Hubert Walkthrough: From the Farm to Lily’s Rescue

Hubert herding sheep uphill along a fenced farm track

Follow the road from Lily’s van to the farmhouse and interact with the front door. Your first job is to recover the runaway lamb, then use Hubert’s bark to push the sheep toward the farm. Put the sheep between Hubert and the farm before barking. If you approach from the farm side, you push them away from it.

This Hubert walkthrough follows the main story through all five acts, including the quarry, winter lake and final rescue. It contains ending spoilers. Optional comics, pee points, howl points and poop points are outside this route.

The first day: lamb, crowbar and sticks

After the farmhouse conversation, chase the lamb along the path until it slips through a narrow opening between the rocks. Take the path around the left side and climb back toward it. The small gap is a shortcut for the lamb; Hubert’s route goes around the obstacle.

A narrow rocky route during the runaway lamb chase
Follow the path around the rocks when the lamb slips through the gap. Gameplay: DanQ8000.

Keep following until the herding tutorial starts. Circle to the far side of the sheep and bark to send them toward the tree by the haystacks. When an animal turns away from the route, move around its flank before barking again. Running straight through the flock spreads it in different directions.

Activate scent when the game introduces it. The colored trails lead to sheep and current objectives, while highlighted animals are easier to spot against the grass. Bring the first group through the opening, then drive it uphill to meet the other herd. If the objective remains on herding, look down the slope and beside the fences for an animal that has fallen behind.

Hubert following sheep toward an opening in a wooden fence
Circle behind the sheep before barking them through the opening. Gameplay: DanQ8000.

Once the farm conversation ends, go to the small log cabin for the rest objective. You can head there directly. The next job sends you looking for a crowbar, with a search around the barns along the way.

The barn search and crowbar

Use scent around the red barn and investigate the three highlighted search points. Watch the search counter advance as you interact with them. You do not need to collect three carried items for this search.

Hay bales beside the red barn during the scent investigation
Investigate the scent points around the red barn and hay. Gameplay: DanQ8000.

The crowbar itself is in the other, darker barn. Enter the wooden building and look beside the hay bale near the lit lantern. Pick up the crowbar at floor level, then return to Lily at the cabin. Bring it close to her to start the next scene.

A crowbar near a lit lantern inside the dark wooden barn
Look beside the hay bale and lantern for the crowbar. Gameplay: DanQ8000.

For fetch, follow each thrown stick, retrieve it and return to Lily. Complete the three throws, then use scent to find the three additional sticks she requests. Return the sticks to finish the evening and enter the first dream.

Cross the river in the first dream

Follow the bright orb through the monochrome farm. Interact with the cabin door when the route brings you onto its porch, then follow the light to the river. Jump between the stones that rise out of the water. At the apparent end of the stepping stones, wait for the next platform to appear and carry you upward before attempting the next jump.

Hubert standing on a stone platform above the dream river
Wait for the next stone platform before jumping farther across. Gameplay: DanQ8000.

The final part of this crossing drops Hubert into the water and leads into the next morning. If the scene advances to the waking cutscene, the dream has ended; you do not need to reload to find a dry route across the whole river.

Morning chores, the runaway lamb, radio and fuel

Find Lily in the outhouse by following her scent. She needs toilet paper from the container near the first barn. Collect it and bring it back to the outhouse before looking for Hubert’s own toilet spot.

Follow the successive scent markers for the morning routine. The farmer interrupts the approach to the last spot. Go around to the left to reach the garden approach and trigger the stealth tutorial.

Get past the farmer

Crouch and activate scent to reveal the farmer’s red field of view and the green areas where Hubert can hide. Approach along the right side of the open ground, using the stacked logs as cover. Wait behind the logs until the farmer turns his attention away from the small opening in the fence.

Green safe ground and a red detection area beside stacked logs
Use the logs as cover while the farmer looks away from the fence opening. Gameplay: DanQ8000.

Cross toward that opening on the left and interact with it to get through. Stay clear of the red cone while moving to the marked spot inside. If the cone sweeps across your intended path, wait in cover for it to move again. Finish the toilet objective before leaving the garden.

The lamb has escaped again. Follow its scent through the farm to the parked van, then get behind it and guide it back. When it falls from the broken crossing into the water, follow the path down to the low wooden dock. Approach the end of its scent trail there and use the rescue interaction. This rescue does not require jumping into the river. After the rescue scene, continue after the lamb until the farm conversation starts.

Hubert at the bank during the lamb rescue
Approach the lamb from the bank and use the rescue interaction. Gameplay: DanQ8000.

