Use three passes to finish We Love Katamari REROLL+ Royal Reverie without turning every request into a full collectible sweep: clear each request once, replay only the stages with unfinished cousin queues, then make one Camera pass for stickers. A stage registers only one new cousin per completed run, and the next cousin in that queue may not appear until the King displays the previous one on the result screen. The route below closes the 35 Steam achievements first, then reuses the same stage visits for all 29 Royal Presents and 50 stickers.
Use three passes instead of restarting every stage
- Open the fan tree. Clear every request that appears, including both size and speed versions when a fan offers them. Take the first available cousin and any reachable Royal Present, but do not sacrifice the objective to force a late pickup.
- Empty each cousin queue. Re-enter stages that still show uncollected cousins. Choose the faster request unless the cousin is tied to a specific variant. Finish the run and confirm the new cousin in the King’s summary before moving on.
- Make one Camera lap. The Camera is the Royal Present in Lazybones’ As Large As Possible 2 request. Equip it, revisit the exact variants listed below, enter Prince View or Katamari View, and photograph each sticker from close range.
This order covers both the platform completion and the optional in-game collections without pretending they are the same finish line. Steam lists 35 achievements. Those tasks include the fan wishes, all 39 cousins, the King and Queen, all five Royal Reverie memories, and the 2,000-object milestone. Royal Presents, all 50 stickers, 100% of every ordinary object, Super Clears, the Eternal stars, and the one-million-rose request are separate cleanup goals. They are included here only where the same stage visit can advance them.
The King’s result screen is the cousin save point
A cousin touching the katamari is not yet a permanent unlock. Moving targets can bounce away when you are only barely large enough, and a recent pickup can be knocked off in a collision. After collecting a cousin, roll cautiously until it is buried under other objects, meet the request, and let the result sequence reach the panel where the King presents that cousin. Quitting the request early does not advance its queue.
Use these checks when a listed cousin is absent:
- Replay with the fan that owns the stage, not an Eternal version. Ordinary cousins do not appear in Eternal Mode.
- Confirm that the preceding cousin from that same row was shown at the end of a successful run. Recollecting the first cousin does not skip the queue.
- Check the request variant. Miso and Huey, Beyond and Njamo, the three Just-Right cousins, and several sticker pairs occupy different versions.
- Reach a new size zone without overshooting the target’s useful window. Lucha and Drooby can disappear when the stage swaps its object set at a later barrier.
Early requests: secure the Camera before the photo cleanup
| Fan / request | Cousin queue and proof | Royal Present | Sticker visit |
|---|---|---|---|
| Soccer Kid tutorial | Ace ends the first tutorial. Switch to Ace in the plaza, replay, and collect Slip in Ace’s place. | None. | None. |
| Rainbow Girl: size 1 | Macho rides the crayfish on the room floor. | Headphones: on the last paper airplane in the group that passes below the dresser ramp. Intercept it from the ramp or wait until the katamari can take the planes directly. | 1, ALAP: back-wall calendar. 2, AFAP: below the painting used as a bridge between the couch and cabinet. |
| Cleanly Mom | L’Amour lies in the open on the bedroom floor. | Antenna: on the windowsill behind the starting point; return after growing enough to take it. | 23: under the desk on the left side of the room. |
| Ikebana Teacher | Ichigo rides a deer near the swing tree at the top of the hill. | Flower: hit that swing tree after reaching enough size to shake the box down. | 11, lots of flowers: the bear’s den by the pond. 12, hurry: the nearby tree with an elf swinging from it. |
| Float Boy | Marny circles the water on a manta ray. Take him early; later size-state changes can remove the rider. | Bikini: carried by the duck on the surface. Board the boat, leave it at the pier, and intercept the duck only after the present is small enough. | 27, ALAP: on a surface-level tree stump. 28, AFAP: underwater among rocks by an alligator, behind the first sticker’s area. |
| Lazybones: size 2 | Can-Can runs on the table in the house. On the next result run, take Havana in the outdoor garden beyond the 20cm barrier; AFAP begins outside and shortens that pickup. | Camera: on the rabbit-driven R/C car circling the playground pond. This pickup unlocks the sticker route, so finish the run and equip it from the Presents menu. | 3, ALAP: balcony beside the gap in the fence; look from the former 20cm barrier. 4, AFAP: inside the doghouse near the laundry. |

If a sticker is visible but the photo does not register, stop growing and change the camera angle before restarting. Prince View is usually easier for stickers above or behind the katamari. Confirm the ALAP, AFAP, or special request name, move closer than a normal scenery shot, and keep the sticker near the center of the frame. Some stages replace small scenery at size barriers; photograph first and resume rolling second.
