Wand & Order walkthrough: sort all three zones and finish the shop

Scattered tarot boxes and cards around the circular floor of the Archives

To finish Wand & Order: Tidy up the magic shop!, sort the tarot cards in the Archives, the boxed wands in the Wand Workshop, and the ingredients and potions in the Alchemy Lab. Fill each room’s item and completed-set counters, clear its separate cleaning checklist, and use the glowing passage to move on. After the Lab, return to the wall-mounted message device for the final letter and results screen.

Start by matching an item to its display

The opening letter leaves you in charge of the shop. Walk into the Archives and pick up a card from the floor. The name beside the held card tells you which tarot title it is, while the counters at the upper left show placed cards and completed sets. Look for the same pictured title on a shelf and click its display to place the card. Matching copies form a tidy row automatically, so there is no need to align six cards by hand. Early on, carrying a few cards of the same title is faster than taking one to its shelf and crossing the room again.

Use the item name when the box color or artwork is hard to see. The Archives contain numbered Cups, Wands, Swords and Pentacles cards as well as named cards such as Temperance and The Moon. A card that says Page of Cups belongs with that title, not with every other blue Cups box. The room has several connected alcoves and a staircase; the card pile on the circular floor is only the first place to search. Once a shelf is partly filled, it also becomes a landmark for the remaining copies of that title.

Tarot card held beside a shelf containing matching cards in the Archives
Match the card’s title and illustration to a display that already holds that card. Official Steam screenshot.

Spend points on the search tools you need

Open the Abilities book as sets give you points. Its rows are Sort, Vision, Magnet and Guide. Vision highlights other copies of the item on top of your held stack. Magnet pulls nearby matching copies toward you. Guide highlights the exact shelf for that top item. Vision and Magnet are useful early purchases when you can identify a card but keep walking past its other copies. Add Guide when finding the correct shelf becomes the slower part of the job. Check the price beside each row before spending; upgrades cost more as their levels rise.

Hold one known card and use Vision while searching a pile if you are missing another copy. Use Magnet when matching boxes lie close together but are mixed with other titles. If you have the right card and cannot find its display, use Guide instead. The ability book says Guide can auto-place the held item when fully upgraded; its shelf highlight works before then. To get the Cobweb Ability, open the gold chest beside the red-curtained window near the Archives’ circular floor. It appears in the Powers row and cleans webs without harming spiders, which helps with the later cleaning checklist.

Abilities book showing Sort, Vision, Magnet and Guide upgrade rows
The in-game upgrade rows used for finding matching items and their shelves. Official Steam screenshot.

Finish the Archives before crossing the blue passage

Work around the circular floor, the side alcoves and the stairs until both sorting counters fill. The Archives HUD reaches 78 completed sets and 468 placed cards. A nearly full shelf can still be missing one copy, so inspect the individual gaps instead of judging the room by how tidy it looks. For the last cards, revisit the stairs and shelves near the passage. Hold a card from an incomplete title, let Vision expose another matching copy if available, then use Guide to return to its shelf.

When the cards are done, the small cleaning icons become the remaining job. Take the broom to the glowing marks on the circular floor, carpets and stairway. Wipe the marked picture frames on the walls, remove the cobwebs, and water the potted plants. Move between the Archives alcoves and the corridor; cleaning only the central room leaves work behind. Watch each icon’s fraction change as you complete its type of task. If the blue transfer circle has not opened, follow an unfinished cleaning icon instead of searching the card shelves again.

The wall-mounted message device sits beside the blue passage. Once the room’s sorting and cleaning work is complete, the circle in that alcove lights up. Step onto it and follow the short stone crossing into the Wand Workshop. The counters reset for the new zone; your completed Archives shelves stay behind you.

Sort the Wand Workshop by cabinet and box label

The Workshop replaces loose tarot boxes with numbered wand cases. Read the full name when you pick one up. Cases include a Volatile Oak wand of Restore and a Haunted Silver wand of Rift, each with a numbered label on its end. Cabinets around the lower floor and upper gallery are headed Wood, Metal or Exotic. Start with the cabinet family that fits the case, then use the existing case labels and Guide’s highlight to find the correct compartment. Cases that share a color or a spell name are not automatically interchangeable; the destination is the exact wand set.