Find the radio and get the van running

The radio is outside near the red barn, on the ground beside the silo and round hay bales. Use scent to pick out the small item, collect it and return it to Lily. Searching only inside the barn misses it.

The ground beside the farm silo and round hay bales during the radio search
Look beside the silo and round hay bales for the radio. Gameplay: DanQ8000.

Next, go to the scrapyard with the abandoned vehicles. Find the red fuel can among the wrecks, pick it up and carry it back to the van. The objective changes to bringing the item to the car once you have it. Follow the return trail to the parked van rather than continuing to search the yard.

Hubert carrying a red fuel can among abandoned cars
Take the red fuel can from the scrapyard back to the van. Gameplay: DanQ8000.

Find the missing herd beyond the river

After the drive, follow the route into the rocky valley. The broken crossing forces a detour along the ground below. Take the path between the rock walls to the first sheep, get behind them and drive them along the trail to the riverside fenced area.

Once that group is contained, leave it there while you search for the rest. The next objective sends Hubert uphill to get a view of the valley. Follow the rising path and climb the long wooden staircase to the lookout. Continue to the top until the scene with the other dog plays.

A long wooden staircase rising between cliffs to the lookout
Climb the wooden stairs to the lookout before descending toward the cave. Gameplay: DanQ8000.

Descend the tower and take the rocky route down toward the river. Follow the ledges and the path between the cliffs until scent leads into the cave. Follow the cave route before bringing the remaining sheep across the river.

Pass the bear and free the dog

Inside, crouch when the sleeping bear comes into view. Keep to the left side of the chamber and use scent to see the red danger area. Stay crouched past the bear and through the narrow exit. Resume running only after you are clear of the sleeping animal.

A sleeping bear and the cave wall beside the narrow route
Crouch along the left side of the bear chamber. Gameplay: DanQ8000.

Continue through the cave’s wooden structures until you reach the trapped dog. At the marked obstruction, use lock-on, then attack the wooden barrier. Aim at the wood beside the dog. Breaking it triggers the conversation and opens the next stretch of the search.

Hubert facing the wooden barrier beside the trapped dog
Lock onto the obstruction and break the wood to free the dog. Gameplay: DanQ8000.

Leave through the rocky passage, use the interaction at the boarded opening and follow the trail back outside. The sheep’s route leads to a crossing here. Drive the group across, then keep it together as you move uphill and collect the sheep standing along the connecting path.

Gather the flock before trying to force it through the locked gate near the farm. When the objective changes to getting Lily, leave the sheep at the gate and follow her scent back toward the river. She is sitting beside a large rock. Bark near her to get her attention, then lead her to the blocked gate.

Lily sitting beside a large rock near the river
Find Lily at the riverside rock, then bring her to the locked gate. Gameplay: DanQ8000.

Use the broad path while she follows and slow down if she drops behind. Once Lily reaches the gate, she can open it. Bring the groups together and guide the combined flock along the marked route into the farm’s red barn. Check the animals beside the path before leaving a bend, since one stray can remain behind while the main group continues.

Repair the fence and finish the second evening

After returning the sheep, go with Lily to the damaged fence. Collect wood from the loose boards and bring it to her when the repair objective asks for it. Wait for her to finish, then return to the cabin and interact with the food bowl for dinner.

The next dream follows the light through the cave. Stay on the connected rock ledges as the passages change around Hubert. Follow the orb past the moving obstacles and continue to the river crossing at the end. The dream leads into the nighttime herding job.

Night watch and the quarry escape

Gather the sheep into the shelter area before the guarding phase starts. During Protect herd, Lily’s flashlight points out animals running away. Go beyond the fleeing sheep, turn it back toward the shelter and bark. Then look for the next animal leaving the group.

A sheep outside the shelter during the night watch
Go around the escaping sheep and turn it back toward the shelter. Gameplay: DanQ8000.

The counter can fall and rise as sheep leave and return to the safe area. Keep working around the outside of the flock instead of standing beside Lily. The fence is the danger boundary: return animals before they wander into the darkness beyond it.

After the watch, investigate the unfamiliar smell. Follow the scent through the woods, then keep following when Hubert notices a second, unpleasant smell. The trail eventually reaches the quarry and the elevated conveyor leading into the wolf encounter.

Fight the wolf, then sneak out

Lock onto the wolf to face it during the duel. Move sideways out of its charging attack, then close in and attack while it recovers. Continue until the encounter switches to a cutscene.

When control returns, take the conveyor down into the quarry yard. Crouch and use scent to see the safe ground and the wolves’ red detection areas. Move between the site huts, crates and fences while the patrols face away.

