second node with the same card title; clear it separately on the map. |
| Sun Yu stays, then the unsafe Bai Luxi split | Reckless Move | The direct Chapter 2 branch death. |
| Take Care of Everyone at the puppet | Save One, Lose Another | The upper Chapter 3 branch fails because Jin exposes an opening. |
| Focus on Battle, then Only One Step Away | Subdue the Puppet, Let the Real Culprit Escape | The puppet is stopped, but the formation’s true controller escapes. |
| Focus on Battle, then Brush Past Each Other | Let the Mastermind Escape | The apparent culprit is mistaken for the real one. |
| Step Forward to Persuade, then Everyone Survives | Some Bonds Are Hidden in the Cycle of Cause and Effect | Eight survivors, but Zhao loses memories and Jin retains baleful energy. |
| Complete the achievement ledger, then replay Persuade | The Formation Breaks and the Baleful Energy Disperses | The Savior clear and cleanest ending. |
Do not stop after seeing Reverse Black and White once. The video reaches that card at two separate times from two separate Chapter 2 nodes, and the chapter map records both branches independently. This is why a list of unique ending names can look complete while Death Master or Savior remains locked.
Build a persuasion save before spending branches
Your first useful save should preserve the six-object persuasion check. Three objects come from Ten Objects in the Mirror: the Blood Bear, Medicine Pot, and Heart Mirror. Two more come from Whose Room: the Dragon-back Wall Painting and Lone Warrior Painting. The last is the Red Gourd during the Chapter 3 Focus on Battle sequence.
Missing even one item changes the final synthesis panel. The game will report the absent objects before the last confrontation, and Step Forward to Persuade will not behave like the complete clue route. Do not try to repair that state by changing the last dialogue choice; return to the earliest missing collection node.

Protect three other states on this save:
- Low baleful energy: choose the lower displayed percentage when two otherwise acceptable responses differ. The reviewed best-ending replay reaches the last scene at 0%.
- A successful talisman: during Summon Great Grandma, hit the correct yellow pattern four times inside the 20-second window. A timeout or red-pattern failure deliberately creates the no-talisman branch.
- A live Zhao route: avoid decisions that treat Zhao as the threat. The final clean replay explicitly asks Director Zhao to delay the enemy.
Use the chapter map after each major scene. A green line confirms that the state was stored; a white line into a lock means the choice alone was not enough. Returning to a late node cannot invent an object or relationship that the earlier save never recorded.
Keep Chapter 1 cautious and collect all six-item prerequisites
The opening feast changes hidden attention and baleful-energy values before the horror route becomes obvious. For a survivor run, favor the cautious or lower-percentage response and avoid repeatedly feeding attention to the apparent antagonist. The exact threshold is cumulative: the ending card says the villain-attention value crossed its warning line, not that one named dialogue choice always kills Jin.
- At the feast observation, use the displayed percentages as a risk meter. If a choice raises the red attention state, reserve it for the later Villain Attention Too High cleanup.
- In Ten Objects in the Mirror, finish the scene while making sure Blood Bear, Medicine Pot, and Heart Mirror are among the recorded objects.
- In Whose Room, secure both the Dragon-back Wall Painting and Lone Warrior Painting.
- At the staircase and living-room conversations, take the warning seriously. The official Cautious Night Travel achievement checks that no death trap was triggered on the first night.
- When Jin’s spiritual sense activates, keep the safe branch as the main save. Make the solo-risk branch only after the chapter map has stored the survivor lane.
If Chapter 2 begins with an unexpectedly high value, go back before the feast decisions. Grinding different murder-game accusations later is an inefficient way to repair an opening-state problem.
Use the talisman QTE as a deliberate two-lane switch
Chapter 2 first offers a lower-risk Wait and Observe response and a higher displayed Propose Leaving response. Keep the lower value for the main run. During the murder game, use the current score instead of memorizing one person’s name; the verified walkthrough route accuses the highest-scoring suspect after testing the cast.
The post-game location changes the next concentration value. Staying in the living room reaches the documented 45% setup, while returning directly to Jin’s room reaches 55%. Choose the living room for the low-energy spine.
Summon Great Grandma then creates two useful states:
- Yellow/success lane: click four correct yellow patterns within 20 seconds. Confirm Talisman Master and verify that the talisman is not listed as missing.
- Red/failure lane: hit red patterns or let the timer expire. Confirm the failed-talisman achievement. This is required for branch completion, but it should not overwrite your only successful save.
Finish the Red Thread and Paper Figure puzzle in one clean timed attempt for Puzzle Master. The formation scene also expects both color states to have been seen before the full cleanup is complete. If the chapter map still shows a dark QTE child node, replay the opposite talisman result before moving on.
Separate the four guard choices before leaving Chapter 2
After breaking the formation, the route asks whether to find Zhao Qingxuan or Sun Yu. Both have later value: finding Zhao builds trust; finding Sun opens the investigation split. The next four-choice guard screen is the most efficient place to clear three otherwise confusing nodes.
- Top-left – Stay and guard yourself: this opens a second decision. Inspect the scene continues; Suspect Zhao Qingxuan produces one Reverse Black and White route.