Wand Workshop floor with boxed wands scattered around shelving and a glowing sorting spell
Boxed wands fill both the floor and the shelves in the Workshop. Official Steam screenshot.

Clear a floor pile with one known case as your search key. Magnet can gather its nearby matches; Vision picks out more of that case when the floor is crowded with other wand types. Bring a collected group to the cabinet rather than wandering between every case and every shelf. The boxed wand’s end shows its number while you carry it, which helps when several adjacent slots contain similar colored cases. If the cabinet is on the opposite side of the room, Guide’s highlight is more useful than memorizing which bank of tiny labels you last passed.

Use the stairs while wand counters are still incomplete. Search the central floor pile, wall cabinets and upper walkway; cases lie on the gallery as well as below. A table beside the main stairs shows plans for the first and second floors, which helps when Guide points to the other level. Near the end, only a handful of cases may remain although most cabinet fronts look full. Check the sparse compartments and boxes beside the stairs instead of sweeping an already cleared pile again. The Workshop sorting counters reach 144 completed sets and 1,296 placed wands. Those two filled counters mark the change from sorting to cleaning.

Clean the Workshop, then enter the Lab

Pick up the broom and follow the glowing dirt patches on both levels. The player reaches marks on the stair treads and beside the upper railing, not just those on the lower carpet. Wipe marked pictures, clear webs and tend to the plants as their checklist icons remain open. For watering, take the can to the purple basin to fill it, then interact with a plant. A plant changes appearance after watering, and the plant counter advances. If one cleaning fraction remains short, circle the gallery and the passage-side alcoves before leaving.

With the Workshop sorting and cleaning fractions complete, return to the transfer passage. The route into the Lab uses the same blue crossing. Once through it, you face a much larger collection of containers and a taller room with balconies around a central opening. Do not treat the pile nearest the entrance as the whole Lab.

Work through both levels of the Alchemy Lab

The Lab mixes tins, jars and bottles rather than a single kind of package. Read the held item’s name before moving it. Groups include Star-Metal Slag, Brass Gears, Void Weed Roots, Chronos Shards and Holy Water Condensate. A shelf often has a broad sign above it and several similar looking containers below. Follow that sign to the right area, then use Guide for the exact slot. A white outline appears around a shelf space when you aim a held container there. Even a partly filled row may still need several trips.

Alchemy Lab floor covered with colored bottles, tins and other containers
The Lab mixes container shapes and colors; read the held name before choosing a shelf. Official Steam screenshot.

Make one circuit of the lower floor, then take the stairs to the gallery and work its shelves and scattered containers. The upper walkways overlook the central floor, so a highlighted item across the gap may be on another level rather than hidden behind the cabinet in front of you. Check both sides of the gallery as the Lab counter climbs. When only a few items are left, look beside the railing, at the foot of the stairs and around the remaining small piles. Keep a matching item in hand so Vision and Guide can show where the other copies are and where that set belongs.

View across the Alchemy Lab upper galleries and the large central floor below
The Lab’s upper galleries overlook more shelves and containers below. Official Steam screenshot.

Complete the Lab’s item work before switching to chores. Its sorting counters reach 200 completed sets and 2,200 placed items, but that does not end the game. Read the small checklist icons and finish the separate cleaning pass with the watering can and other tools.

Use the final note to confirm the shop is finished

Sweep the remaining marked floor spots and stairs, wipe any highlighted frames, clear webs and water the remaining plants around both Lab levels. Make a final circuit of the blue-curtained gallery and return toward the corridor when the cleaning fractions are full. The wall-mounted message device presents a second letter from the Alchemist. A new tornado effect follows, then a Congratulations! results card with separate clear times for Zone 1, Zone 2 and Zone 3. That three-column card confirms the shop run has reached its ending.