At Distract wolf, look for the leaning board beside the raised metal site hut. Move up the board to trigger the noisy distraction scene. The objective returns to Leave quarry after the distraction. Circle back to the exit route when the wolf has moved; if the way is still covered, follow the green route back through the yard until Hubert comments on the distraction, then approach the board again. Check the wolf’s position with scent before crossing.

A leaning board against a raised metal site hut in the quarry
Move up the leaning board beside the site hut to trigger the distraction. Gameplay: DanQ8000.

Continue over the narrow wooden route and crouch through the gap under the fence. Beyond the yard, keep avoiding the red areas in the woods until the next story scene. The following dream leads through the dark route toward the light and returns Hubert to the farm as snow begins to settle.

The squirrel chase and the burning barn

Follow the fresh tracks away from the cabin. Use scent to stay on the trail until the squirrel encounter, then chase it along the farm route and into the barn. The chase ends with the fire scene.

Leave the burning building and find Lily working at the open-sided shed uphill. Bark beside her, then guide her down the main farm path to the fire. Take the walking route around the rocks. If Hubert jumps over a shortcut or runs far ahead, Lily can stop following; return to her and lead her along the clear path.

After Lily reaches the barn, the objective asks for the water hose. Go downhill toward the pond with the half-submerged car. The hose is looped on the front of a square white water tank in a metal cage, among the other tanks beside the pond. Interact with the green coil and carry it back to Lily at the hay bales by the burning barn.

A green hose looped on a square white water tank beside the pond
The hose hangs on the water tank beside the pond with the sunken car. Gameplay: DanQ8000.

Delivering the hose advances the fire sequence. After the conversation with the farmer, the next expedition begins at the winter pasture.

Reach the winter lake and open the bridge gate

Keep the first group together as you move through the snowy pasture. Use scent to find sheep against the white slopes, then push them toward the marked gathering area. Once the objective changes, return to Lily and follow her to the large wooden gate across the bridge.

Hubert cannot fit under the front of this gate. Turn back from the bridge entrance and take the snowy route around the adjoining rocks. Follow the path down between the cliffs, jump the breaks between the snow-covered ledges and continue around to the far bank. The route brings you to the lake shore and the opposite end of the bridge.

Snow-covered rock ledges on the route around the locked bridge gate
Use the snowy ledges to reach the bridge from its far side. Gameplay: DanQ8000.

Walk along the bridge from that side and interact with the gate to let Lily through. If a jump drops Hubert into the ravine and returns you to the approach, follow the lower path between the rocks before trying the next ledge. The direct drop beside the gate is not the way around.

Search the slopes beyond the bridge for the scattered sheep. Circle each group from uphill or from the far side of the path, then bark it toward the lakeside enclosure. When sheep stop outside the fence, move around behind them and turn them through the opening. Continue until the objective sends you back to Lily.

Hubert using scent to locate sheep on the snowy slope above the lake
Gather the sheep from the slopes and bring them through the enclosure entrance. Gameplay: DanQ8000.

Play with Lily and collect the next sheep

The first play break is fetch. Retrieve Lily’s thrown stick from the rocky edge and bring it back. Afterward, follow the new scent trails for the sheep still scattered around the lake. Check the snowy incline above the shore as well as the ground beside the enclosure, and bring each group back through its entrance.

The later Duel lesson is practice for the wolf fights. Lock onto Lily, move into range and use the attack control for the playful cuddle. When she charges, jump sideways and counter before she recovers. The same timing helps when a wolf commits to a running attack.

The Duel tutorial explaining lock-on and sideways dodging
Lily’s Duel lesson explains how to dodge a charge and counter afterward. Gameplay: DanQ8000.

The lost lamb and the second night watch

Follow the lost lamb’s trail away from the enclosure and into the snowy cave. Take the connected stone ledges across the broken ground inside. Jump toward the next broad landing instead of dropping into the deep gap below. Reaching the lamb triggers its rescue and the encounter with the other dog.

Broken stone ledges inside the snowy cave on the lost lamb route
Jump between the broad stone landings on the way to the lamb. Gameplay: DanQ8000.

Return along the trail to Lily and the parked van. Help with the damaged fence again by finding the wood she needs and bringing it to the repair. After the campfire scene, another Protect the herd objective begins.

Work around the enclosure’s edge and push stray sheep away from the fence. Lily’s beam helps locate animals in the darkness, while scent shows their trails. Keep returning the runners until the wolf arrives and the task changes to Survive.

Use lock-on, a sideways dodge and a counterattack during the wolf duel. When the cutscene ends and the objective becomes Run, leave the fight and sprint along the escape route. Follow Doggo into the rocky passage and up to the viewpoint.

After the conversation, follow the snowy path for Find a way back and Get to Lily. The route reaches Lily and the truck, then the storm and accident lead into another rescue objective.

