Core Control is a handoff chapter: you repair transport, rescue robots, extract crystals, and assemble a ringed artifact for the final mirrored beast. Each node completes when the rescued character or extracted component reaches the portal chain and the chapter map records the result.
Keep three counters: rescue, component, portal
For each node, note whether the distressed robot has changed state, whether the machine output or named fragment has been collected, and whether the portal is active. That prevents a common loop in which a player redoes a mini-game even though the unsatisfied step is an uncollected output.
The capture clearly shows Repair Despair, Junkyard Dumbo, and The Walking Bot. Some node labels in the neon, fountain-city, laboratory, and final mirrored-beast scenes are unreadable, so the checkpoints below identify those scenes by what appears on screen.
Repair Despair: make the garage power its own tractor
The garage scene contains a tractor or utility vehicle, hand tools, tire, cable panel, and combination display. Search the workbench and vehicle body before entering any symbols. A loose tire belongs on the vehicle only after the axle or lift is prepared; forcing it onto an obstructed hub will simply return it to inventory.
Use the cable colors and the nearby display as a local combination clue. Connect the matching endpoints, then operate the garage machine. A merge or placement puzzle follows. Plan space for the final combined piece before merging smaller ones; filling the center too early can leave no valid destination.
Fit the repaired tire and remaining part to the tractor, lower or release it, and watch for the vehicle to move. The moving tractor exposes the portal route. If it starts but the portal stays dark, collect the object left on the lift or behind its former parking position.
Farm and junkyard: let the tractor open the barn chain
The adjacent farm includes a pig, barn, blocked access, and another damaged tire or vehicle connection. Search the ground and fence for pliers or a cutting tool, then open the material that visibly matches it. The tool is an access step; it does not repair the final machine.
Use the tractor to move or expose the obstruction near the barn. Open the barn only after its lock and cable path are restored. Inside, recover the part needed by the junkyard route. The pig or farm character provides a state cue when the hazard is removed.
Before taking the portal, check the vehicle’s old position and the opened barn interior for batteries. These pickups are easy to cover with the tractor model.
Junkyard Dumbo: disable the giant robot before opening the cage
Junkyard Dumbo is built around a towering robot, a cage or locked compartment, wires, chain, and electrical equipment. Collect the key and cable pieces from the debris, but do not open the captive route while the giant machine is still live.
Restore the wire chain to the electrical device and use the environment to send power into the giant robot at the correct contact point. The expected readback is a disabled or electrocuted state, not simply a lit cable. If the robot keeps moving, one endpoint is not attached or the control has not been switched.
Once the threat is disabled, unlock the cage and collect the component it protects. Operate the now-safe portal mechanism. The captive’s movement and portal effect together confirm the level.
Camper stop: build the antenna before using the teleport pads
The camper scene combines a grill, gas cylinder, antenna, duck-like figure, and paired teleport pads. Attach the cylinder to the appliance that shares its hose and use the heat result to expose or process an item. Keep the antenna parts separate until the mast is repaired.
Restore the antenna and run its signal step. The teleport pads should then light as a pair. Move the required object or character through only after both indicators agree; one lit pad is a power warning, not a functional route.
Collect the artifact piece identified in the capture as an Inner Ring component. Confirm it in crafting before leaving. If the portal opens but the ring socket remains empty, return to the camper’s receiver or the destination pad.
The Walking Bot: assemble the helper before asking it to move the route
The Walking Bot takes place around a bus or trailer and a pile of bones, handles, springs, and robot pieces. Open the accessible trailer compartments and sort the finds by connector. Handles and springs belong to the walking mechanism; bones or themed items may unlock a separate compartment.
Build the robot from its base upward so later parts have a valid socket. Attach the legs or movement unit before the upper controls. If a piece will not remain attached, rotate the assembly and check whether its paired component must go on the opposite side first.
Activate the completed helper and let it move the obstacle or vehicle. Search the space it clears for the level component, then open the portal. The walking animation without a cleared path means the control item still needs to be installed.
