Staffer Retro Epilogue Guide: Missable Achievements and Ending

Staffer Retro Logical completion screen for the Epilogue final deductions

Complete the farewell circuit before working through the jewel deductions. The Epilogue’s three easy-to-miss achievements are tied to optional conversations at East Bridge, the House of Consecration, and the Detention Center. Once the final reasoning advances, revisiting every speaker becomes less convenient, although current branch shortcuts still make cleanup possible.

Staffer Retro Logical completion screen for the Epilogue final deductions

Before the jewel: three optional achievements

Begin at Portia Accounting and discuss Vassanio’s whereabouts. At each new location, work through the full conversation checklist instead of leaving as soon as the first objective clears.

  1. East Bridge: discuss the scooter and moving forward with Vering. The scooter farewell unlocks Remember.
  2. Torlen’s lab: discuss deciphering the parchment, moving forward, and the location of discovery.
  3. Zelota / House of Consecration: discuss Pandoria Redfins and the Sergeant of Mana Affairs with Wotan. The witch clue unlocks Mission Failed.
  4. Manor entrance: discuss the legend of the demon and her death with Diego.
  5. The newly named unknown location: discuss Vering’s death and age.
  6. Detention Center: discuss Farewells with Idel.
  7. Bucciferro Residence: discuss Farewells with Beatrix. The complete goodbye circuit unlocks Good Afternoon, Good Evening, and Goodnight.

If the goodbye achievement does not appear, compare the location list rather than repeating the last conversation. Idel and Beatrix are separate farewell stops, and the achievement requires the broader circuit, not a single emotional scene.

The jewel’s route to Vering’s final site

Return to the House of Consecration when the timeline objective is available. Build Timeline: Jewel in movement order:

  • Starting point: Zelota on the North Saint Agatha map.
  • Stopover: C3.
  • Destination: the site of Vering’s death.

Choose the named event location as the destination, not the generic unknown-location label from the earlier conversation. If the timeline rejects it, revisit the discussion about Vering’s death so the map entry updates before you make the deduction.

The old woman’s three clues

Discuss the demon, the man who appeared from the hole, and Verita’s father. Each topic provides a separate link in the identity chain. Opening RESTORY after discussing only the demon gives you enough context to guess, but not enough documentary support to submit the answer.

Build the story as a transfer of identity and immortality:

  1. The Staff grants or carries Immortality.
  2. Zelota is tied to that Staff.
  3. Zelota leads to the family created after the staff was stolen.
  4. The family’s losses lead to the transfer of eternal life.
  5. After giving it up, the immortal chooses life as a human.

The story should now describe a choice to live an ordinary life, not simply the destruction of magic. That distinction is what the final Shop Retro argument tests.

Shop Retro’s two arguments and final identity

Explore Shop Retro. Discuss both A logical refutation and An appeal to emotion. When asked why the apparent human survived, select the clue stating that he could not be harmed because mana continued to protect him.

In RESTORY-RETRO, replace the generic human identity with Vassanio Portia. On the final page, select Remus in the lower corner. The successful state is RETRO SOLVED, the Starting point achievement, and the ending/credits transition. Since v1.1.4, the title-screen Credits button is enabled after the ending.

All 15 achievements by chapter

Section Expected achievements What a gap usually means
Act 1 Model Taxpayer, Destination The rabbit Retro chain or debt path was not completed.
Act 2 The Smell of the World, Immovable The escape sequence or revised survivor story is incomplete.
Act 3 Let There Be Staff, Brand The hidden staff was found, but the eternal-life Dark Side may not be solved.
Act 4 Death of a Fairytale, Beyond, Homebound Diego’s room, the Verita reveal, or Idel’s apartment was skipped.
Act 5 Moonlight, New beginnings The hideout conclusion did not unlock the Epilogue.
Epilogue Remember, Mission Failed, Good Afternoon Good Evening and Goodnight, Starting point One optional conversation circuit or the final identity choice is missing.

Steam’s official achievement page lists 15 total. If an earlier chapter item is missing, use Act Select to return to the relevant branch. Patch v1.1.3 added direct entry to previously reached branch points, which is safer than replaying the entire story from an arbitrary old save.

Which achievement is still missing?

  • Remember missing: return to East Bridge and take the scooter topic before the route moves on.
  • Mission Failed missing: revisit the House of Consecration and exhaust the Pandoria Redfins topic.
  • Good Afternoon… missing: verify Idel at the Detention Center and Beatrix at Bucciferro Residence, then check the other farewell speakers.
  • Starting point missing: the optional circuit is not the blocker; finish the Vassanio identity replacement and choose Remus.

If New beginnings never unlocked, repair the Act 5 Moonlight route. A missing first-chapter prerequisite starts with the Act 1 true-ending walkthrough.