Find Lily in the storm and escape the caves

In the snowstorm, use scent to keep track of the route when the distant landmarks disappear. Follow the path down to the broken wooden crossing and continue into the cave passage below it. Stay on the connected rock and snow ledges until Hubert reaches Lily and the scene advances.

A snowy cave approach beside broken wooden structures during the storm
Follow the connected ledges into the cave during Save Lily. Gameplay: DanQ8000.

The final dream again asks you to catch the light. Follow the orb along the snowy trail and into the water, then swim toward it. Continue through the alternating land and water sections until Hubert wakes beside Lily in the cave.

Hubert following a bright light into water in the final dream
Follow the light through the water in the final dream. Gameplay: DanQ8000.

For Leave cave, return through the rocky opening beside the ruined crossing. The broken wooden span does not provide a continuous route back. Follow the side passage until you reach the sleeping bear family, crouch, and pass around the clear edge of their chamber without entering their red scent areas.

Three bears sleeping together inside the return cave
Crouch past the sleeping bear family on the cave exit route. Gameplay: DanQ8000.

Continue out into the snow and follow the return trail through the narrow valley. At the later river crossing, enter the water and swim across to Lily’s side. This comes after the swimming dream. Follow her into the damaged wooden shelter when the cold forces a stop.

Find the firestarter, then track down the farmer

For Firestarter, leave Lily in the shelter and follow the scent uphill toward the lookout tower. You are looking for the small box Hubert associates with fire. Take the snowy passages between the rocks, climb the ledges and use the tower stairs to reach its room.

The stairs leading into the snowy lookout tower
Return to the lookout tower to find the firestarter. Gameplay: DanQ8000.

Inside, look on the floor in front of the dresser, between the bed and the central stove. A small dark rectangular item lies on the boards there. Move close enough for the interaction prompt, collect it and check that the objective changes to Back to Lily. The radio, chessboard and binoculars on the dresser are landmarks for the room.

A small dark box on the tower floor between the bed and stove
The firestarter is on the floor in front of the dresser. Gameplay: DanQ8000.

Descend and return along the trail to the wooden shelter. Reaching Lily starts the warming-up scene. Once she is ready to leave, follow the return route to the farm.

Check the farmhouse for Report, then go to the red barn when Find farmer appears. After finding it empty, activate scent and follow the trail out across the snow. Investigate the marked clue at the end, then return to Lily when Tell Lily becomes the objective.

A highlighted clue on the snowy trail outside the farm
Inspect the scent-marked clue before returning to Lily. Gameplay: DanQ8000.

The next scent trail leads through the farm toward the wreck at the bridge. Approach the overturned vehicle to trigger the accident discovery, then follow the farmer’s scent into the quarry. Enter the building at the end of the trail for the reunion with him and the other dog.

An overturned vehicle under the wooden bridge
The trail reaches the wreck at the bridge before continuing to the farmer. Gameplay: DanQ8000.

The quarry showdown and Lily’s final rescue

During Showdown, defeat the first two wolves in the quarry yard. Keep one target locked, dodge its charge sideways and attack during the opening afterward. Keep the second wolf in view between attacks.

A conversation interrupts the fight, then a second wave begins with a three-wolf counter. Clear that wave as well. Fight in the open ground between the site buildings, where there is room to dodge sideways.

Hubert and another dog fighting wolves in the snowy quarry yard
Clear the two-wolf wave and the following three-wolf wave. Gameplay: DanQ8000.

When Fuel appears, cross the wooden bridge and return to the overturned vehicle. Interact at the wreck to collect the can, then follow the trail back toward the farmer. After collecting it, follow Bring the can to the farmer back across the bridge.

The lead wolf stops Hubert on the return and starts Payback. Keep using the lock-on and dodge-counter sequence while the other dog assists. Stay with the fight until the final cutscene removes the wolf, then follow Go home to the farmer’s vehicle. Use the clear route around the quarry structures and across the wooden planks.

Where to go during Save Lily

After the departure scene, run downhill along the snowy bank toward the wooden dock. Hubert moves slowly during this approach, but you can keep guiding him toward the river. Continue to the water’s edge, turn toward Lily in the river and jump in. The rescue starts in the water; leave the dock and jump toward her.

Hubert jumping from the snowy riverbank into the water
Jump toward Lily in the river to start the final rescue. Gameplay: DanQ8000.

The water entry starts the rescue sequence and reunion. Let the ending and credits finish to reach the story-completion message. Chapter Select is available afterward for revisiting sections; choose it instead of confirming New Game if you want to return for optional collectibles, since New Game displays a warning that it overwrites current progress.