Neon delivery: replay the live music and symbol sequence
The neon node has seats or platforms, a wrench, and a music or symbol display. Repair the physical platform first. Then observe the displayed sequence and reproduce it at the matching controls. The sequence should be copied from the current scene; no permanent code is asserted.
When the sequence is accepted, the seats or delivery platform move and expose another tool or component. Collect it before completing the movement board. On that board, solve the route to the tighter destination first and leave the wide outer lane for the second robot.
Return to the wide view and use the released component on the final neon machine. A green console without a moved platform indicates that the wrench repair is unfinished.
Fountain city: restore street power before raising the statue
The city square centers on a fountain or robot statue, electrical cabinet, bridge, coin or token, and a balloon-like object. Open the cabinet, connect the cables by visible endpoint, and use the token at the device that accepts it. Do not throw every small round item into the fountain.
The powered cabinet releases control of the bridge or statue. Move the bridge first if it blocks the remaining side of the planet, then retrieve the part exposed by the statue. A raised figure with a dark portal means the street machine’s output has not been installed.
Complete the local mini-game, return to the fountain mechanism, and activate the portal. Check under the bridge and inside the cabinet for optional batteries after the animation.
Laboratory extraction: sort the samples, then match the crystal display
The lab has colored balls or samples, multiple screens, crystal holders, and an extraction chamber. Begin with the sorter and preserve an empty tube until every color is isolated. Use the sorted output to power the sample analyzer.
The analyzer displays shapes or symbols associated with crystal positions. Copy that relationship into the extraction controls. Place crystals only after the correct holder is active; a crystal in the wrong side may remain visible but will not register.
Run the extraction cycle and wait for the finished component to appear. Remove it from the chamber, attach it at the chapter craft screen, and verify the relevant socket. A completed lab puzzle without the physical extraction item cannot unlock the finale.
Build and calibrate the ringed artifact
The chapter artifact combines rings, a sphere mechanism, crystal, and symbol control. Attach the Inner Ring and other components by connector, working from the central housing outward. Rotate the artifact after every attachment so no rear socket is overlooked.
Calibrate the symbols using the clue provided beside the current machine. Align the rings until the crystal and blue symbol respond together. A spinning ring without an energized crystal is incomplete.
Final mirrored-beast node: remove the arena’s protections in order
The last scene contains a well or central opening, mirrored creature, fuses or power parts, water interaction, captive, and the artifact pedestal. Install the crafted device first and use it to expose the arena’s true controls. The mirrored enemy is protected until that state changes.
Restore the fuse path and operate the water mechanism where indicated. Watch the creature and environment for a vulnerable response. Only then trigger the artifact’s attack or containment action. If the enemy ignores it, the fuse, water, or ring calibration has not been accepted.
After the beast falls, free the captive and collect any component it guarded. The rescue response, portal, and Chapter 7 access are the completion checks. Do not leave at the first boss animation while the captive remains in place.
Core Control troubleshooting
- Vehicle is repaired but stationary: finish its cable, lift, or release control.
- Teleport pad glows alone: repair the antenna and confirm both pads as a pair.
- Craft item will not attach: work from the inner housing outward and rotate to the rear socket.
- Crystal puzzle is accepted but finale is locked: remove the extracted component from the chamber and attach it in crafting.
- Boss takes no damage: use the artifact to expose the arena, then complete fuse and water prerequisites.
Compare your route with the Chapter 6 video
The public 35:26 Chapter 6 walkthrough from App Unwrapper shows the artifact assembly and the final arena’s accepted state. Compare those frames with your client if a ring or arena prerequisite does not register.
Check labels and combinations in the current client
The walkthrough index maps the video to this chapter. The Core Control achievement appears on the Steam store page. This route follows visible checkpoints from the February 2025 mobile capture. Read unreadable node labels and changing combinations directly from the current client.
Use Chapter 5 if the Dimension Switch chain is incomplete. After freeing the final captive, move to Chapter 7: Binary Breach.