Midgame requests hide targets in variant rules
| Fan / request | Cousin queue and risk | Royal Present | Sticker visit |
|---|---|---|---|
| Camper Man: fire | Kinoko is beside the cabin near the waterfall, dancing with the mushroom-covered group. | Mushroom: under the bridge between the rowing students and grilling area. Approach without dropping the fireball into water. | 29, small fire: behind the sink facing the hill. 30, middle: behind the green tent by the kayaks. 31, big: behind the waterfall. |
| Hansel & Gretel | Honey dances beside the house or wafer circle; the cousin position is shared by the two sweets requests. | Long Nose: attached to the broom of the pursuing witch. The witch herself does not need to be rolled up. | 25, Gingerbread House: under the large tart with a fork; roll the tart away. 26, Sweetsville: directly behind the spawn. |
| Substitute Teacher | Miso, ALAP: on a desk near the teacher’s desk in the starting room. Huey, AFAP: in the third classroom. | Ribbons: in ALAP, inside the closed bathroom stall after the walls become rollable; in AFAP, inside the desk stack in classroom two. | 13, ALAP: a high cubby in the starting room. 14, AFAP: over a portrait’s mouth in the band room. |
| Grandpa: size 3 | Take Johnson from the mug-and-daruma stack near the start, then Twinkle from a tree across the bridge, then Kuro at the school hurdles on three completed runs. | Crown: inside a vaulting horse at the school; roll the horse when the size meter allows it. | 5, ALAP: fish-shop shelf after moving the squid. 6, AFAP: below the 50cm bridge. |
| Book Worm | Dipp waits among the fireflies at the mountain top. | Glasses: on the R/V near the mountain base, beside the clown and a ring of fireflies. | 36: behind the waterfall, low and close to the water. |
| Snow Child | Lalala is under an umbrella near the ski shop. | Royal Mask: on the one-horse sleigh circling the snowfield. | 35: on the entrance of the igloo in the upper part of the map. |
| Grandma: size 4 | Collect Foomin by the playground mushroom, Miki in the fortune-teller line in town, then Velvet on the shark at the beach beyond 3m. | Little Buddy: on one of the prop planes that passes the Ferris wheel. Grow first, then wait near the wheel for a controlled intercept. | 7, ALAP: on the Ferris wheel. 8, AFAP: find the stadium beyond the playable boundary; the marker is printed on a flag with a pterodactyl standing in front. |
Late requests: collect before the map swaps its object set
| Fan / request | Cousin queue and risk | Royal Present | Sticker visit |
|---|---|---|---|
| Fund-raiser | Odeon stands at the front of the marketplace beside a customer. | Wig: behind boxes under the canopy at the market’s back corner. Enter before the katamari is too large for the opening. | 24: behind trees at the apartments, on the side opposite the wedding. |
| Mini-Sumo | Nik is on the eating-contest stage by the farm. The three opponent tiers share this cousin position. | Cool Belt: mixed into the food being thrown to the hippo by the school pool. Take it before the hippo does. | 32, Komusubi: front of the green dinosaur bus in the apartment area. 33, Ozeki: behind a tree at the school. 34, Yokozuna: inside the station booth; photograph before growing past the booth’s useful scale. |
| Dr. Katamari | Beyond, lots of friends: top of the hill above the aquatic area. Njamo, hurry: on an alligator in the swamp. | Giraffe Hat: held by the otter surfacing near the singing dolphin. | 15, lots: in the booth to the right of the zoo entrance. 16, hurry: on the well with a pig at the bottom of the hill. |
| F1 Racer | Odeko, Shy, and Nickel circle the smaller track around the mansion, behind the stands. They roll different balls, but the queue still requires three finished attempts. | Horsey: on the ocean freighter beyond the pit area. Do not abandon the race line until the katamari is large enough to take the ship’s deck objects. | None. |
| Crane Hat Boy | Opeo lies on a bed in the bathroom. | Pochette: in the beak of the ordinary crane leading the procession of origami cranes in the hall. | 17: behind an apple carton in the room where the cranes perform music. |
| Rain Coat Girl | June joins two muscular cloud figures playing jump rope. On the next run, take Fujio from a cloud near Mt. Fuji. | Trumpet: on the hot-air balloon above a rainbow. Clear enough clouds to reveal the rainbow route before lining up the balloon. | None. |
| Excited Baby | Jungle rides a coelacanth in the swamp. | Peacock Feathers: on the bear balancing on a ball above a man in the safari area; grow to the ball’s pickup size. | 22: behind the sign that leads into the Safari Zone. |
| Cowbear Farmer | Daisy leads the cowmen and bearmen around the track. She counts as a cow, so touching her ends the request; collect anything else in the area first. | Moustache: comes through the pit-stop car wash immediately after the locker. A calf or cub follows, so take the box cleanly and avoid the run-ending animal. | 21: on a red container aboard the cargo ship, facing away from the island. |
| Just-Right Girl | Small: Marcy on the large robot’s shoulder. Medium: Peso in classroom one beside the kotatsu. Large: Signolo runs through the city containing the Arc de Triomphe. | Small: Scarf in the porch dog bowl. Medium: Guitar in a nest on a locker in classroom three; roll the locker. Large: Mask below the red bridge by Mt. Fuji, marked by anchors arranged as an arrow. | 18, small: between two cinder blocks outside, beside the box with three cats. 19, medium: in the banana-filled refrigerator near Peso’s room. 20, large: at the end of the Great Wall near Roosevelt and the Trojan horses. |
| Bird & Elephant: size 5 | Take Shikao at the TV shop in the starting town; Lucha at the far boxing ring after 3m but before 12m; Nutsuo on a lake creature beyond 12m; then Drooby drilling in the desert oasis after 60m but before the 300m object swap. | Mt. Fuji: on the summit of Mt. Fuji. | 9, ALAP: on the Statue of Liberty’s tablet. 10, AFAP: at the upper tip of Pisa’s leaning tower; it appears after the 12m zone opens. |
Royal Reverie adds ten photos to five short memories
Royal Reverie opens from the fan menu before all five memories are available. Fan progression in the main game reveals the rest. Complete every memory once for the associated achievement or trophy; each completion also grants a young-King present. The second page of the Presents menu contains those rewards.