- Top-right – Let Zhao Qingxuan stay: this is the other wrong-judgment route to Reverse Black and White. Even though the card title repeats, the map node is separate.
- Bottom-left – Let Sun Yu stay: this opens the Bai Luxi split. Leaving Bai in the unsafe guard position produces the direct Reckless Move death. Taking Bai away is the continuation route associated with Supernatural Duo.
- Bottom-right – Let Bai Luxi stay immediately: the reviewed reference marks this as a loop rather than a new ending. Use it for scene-map completion only; do not count it as one of the nine ending routes.

When cleaning these branches, return to the guard screen rather than replaying the entire murder game. Before continuing, the map should show both Zhao-related fail nodes, the Sun/Bai branch, and the safe inspection line. If only the result gallery changed, verify the map; duplicate card text is not proof that both accusation nodes were stored.
Turn the puppet scene into four controlled final clears
The Chapter 3 puppet choice is a structural fork. Take Care of Everyone looks protective, but it exposes Jin while she tries to cover the group. The result card is Save One, Lose Another. Clear it once, then use Focus on Battle for every other final route.
Focus on Battle records the Red Gourd and tests the earlier clue set. If the six critical objects are incomplete, the route falls toward Eliminate Evil Spirits. Low concentration plus the talisman state separates its two children:
- A failed/red talisman lane reaches Only One Step Away, confirmed by the card Subdue the Puppet, Let the Real Culprit Escape.
- A successful/yellow talisman lane reaches Brush Past Each Other, confirmed by Let the Mastermind Escape.
If you collected all six critical objects, choose Step Forward to Persuade. The verified walkthrough records two survivor pairings: yellow talisman plus Find Sun Yu, or failed/red talisman plus Find Zhao Qingxuan. Use one pairing for Everyone Survives, then replay the other while completing the opposite QTE and relationship nodes.
The first survivor card is not the clean Savior card. It says Zhao’s memory is damaged and Jin retains baleful energy. Treat that as a successful intermediate ending: it proves all eight survived, but it does not prove the achievement ledger is complete.
Make Savior the last replay, not the first target
Steam exposes 14 achievements. Their route functions are more useful than their translated names:
- enter and return to the room;
- activate spiritual sense without a first-night death trap;
- see both successful and failed talisman states;
- finish the timed puzzle and break the soul formation;
- build Zhao’s trust and complete a solo investigation;
- finish the Supernatural Duo route;
- keep all eight people alive;
- trigger every death-ending node;
- then unlock Savior.
After the other 13 achievements and every death node are recorded, reload the complete six-item persuasion save. Preserve the lowest available baleful-energy value, keep Zhao available, choose Step Forward to Persuade, and select the line that asks Director Zhao to delay the enemy. The reviewed replay enters that scene at 0% and ends on The Formation Breaks and the Baleful Energy Disperses.
If the game returns Everyone Survives instead, do not randomly change the final line. Check the achievement list and chapter map first. A missing failed-talisman node, the second Zhao-misjudgment node, or one of the six critical objects is an earlier-state problem.
Use this cleanup order to avoid full replays
- Build the low-energy, six-item, successful-talisman save and reach Everyone Survives.
- Reload Summon Great Grandma, fail the talisman QTE, and complete its child nodes without replacing the successful lane.
- From the guard screen, clear Let Zhao stay, Stay/Suspect Zhao, and the unsafe Sun/Bai split. Confirm both Reverse Black and White nodes on the map.
- Use an early checkpoint to push villain attention over its warning only once, record Villain Attention Too High, then return to the survivor save.
- At the puppet, clear Take Care of Everyone.
- Use Focus on Battle with the two talisman states to clear Only One Step Away and Brush Past Each Other.
- Complete the alternate survivor pairing and any unlit achievement nodes.
- Replay the complete persuasion route for Savior.
Diagnose the lock from the screen that reports it
| Failure signal | Meaning | Repair |
|---|---|---|
| The synthesis panel lists Blood Bear, Heart Mirror, Medicine Pot, two paintings, or Red Gourd | The persuasion inventory is incomplete. | Return to the named collection node; a final dialogue reload cannot replace it. |
| The warning says the talisman is missing | The QTE stored the failed/red lane. | Keep it for Only One Step Away, or replay the yellow four-hit QTE for the survivor spine. |
| Baleful energy is 80% or 85% near the guard split | Earlier high-percentage choices are still active. | Use the low-percentage Chapter 1/2 spine before attempting Savior. |
| Reverse Black and White appears once but Death Master stays locked | Only one of two Zhao-misjudgment nodes may be recorded. | Clear both Let Zhao stay and Stay/Suspect Zhao, then inspect the map. |
| Everyone Survives unlocks but Savior does not | The survivor state is valid; the wider achievement ledger is incomplete. | Finish the remaining QTE, death, puzzle, trust, and investigation nodes before replaying Persuade. |
| A guard choice returns to an earlier scene without a new card | That choice is a loop or continuation, not a distinct ending. | Count map nodes and result cards separately. |
The supplied local video was used to verify the nine card appearances, duplicate Reverse Black and White routes, branch-map states, and the 0% Savior replay. It has no independently verified public channel or watch URL, so it is not embedded here.