| Memory | Completion present | Two sticker checkpoints |
|---|---|---|
| Study Time | Pencil | 41: under the bookshelf on the desk where the stage begins. 42: under the bed. |
| Ballerina Hunt | Tutu | 43: beside the seats in the Arctic Zone, facing away from the hill. 44: in the Safari Zone near the camels and lions. |
| Lots of Wheels | Tire | 47: on the back side of the pit area, with the camera pointed away from the racing surface. 48: on the first bridge after the start when heading toward the docks. |
| Extra Special Training | Singlet | 45: on the cabin door up the hill. 46: on the No Swimming sign watched by two pigs. |
| Night School | Note Glasses | 49: beneath the end desk used by the ramen-eating ghosts in the Flute Piano room. 50: against the wall of the open, unused bathroom stall. |
Finish the King and Queen as two deliberate Eternal runs
The reliable cleanup point is after both Bird & Elephant requests and its four-cousin queue. Completing the size and speed requests for the third, fourth, and fifth expanding stages also exposes their Eternal choices; check the selector after each ALAP/AFAP pair rather than chasing a Super Clear score.

- Start Bird & Elephant’s Eternal stage and grow through the 3m, 12m, and 60m zones. Community route checks place the King’s first appearance around 1,200m and the practical pickup size near 3,200m; treat those as approximate signals, not a guaranteed exact threshold.
- When a collision only knocks him away, keep gathering large landmasses instead of repeatedly charging him. Once he can be rolled up, continue long enough that the pickup is secure.
- Use the stage’s normal quit control to end Eternal and reach its result handling; do not leave through the pause menu.
- Start Eternal 5 again. The Queen is the follow-up state after the King has been registered. Grow to the same late scale, knock her down if necessary, collect her, and exit through the same stage control.
If the Queen never appears, the failure is usually behind you: verify that the King was actually shown or credited, then make the Queen attempt on a new run. Recollecting four cousins or repeating the one-million-rose request cannot substitute for that state.
The last fan chain separates completion from the Rose grind
Once Bird & Elephant is resolved, answer the Dog’s request and roll the Earth through the celestial objects into the Sun. After the credits, the final Hoshino requests appear: one asks you to roll up all 39 cousins in a dedicated stage, and the other places the Earth against a meteor after the countries have been collected. Complete both requests. During the cousin stage, photograph sticker 37 below the umbrella beside the boxing ring before finishing the chase. The 2,000-object achievement should normally have arrived during the expanding stages; if it has not, diversify stages and size zones rather than farming the same small room.
The Rose is post-completion endurance content, not a requirement for the 35 Steam achievements. Its one-million total persists across sessions when you leave with the stage’s own exit. It does contain the last three main-game stickers:
- 38, Racetrack: on a door just outside the boundary. Move along the nearest fence and photograph from the closest legal angle; registration is sensitive to range.
- 39, Town: on the clock tower face that looks toward the railway.
- 40, Snow: on the star at the top of the giant Christmas tree.
Before putting the file down, the useful state audit is simple: every fan has all request variants cleared; the cousin collection shows 39; King and Queen have separate registered pickups; all five Royal Reverie memories are complete; the dedicated cousin and Earth requests are finished; the object counter is at least 2,000; and, for the optional track, the Presents pages and Sticker Sheet have no blank slots. A missing item after that is a collection cleanup problem, not a reason to repeat the campaign.
Sources & verification
Identity, release features, update boundaries, and screenshots were checked against official developer and publisher material; the public game reference is the official Steam page. Stage-specific cleanup was reconciled across readable community guides and a rendered achievement walkthrough. Approximate spawn sizes remain field signals rather than fixed rules.